Mercurial > sdl-ios-xcode
view Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/MyCustomView.m @ 3293:0d60bdebed39
Fixed bug #674
Matej 2009-01-08 09:25:34 PST
Hello,
I maintain a cross-platform project that uses SDL.
One of the users who runs OSX has told me that he has problems with linking to
SDL due to missing -framework option.
I think that the problem is because of this:
'sdl-config --libs' outputs '-L/opt/local/lib -lSDLmain -lSDL
-Wl,-framework,Cocoa'
All the options are passed to the linker except the last one. I think that the
good output should be just:
'-L/opt/local/lib -lSDLmain -lSDL -framework Cocoa'
since those options (--libs) are passed to the linker, so the '-Wl' option is
redundant and possibly harmful in this very case
I use autotools with libtool to do the build...
Regards,
Matej
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 21 Sep 2009 10:23:19 +0000 |
parents | d63e9f5944ae |
children |
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// // MyCustomView.m // SDL Custom View App // // Created by Darrell Walisser on Fri Jul 18 2003. // Copyright (c) 2003 __MyCompanyName__. All rights reserved. // #import "MyCustomView.h" @implementation MyCustomView - (id)initWithFrame:(NSRect)frame { self = [ super initWithFrame:frame ]; if (self) { // Initialization code here. } return self; } - (void)drawRect:(NSRect)rect { // Drawing code here. } - (BOOL)mouseDownCanMoveWindow { // If you use textured windows, this disables // moving the window by dragging in the view return NO; } @end