Mercurial > sdl-ios-xcode
view src/audio/SDL_sysaudio.h @ 937:1e6366bde299
Date: Tue, 27 Jul 2004 17:14:00 +0200
From: "Eckhard Stolberg"
Subject: Controller names in SDL for Windows
I'm working on an Atari 2600 emulator for different systems that uses
the SDL. Some time ago someone created an adaptor that lets you use
your old Atari controllers with your computer through the USB port.
Some of the Atari controllers require special handling by the emulator,
so it would be nice, if it would be possible to detect if any of the
controllers connected to the computer is this adaptor.
SDL would allow that with the SDL_JoystickName function, but unfortunately
it doesn't work properly on Windows. On Linux and MacOSX this function
returns the name of the controller, but on Windows you'll only get the
name of the joystick driver. Most joysticks nowadays use the generic
Microsoft driver, so they all return the same name.
In an old MSDN article
(http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarinput/html/msdn_extdirect.asp)
Microsoft describes how to read out the OEM controller names from the registry.
I have implemented this for the SDL controller handler on Windows,
and now reading the joystick name works properly there too.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 21 Aug 2004 03:45:58 +0000 |
parents | 84f930aebaeb |
children | 173c063d4f55 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef _SDL_sysaudio_h #define _SDL_sysaudio_h #include "SDL_mutex.h" #include "SDL_thread.h" /* The SDL audio driver */ typedef struct SDL_AudioDevice SDL_AudioDevice; /* Define the SDL audio driver structure */ #define _THIS SDL_AudioDevice *_this #ifndef _STATUS #define _STATUS SDL_status *status #endif struct SDL_AudioDevice { /* * * */ /* The name of this audio driver */ const char *name; /* * * */ /* The description of this audio driver */ const char *desc; /* * * */ /* Public driver functions */ int (*OpenAudio)(_THIS, SDL_AudioSpec *spec); void (*ThreadInit)(_THIS); /* Called by audio thread at start */ void (*WaitAudio)(_THIS); void (*PlayAudio)(_THIS); Uint8 *(*GetAudioBuf)(_THIS); void (*WaitDone)(_THIS); void (*CloseAudio)(_THIS); /* * * */ /* Lock / Unlock functions added for the Mac port */ void (*LockAudio)(_THIS); void (*UnlockAudio)(_THIS); /* * * */ /* Data common to all devices */ /* The current audio specification (shared with audio thread) */ SDL_AudioSpec spec; /* An audio conversion block for audio format emulation */ SDL_AudioCVT convert; /* Current state flags */ int enabled; int paused; int opened; /* Fake audio buffer for when the audio hardware is busy */ Uint8 *fake_stream; /* A semaphore for locking the mixing buffers */ SDL_mutex *mixer_lock; /* A thread to feed the audio device */ SDL_Thread *thread; Uint32 threadid; /* * * */ /* Data private to this driver */ struct SDL_PrivateAudioData *hidden; /* * * */ /* The function used to dispose of this structure */ void (*free)(_THIS); }; #undef _THIS typedef struct AudioBootStrap { const char *name; const char *desc; int (*available)(void); SDL_AudioDevice *(*create)(int devindex); } AudioBootStrap; #ifdef OPENBSD_AUDIO_SUPPORT extern AudioBootStrap OPENBSD_AUDIO_bootstrap; #endif #ifdef OSS_SUPPORT extern AudioBootStrap DSP_bootstrap; extern AudioBootStrap DMA_bootstrap; #endif #ifdef ALSA_SUPPORT extern AudioBootStrap ALSA_bootstrap; #endif #ifdef QNXNTOAUDIO_SUPPORT extern AudioBootStrap QNXNTOAUDIO_bootstrap; #endif #ifdef SUNAUDIO_SUPPORT extern AudioBootStrap SUNAUDIO_bootstrap; #endif #ifdef DMEDIA_SUPPORT extern AudioBootStrap DMEDIA_bootstrap; #endif #ifdef ARTSC_SUPPORT extern AudioBootStrap ARTSC_bootstrap; #endif #ifdef ESD_SUPPORT extern AudioBootStrap ESD_bootstrap; #endif #ifdef NAS_SUPPORT extern AudioBootStrap NAS_bootstrap; #endif #ifdef ENABLE_DIRECTX extern AudioBootStrap DSOUND_bootstrap; #endif #ifdef ENABLE_WINDIB extern AudioBootStrap WAVEOUT_bootstrap; #endif #ifdef _AIX extern AudioBootStrap Paud_bootstrap; #endif #ifdef __BEOS__ extern AudioBootStrap BAUDIO_bootstrap; #endif #ifdef MACOSX extern AudioBootStrap COREAUDIO_bootstrap; #endif #if defined(macintosh) || TARGET_API_MAC_CARBON extern AudioBootStrap SNDMGR_bootstrap; #endif #ifdef ENABLE_AHI extern AudioBootStrap AHI_bootstrap; #endif #ifdef MINTAUDIO_SUPPORT extern AudioBootStrap MINTAUDIO_GSXB_bootstrap; extern AudioBootStrap MINTAUDIO_MCSN_bootstrap; extern AudioBootStrap MINTAUDIO_STFA_bootstrap; extern AudioBootStrap MINTAUDIO_XBIOS_bootstrap; extern AudioBootStrap MINTAUDIO_DMA8_bootstrap; #endif #ifdef DISKAUD_SUPPORT extern AudioBootStrap DISKAUD_bootstrap; #endif #ifdef ENABLE_DC extern AudioBootStrap DCAUD_bootstrap; #endif #ifdef DRENDERER_SUPPORT extern AudioBootStrap DRENDERER_bootstrap; #endif #ifdef MMEAUDIO_SUPPORT extern AudioBootStrap MMEAUDIO_bootstrap; #endif /* This is the current audio device */ extern SDL_AudioDevice *current_audio; #endif /* _SDL_sysaudio_h */