view test/testwm.c @ 4590:1ad70fb49fcb

Fix so many things that there is little place in this column to list them all but the result is that blending modes just work now for drawing primitives. Fixes involved: 1. Fix handling of alpha channel when SDL_BLENDMODE_NONE is set. 2. Make xrendercolor use floating-point values for color channels and then convert to 16 bit ints. 3. Fix handling of visuals in SDL_x11modes.c so that a 32 bit ARGB visual is used. 4. Fix the background pixel value in SDL_x11window.c so that the window background has an alpha value of 0xFF and not 0.
author Sunny Sachanandani <sunnysachanandani@gmail.com>
date Fri, 09 Jul 2010 21:36:41 +0530
parents 1e31a24c41a6
children c127755eebee
line wrap: on
line source


/* Test out the window manager interaction functions */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "SDL.h"

/* Is the cursor visible? */
static int visible = 1;

static Uint8 video_bpp;
static Uint32 video_flags;

/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
    SDL_Quit();
    exit(rc);
}

int
SetVideoMode(int w, int h)
{
    SDL_Surface *screen;
    int i;
    Uint8 *buffer;
    SDL_Color palette[256];

    screen = SDL_SetVideoMode(w, h, video_bpp, video_flags);
    if (screen == NULL) {
        fprintf(stderr, "Couldn't set %dx%dx%d video mode: %s\n",
                w, h, video_bpp, SDL_GetError());
        return (-1);
    }
    printf("Running in %s mode\n", screen->flags & SDL_FULLSCREEN ?
           "fullscreen" : "windowed");

    /* Set the surface pixels and refresh! */
    for (i = 0; i < 256; ++i) {
        palette[i].r = 255 - i;
        palette[i].g = 255 - i;
        palette[i].b = 255 - i;
    }
    SDL_SetColors(screen, palette, 0, 256);
    if (SDL_LockSurface(screen) < 0) {
        fprintf(stderr, "Couldn't lock display surface: %s\n",
                SDL_GetError());
        return (-1);
    }
    buffer = (Uint8 *) screen->pixels;
    for (i = 0; i < screen->h; ++i) {
        memset(buffer, (i * 255) / screen->h,
               screen->w * screen->format->BytesPerPixel);
        buffer += screen->pitch;
    }
    SDL_UnlockSurface(screen);
    SDL_UpdateRect(screen, 0, 0, 0, 0);

    return (0);
}

SDL_Surface *
LoadIconSurface(char *file, Uint8 ** maskp)
{
    SDL_Surface *icon;
    Uint8 *pixels;
    Uint8 *mask;
    int mlen, i, j;

    *maskp = NULL;

    /* Load the icon surface */
    icon = SDL_LoadBMP(file);
    if (icon == NULL) {
        fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError());
        return (NULL);
    }

    /* Check width and height 
       if ( (icon->w%8) != 0 ) {
       fprintf(stderr, "Icon width must be a multiple of 8!\n");
       SDL_FreeSurface(icon);
       return(NULL);
       }
     */


    if (icon->format->palette == NULL) {
        fprintf(stderr, "Icon must have a palette!\n");
        SDL_FreeSurface(icon);
        return (NULL);
    }

    /* Set the colorkey */
    SDL_SetColorKey(icon, SDL_SRCCOLORKEY, *((Uint8 *) icon->pixels));

    /* Create the mask */
    pixels = (Uint8 *) icon->pixels;
    printf("Transparent pixel: (%d,%d,%d)\n",
           icon->format->palette->colors[*pixels].r,
           icon->format->palette->colors[*pixels].g,
           icon->format->palette->colors[*pixels].b);
    mlen = (icon->w * icon->h + 7) / 8;
    mask = (Uint8 *) malloc(mlen);
    if (mask == NULL) {
        fprintf(stderr, "Out of memory!\n");
        SDL_FreeSurface(icon);
        return (NULL);
    }
    memset(mask, 0, mlen);
    for (i = 0; i < icon->h; i++)
        for (j = 0; j < icon->w; j++) {
            int pindex = i * icon->pitch + j;
            int mindex = i * icon->w + j;
            if (pixels[pindex] != *pixels)
                mask[mindex >> 3] |= 1 << (7 - (mindex & 7));
        }
    *maskp = mask;
    return (icon);
}

void
HotKey_ToggleFullScreen(void)
{
    SDL_Surface *screen;

    screen = SDL_GetVideoSurface();
    if (SDL_WM_ToggleFullScreen(screen)) {
        printf("Toggled fullscreen mode - now %s\n",
               (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
    } else {
        printf("Unable to toggle fullscreen mode\n");
        video_flags ^= SDL_FULLSCREEN;
        SetVideoMode(screen->w, screen->h);
    }
}

void
HotKey_ToggleGrab(void)
{
    SDL_GrabMode mode;

    printf("Ctrl-G: toggling input grab!\n");
    mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
    if (mode == SDL_GRAB_ON) {
        printf("Grab was on\n");
    } else {
        printf("Grab was off\n");
    }
    mode = SDL_WM_GrabInput(mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
    if (mode == SDL_GRAB_ON) {
        printf("Grab is now on\n");
    } else {
        printf("Grab is now off\n");
    }
}

void
HotKey_Iconify(void)
{
    printf("Ctrl-Z: iconifying window!\n");
    SDL_WM_IconifyWindow();
}

void
HotKey_Quit(void)
{
    SDL_Event event;

    printf("Posting internal quit request\n");
    event.type = SDL_USEREVENT;
    SDL_PushEvent(&event);
}


static void
print_modifiers(void)
{
    int mod;
    printf(" modifiers:");
    mod = SDL_GetModState();
    if(!mod) {
        printf(" (none)");
        return;
    }
    if(mod & KMOD_LSHIFT)
        printf(" LSHIFT");
    if(mod & KMOD_RSHIFT)
        printf(" RSHIFT");
    if(mod & KMOD_LCTRL)
        printf(" LCTRL");
    if(mod & KMOD_RCTRL)
        printf(" RCTRL");
    if(mod & KMOD_LALT)
        printf(" LALT");
    if(mod & KMOD_RALT)
        printf(" RALT");
    if(mod & KMOD_LMETA)
        printf(" LMETA");
    if(mod & KMOD_RMETA)
        printf(" RMETA");
    if(mod & KMOD_NUM)
        printf(" NUM");
    if(mod & KMOD_CAPS)
        printf(" CAPS");
    if(mod & KMOD_MODE)
        printf(" MODE");
}

static void PrintKey(const SDL_keysym *sym, int pressed)
{
    /* Print the keycode, name and state */
    if ( sym->sym ) {
        printf("Key %s:  %d-%s ", pressed ?  "pressed" : "released",
                    sym->sym, SDL_GetKeyName(sym->sym));
    } else {
        printf("Unknown Key (scancode = %d) %s ", sym->scancode,
                    pressed ?  "pressed" : "released");
    }

    /* Print the translated character, if one exists */
    if ( sym->unicode ) {
        /* Is it a control-character? */
        if ( sym->unicode < ' ' ) {
            printf(" (^%c)", sym->unicode+'@');
        } else {
#ifdef UNICODE
            printf(" (%c)", sym->unicode);
#else
            /* This is a Latin-1 program, so only show 8-bits */
            if ( !(sym->unicode & 0xFF00) )
                printf(" (%c)", sym->unicode);
            else
                printf(" (0x%X)", sym->unicode);
#endif
        }
    }
    print_modifiers();
    printf("\n");
}


static int (SDLCALL * old_filterfunc) (void *, SDL_Event *);
static void *old_filterdata;

int SDLCALL
FilterEvents(void *userdata, SDL_Event * event)
{
    static int reallyquit = 0;

    if (old_filterfunc) {
        old_filterfunc(old_filterdata, event);
    }

    switch (event->type) {

    case SDL_ACTIVEEVENT:
        /* See what happened */
        printf("App %s ", event->active.gain ? "gained" : "lost");
        if (event->active.state & SDL_APPACTIVE)
            printf("active ");
        if (event->active.state & SDL_APPINPUTFOCUS)
            printf("input ");
        if (event->active.state & SDL_APPMOUSEFOCUS)
            printf("mouse ");
        printf("focus\n");

        /* See if we are iconified or restored */
        if (event->active.state & SDL_APPACTIVE) {
            printf("App has been %s\n",
                   event->active.gain ? "restored" : "iconified");
        }
        return (0);

        /* We want to toggle visibility on buttonpress */
    case SDL_MOUSEBUTTONDOWN:
    case SDL_MOUSEBUTTONUP:
        if (event->button.state == SDL_PRESSED) {
            visible = !visible;
            SDL_ShowCursor(visible);
        }
        printf("Mouse button %d has been %s at %d,%d\n",
               event->button.button,
               (event->button.state == SDL_PRESSED) ? "pressed" : "released",
               event->button.x, event->button.y);
        return (0);

        /* Show relative mouse motion */
    case SDL_MOUSEMOTION:
#if 0
        printf("Mouse motion: {%d,%d} (%d,%d)\n",
               event->motion.x, event->motion.y,
               event->motion.xrel, event->motion.yrel);
#endif
        return (0);

    case SDL_KEYDOWN:
        PrintKey(&event->key.keysym, 1);
        if (event->key.keysym.sym == SDLK_ESCAPE) {
            HotKey_Quit();
        }
        if ((event->key.keysym.sym == SDLK_g) &&
            (event->key.keysym.mod & KMOD_CTRL)) {
            HotKey_ToggleGrab();
        }
        if ((event->key.keysym.sym == SDLK_z) &&
            (event->key.keysym.mod & KMOD_CTRL)) {
            HotKey_Iconify();
        }
        if ((event->key.keysym.sym == SDLK_RETURN) &&
            (event->key.keysym.mod & KMOD_ALT)) {
            HotKey_ToggleFullScreen();
        }
        return (0);

	case SDL_KEYUP:
		PrintKey(&event->key.keysym, 0);
		return(0);

        /* Pass the video resize event through .. */
    case SDL_VIDEORESIZE:
        return (1);

        /* This is important!  Queue it if we want to quit. */
    case SDL_QUIT:
        if (!reallyquit) {
            reallyquit = 1;
            printf("Quit requested\n");
            return (0);
        }
        printf("Quit demanded\n");
        return (1);

        /* This will never happen because events queued directly
           to the event queue are not filtered.
         */
    case SDL_USEREVENT:
        return (1);

        /* Drop all other events */
    default:
        return (0);
    }
}

int
main(int argc, char *argv[])
{
    SDL_Event event;
    const char *title;
    SDL_Surface *icon;
    Uint8 *icon_mask;
    int parsed;
    int w, h;

    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        return (1);
    }

    /* Check command line arguments */
    w = 640;
    h = 480;
    video_bpp = 8;
    video_flags = SDL_SWSURFACE;
    parsed = 1;
    while (parsed) {
        if ((argc >= 2) && (strcmp(argv[1], "-fullscreen") == 0)) {
            video_flags |= SDL_FULLSCREEN;
            argc -= 1;
            argv += 1;
        } else if ((argc >= 2) && (strcmp(argv[1], "-resize") == 0)) {
            video_flags |= SDL_RESIZABLE;
            argc -= 1;
            argv += 1;
        } else if ((argc >= 2) && (strcmp(argv[1], "-noframe") == 0)) {
            video_flags |= SDL_NOFRAME;
            argc -= 1;
            argv += 1;
        } else if ((argc >= 3) && (strcmp(argv[1], "-width") == 0)) {
            w = atoi(argv[2]);
            argc -= 2;
            argv += 2;
        } else if ((argc >= 3) && (strcmp(argv[1], "-height") == 0)) {
            h = atoi(argv[2]);
            argc -= 2;
            argv += 2;
        } else if ((argc >= 3) && (strcmp(argv[1], "-bpp") == 0)) {
            video_bpp = atoi(argv[2]);
            argc -= 2;
            argv += 2;
        } else {
            parsed = 0;
        }
    }

    /* Set the icon -- this must be done before the first mode set */
    icon = LoadIconSurface("icon.bmp", &icon_mask);
    if (icon != NULL) {
        SDL_WM_SetIcon(icon, icon_mask);
    }
    if (icon_mask != NULL)
        free(icon_mask);

    /* Set the title bar */
    if (argv[1] == NULL)
        title = "Testing  1.. 2.. 3...";
    else
        title = argv[1];
    SDL_WM_SetCaption(title, "testwm");

    /* See if it's really set */
    SDL_WM_GetCaption(&title, NULL);
    if (title)
        printf("Title was set to: %s\n", title);
    else
        printf("No window title was set!\n");

    /* Initialize the display */
    if (SetVideoMode(w, h) < 0) {
        quit(1);
    }

    /* Set an event filter that discards everything but QUIT */
    SDL_GetEventFilter(&old_filterfunc, &old_filterdata);
    SDL_SetEventFilter(FilterEvents, NULL);

    /* Loop, waiting for QUIT */
    while (SDL_WaitEvent(&event)) {
        switch (event.type) {
        case SDL_VIDEORESIZE:
            printf("Got a resize event: %dx%d\n",
                   event.resize.w, event.resize.h);
            SetVideoMode(event.resize.w, event.resize.h);
            break;
        case SDL_USEREVENT:
            printf("Handling internal quit request\n");
            /* Fall through to the quit handler */
        case SDL_QUIT:
            printf("Bye bye..\n");
            quit(0);
        default:
            /* This should never happen */
            printf("Warning: Event %d wasn't filtered\n", event.type);
            break;
        }
    }
    printf("SDL_WaitEvent() error: %s\n", SDL_GetError());
    SDL_Quit();
    return (255);
}