view src/timer/nds/SDL_systimer.c @ 4734:0c7c67d4e6ee

Added On_Char method to Window_Listener for WM_CHAR messages. Removed a lot of TSF code because part of it was wrong and part was too complicated. Added Clear method to clear the window. IME input should work in both windowed mode and fullscreen mode with these changes. I have tested on Windows XP SP3 and Windows 7 Ultimate in VirtualBox. When you type a character (with an IME or not), the console will show the code point as U+XXXX. You use Left Alt+Shift (or whatever you have it set to) to switch input languages as usual. Hit ESC to exit (or close the window in windowed mode). The program will pause before exiting so you can review the console output (press a key to exit).
author dewyatt
date Wed, 09 Jun 2010 00:03:54 -0400
parents f7b03b6838cb
children 481dabb098ef
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifdef SDL_TIMER_NDS

#include <nds.h>
#include <nds/timers.h>

#include "SDL_timer.h"
#include "../SDL_timer_c.h"
#include "../SDL_systimer.h"

/* Data to handle a single periodic alarm */
static int timer_alive = 0;
static Uint32 timer_ticks;

void
SDL_StartTicks(void)
{
    if (!timer_alive) {
        SDL_SYS_TimerInit();
        SDL_SYS_StartTimer();
    }

    timer_ticks = 0;
}

Uint32
SDL_GetTicks(void)
{
    return timer_ticks;
}

void
SDL_Delay(Uint32 ms)
{
    Uint32 start = SDL_GetTicks();
    while (timer_alive) {
        if ((SDL_GetTicks() - start) >= ms)
            break;
    }
}

static int
RunTimer(void *unused)
{
    while (timer_alive) {
        if (SDL_timer_running) {
        }
        SDL_Delay(1);
    }
    return (0);
}

void
NDS_TimerInterrupt(void)
{
    timer_ticks++;
}

/* This is only called if the event thread is not running */
int
SDL_SYS_TimerInit(void)
{
    timer_alive = 1;
    timer_ticks = 0;
    TIMER_CR(3) = TIMER_DIV_1024 | TIMER_IRQ_REQ;
    TIMER_DATA(3) = TIMER_FREQ_1024(1000);
    irqSet(IRQ_TIMER3, NDS_TimerInterrupt);
    irqEnable(IRQ_TIMER3);
    return 0;
}

void
SDL_SYS_TimerQuit(void)
{
    if (timer_alive) {
        TIMER_CR(3) = 0;
    }
    timer_alive = 0;
    irqDisable(IRQ_TIMER3);
}

int
SDL_SYS_StartTimer(void)
{
    TIMER_CR(3) |= TIMER_ENABLE;
    return 0;
}

void
SDL_SYS_StopTimer(void)
{
    TIMER_CR(3) &= ~TIMER_ENABLE;
    return;
}


#endif /* SDL_TIMER_NDS */
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