Mercurial > sdl-ios-xcode
view include/SDL_config.h.default @ 3293:0d60bdebed39
Fixed bug #674
Matej 2009-01-08 09:25:34 PST
Hello,
I maintain a cross-platform project that uses SDL.
One of the users who runs OSX has told me that he has problems with linking to
SDL due to missing -framework option.
I think that the problem is because of this:
'sdl-config --libs' outputs '-L/opt/local/lib -lSDLmain -lSDL
-Wl,-framework,Cocoa'
All the options are passed to the linker except the last one. I think that the
good output should be just:
'-L/opt/local/lib -lSDLmain -lSDL -framework Cocoa'
since those options (--libs) are passed to the linker, so the '-Wl' option is
redundant and possibly harmful in this very case
I use autotools with libtool to do the build...
Regards,
Matej
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 21 Sep 2009 10:23:19 +0000 |
parents | e8f63b28947d |
children | d3baf5ac4e37 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #ifndef _SDL_config_h #define _SDL_config_h #include "SDL_platform.h" /* Add any platform that doesn't build using the configure system */ #if defined(__NINTENDODS__) #include "SDL_config_nintendods.h" #elif defined(__IPHONEOS__) #include "SDL_config_iphoneos.h" #elif defined(__MACOSX__) #include "SDL_config_macosx.h" #elif defined(__WIN32__) #include "SDL_config_win32.h" #else #include "SDL_config_minimal.h" #endif /* platform config */ #endif /* _SDL_config_h */