Mercurial > sdl-ios-xcode
view src/video/cocoa/SDL_cocoaevents.m @ 1931:103c6fec2a60
The Mac OS X Cocoa video driver is under construction...
Note that SDLmain is no longer necessary on Mac OS X. :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 23 Jul 2006 09:11:10 +0000 |
parents | |
children | dc864bcabcc4 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_cocoavideo.h" /* setAppleMenu disappeared from the headers in 10.4 */ #if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4 @interface NSApplication(NSAppleMenu) - (void)setAppleMenu:(NSMenu *)menu; @end #endif @interface SDLApplication : NSApplication { } - (void)finishLaunching; @end @implementation SDLApplication - (void)finishLaunching { [super finishLaunching]; _running = 1; } @end static NSString * GetApplicationName(void) { NSDictionary *dict; NSString *appName = 0; /* Determine the application name */ dict = (NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle()); if (dict) appName = [dict objectForKey: @"CFBundleName"]; if (![appName length]) appName = [[NSProcessInfo processInfo] processName]; return appName; } static void CreateApplicationMenus(void) { NSString *appName; NSString *title; NSMenu *appleMenu; NSMenu *windowMenu; NSMenuItem *menuItem; /* Create the main menu bar */ [NSApp setMainMenu:[[NSMenu alloc] init]]; /* Create the application menu */ appName = GetApplicationName(); appleMenu = [[NSMenu alloc] initWithTitle:@""]; /* Add menu items */ title = [@"About " stringByAppendingString:appName]; [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""]; [appleMenu addItem:[NSMenuItem separatorItem]]; title = [@"Hide " stringByAppendingString:appName]; [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"]; menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"]; [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)]; [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""]; [appleMenu addItem:[NSMenuItem separatorItem]]; title = [@"Quit " stringByAppendingString:appName]; [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"]; /* Put menu into the menubar */ menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""]; [menuItem setSubmenu:appleMenu]; [[NSApp mainMenu] addItem:menuItem]; [menuItem release]; /* Tell the application object that this is now the application menu */ [NSApp setAppleMenu:appleMenu]; [appleMenu release]; /* Create the window menu */ windowMenu = [[NSMenu alloc] initWithTitle:@"Window"]; /* "Minimize" item */ menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"]; [windowMenu addItem:menuItem]; [menuItem release]; /* Put menu into the menubar */ menuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""]; [menuItem setSubmenu:windowMenu]; [[NSApp mainMenu] addItem:menuItem]; [menuItem release]; /* Tell the application object that this is now the window menu */ [NSApp setWindowsMenu:windowMenu]; [windowMenu release]; } void Cocoa_RegisterApp(void) { ProcessSerialNumber psn; NSAutoreleasePool *pool; if (!GetCurrentProcess(&psn)) { TransformProcessType(&psn, kProcessTransformToForegroundApplication); SetFrontProcess(&psn); } pool = [[NSAutoreleasePool alloc] init]; if (NSApp == nil) { [SDLApplication sharedApplication]; if ([NSApp mainMenu] == nil) { CreateApplicationMenus(); } [NSApp finishLaunching]; } [pool release]; } void Cocoa_PumpEvents(_THIS) { NSAutoreleasePool *pool; pool = [[NSAutoreleasePool alloc] init]; for ( ; [NSApp isRunning]; ) { NSEvent *event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate distantPast] inMode:NSDefaultRunLoopMode dequeue:YES ]; if ( event == nil ) { break; } [NSApp sendEvent:event]; } [pool release]; } /* vi: set ts=4 sw=4 expandtab: */