Mercurial > sdl-ios-xcode
view src/video/qnxgf/SDL_qnxgf.h @ 3087:0b6f51c29267
Date: Wed, 4 Mar 2009 15:38:22 +0200
From: "Mike Gorchak"
Subject: Re: About QNX support in SDL 1.3
Here is another batch of patches.
1) Makefile.in - added SDL_opengles.h header as header to install.
2) configure.in - Added special define to detect Common Lite OpenGL ES
library in case if Common library is not installed. Added check for
clock_gettime in libc (in QNX it is in libc).
3) SDL_config.h.in - Added SDL_VIDEO_RENDER_OPENGL_ES and
SDL_VIDEO_OPENGL_ES declarations for configure script autodetection.
4) SDL_opengles.h - Added GL_API definition if it is not defined. Added
extension GL_OES_draw_texture because OpenGL ES Renderer uses it without
declaration. Added GL_OES_vertex_buffer_object extension, which is supported
under QNX OpenGL ES. Added GL_OES_single_precision extension.
5) To the test directory I've added building OpenGL ES test applications
through the autotools suite. Was support for iPhone IDE building only.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 04 Mar 2009 15:10:47 +0000 |
parents | |
children | cad1aefa2ed9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #ifndef __SDL_QNXGF_H__ #define __SDL_QNXGF_H__ #include "../SDL_sysvideo.h" #include <gf/gf.h> typedef struct SDL_VideoData { gf_dev_t gfdev; /* GF device handle */ gf_dev_info_t gfdev_info; /* GF device information */ SDL_bool gfinitialized; /* GF device initialization status */ } SDL_VideoData; typedef struct SDL_DisplayData { gf_display_info_t display_info; /* GF display information */ gf_display_t display; /* GF display handle */ } SDL_DisplayData; /****************************************************************************/ /* SDL_VideoDevice functions declaration */ /****************************************************************************/ /* Display and window functions */ int qnxgf_videoinit(_THIS); void qnxgf_videoquit(_THIS); void qnxgf_getdisplaymodes(_THIS); int qnxgf_setdisplaymode(_THIS, SDL_DisplayMode* mode); int qnxgf_setdisplaypalette(_THIS, SDL_Palette* palette); int qnxgf_getdisplaypalette(_THIS, SDL_Palette* palette); int qnxgf_setdisplaygammaramp(_THIS, Uint16* ramp); int qnxgf_getdisplaygammaramp(_THIS, Uint16* ramp); int qnxgf_createwindow(_THIS, SDL_Window* window); int qnxgf_createwindowfrom(_THIS, SDL_Window* window, const void* data); void qnxgf_setwindowtitle(_THIS, SDL_Window* window); void qnxgf_setwindowicon(_THIS, SDL_Window* window, SDL_Surface* icon); void qnxgf_setwindowposition(_THIS, SDL_Window* window); void qnxgf_setwindowsize(_THIS, SDL_Window* window); void qnxgf_showwindow(_THIS, SDL_Window* window); void qnxgf_hidewindow(_THIS, SDL_Window* window); void qnxgf_raisewindow(_THIS, SDL_Window* window); void qnxgf_maximizewindow(_THIS, SDL_Window* window); void qnxgf_minimizewindow(_THIS, SDL_Window* window); void qnxgf_restorewindow(_THIS, SDL_Window* window); void qnxgf_setwindowgrab(_THIS, SDL_Window* window); void qnxgf_destroywindow(_THIS, SDL_Window* window); /* Window manager function */ SDL_bool qnxgf_getwindowwminfo(_THIS, SDL_Window* window, struct SDL_SysWMinfo* info); /* OpenGL/OpenGL ES functions */ int qnxgf_gl_loadlibrary(_THIS, const char* path); void* qnxgf_gl_getprocaddres(_THIS, const char* proc); void qnxgf_gl_unloadlibrary(_THIS); SDL_GLContext qnxgf_gl_createcontext(_THIS, SDL_Window* window); int qnxgf_gl_makecurrent(_THIS, SDL_Window* window, SDL_GLContext context); int qnxgf_gl_setswapinterval(_THIS, int interval); int qnxgf_gl_getswapinterval(_THIS); void qnxgf_gl_swapwindow(_THIS, SDL_Window* window); void qnxgf_gl_deletecontext(_THIS, SDL_GLContext context); /* Event handling function */ void qnxgf_pumpevents(_THIS); /* Screen saver related function */ void qnxgf_suspendscreensaver(_THIS); #endif /* __SDL_QNXGF_H__ */