Mercurial > sdl-ios-xcode
view src/video/dga/SDL_dgavideo.c @ 4170:092c0bc69155 SDL-1.2
Fixed bug #618
Description From Tim Angus 2008-08-30 12:23:56 (-) [reply]
As we all know SDL 1.2 doesn't handle dead keys well since one key press
potentially equals two (or more) characters. For example, on many layouts,
keying <backquote>,<space> results in <no character>,<backquote><space>. Since
the unicode member of the SDL_keysym struct only has room for one character,
only one can be returned.
On Linux, the first character is returned. On Windows however, unless the exact
number of characters generated by the keypress is 1, nothing is returned. The
following patch addresses this inconsistency.
Updated patch which includes a further fix to the handling of the numpad when
numlock is on. This further fix is courtesy Amanieu d'Antras.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 13 Apr 2009 08:42:09 +0000 |
parents | a1b03ba2fcd0 |
children |
line wrap: on
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* DGA 2.0 based SDL video driver implementation. */ #include <stdio.h> #include <X11/Xlib.h> #include "../Xext/extensions/xf86dga.h" #include "SDL_video.h" #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #include "../SDL_pixels_c.h" #include "../../events/SDL_events_c.h" #include "SDL_dgavideo.h" #include "SDL_dgamouse_c.h" #include "SDL_dgaevents_c.h" /* get function pointers... */ #include "../x11/SDL_x11dyn.h" /*#define DGA_DEBUG*/ /* Initialization/Query functions */ static int DGA_VideoInit(_THIS, SDL_PixelFormat *vformat); static SDL_Rect **DGA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); static SDL_Surface *DGA_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); static int DGA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); static int DGA_SetGammaRamp(_THIS, Uint16 *ramp); static void DGA_VideoQuit(_THIS); /* Hardware surface functions */ static int DGA_InitHWSurfaces(_THIS, SDL_Surface *screen, Uint8 *base, int size); static void DGA_FreeHWSurfaces(_THIS); static int DGA_AllocHWSurface(_THIS, SDL_Surface *surface); static int DGA_FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color); static int DGA_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst); static int DGA_LockHWSurface(_THIS, SDL_Surface *surface); static void DGA_UnlockHWSurface(_THIS, SDL_Surface *surface); static void DGA_FreeHWSurface(_THIS, SDL_Surface *surface); static int DGA_FlipHWSurface(_THIS, SDL_Surface *surface); /* DGA driver bootstrap functions */ static int DGA_Available(void) { const char *display = NULL; Display *dpy = NULL; int available = 0; /* The driver is available is available if the display is local and the DGA 2.0+ extension is available, and we can map mem. */ if ( SDL_X11_LoadSymbols() ) { if ( (SDL_strncmp(XDisplayName(display), ":", 1) == 0) || (SDL_strncmp(XDisplayName(display), "unix:", 5) == 0) ) { dpy = XOpenDisplay(display); if ( dpy ) { int events, errors, major, minor; if ( SDL_NAME(XDGAQueryExtension)(dpy, &events, &errors) && SDL_NAME(XDGAQueryVersion)(dpy, &major, &minor) ) { int screen; screen = DefaultScreen(dpy); if ( (major >= 2) && SDL_NAME(XDGAOpenFramebuffer)(dpy, screen) ) { available = 1; SDL_NAME(XDGACloseFramebuffer)(dpy, screen); } } XCloseDisplay(dpy); } } SDL_X11_UnloadSymbols(); } return(available); } static void DGA_DeleteDevice(SDL_VideoDevice *device) { if (device != NULL) { SDL_free(device->hidden); SDL_free(device); SDL_X11_UnloadSymbols(); } } static SDL_VideoDevice *DGA_CreateDevice(int devindex) { SDL_VideoDevice *device = NULL; /* Initialize all variables that we clean on shutdown */ if (SDL_X11_LoadSymbols()) { device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); if ( device ) { SDL_memset(device, 0, (sizeof *device)); device->hidden = (struct SDL_PrivateVideoData *) SDL_malloc((sizeof *device->hidden)); } if ( (device == NULL) || (device->hidden == NULL) ) { SDL_OutOfMemory(); if ( device ) { SDL_free(device); } SDL_X11_UnloadSymbols(); return(0); } SDL_memset(device->hidden, 0, (sizeof *device->hidden)); /* Set the function pointers */ device->VideoInit = DGA_VideoInit; device->ListModes = DGA_ListModes; device->SetVideoMode = DGA_SetVideoMode; device->SetColors = DGA_SetColors; device->UpdateRects = NULL; device->VideoQuit = DGA_VideoQuit; device->AllocHWSurface = DGA_AllocHWSurface; device->CheckHWBlit = DGA_CheckHWBlit; device->FillHWRect = DGA_FillHWRect; device->SetHWColorKey = NULL; device->SetHWAlpha = NULL; device->LockHWSurface = DGA_LockHWSurface; device->UnlockHWSurface = DGA_UnlockHWSurface; device->FlipHWSurface = DGA_FlipHWSurface; device->FreeHWSurface = DGA_FreeHWSurface; device->SetGammaRamp = DGA_SetGammaRamp; device->GetGammaRamp = NULL; device->SetCaption = NULL; device->SetIcon = NULL; device->IconifyWindow = NULL; device->GrabInput = NULL; device->GetWMInfo = NULL; device->InitOSKeymap = DGA_InitOSKeymap; device->PumpEvents = DGA_PumpEvents; device->free = DGA_DeleteDevice; } return device; } VideoBootStrap DGA_bootstrap = { "dga", "XFree86 DGA 2.0", DGA_Available, DGA_CreateDevice }; static int DGA_AddMode(_THIS, int bpp, int w, int h) { SDL_Rect *mode; int index; int next_mode; /* Check to see if we already have this mode */ if ( bpp < 8 ) { /* Not supported */ return(0); } index = ((bpp+7)/8)-1; if ( SDL_nummodes[index] > 0 ) { mode = SDL_modelist[index][SDL_nummodes[index]-1]; if ( (mode->w == w) && (mode->h == h) ) { return(0); } } /* Set up the new video mode rectangle */ mode = (SDL_Rect *)SDL_malloc(sizeof *mode); if ( mode == NULL ) { SDL_OutOfMemory(); return(-1); } mode->x = 0; mode->y = 0; mode->w = w; mode->h = h; /* Allocate the new list of modes, and fill in the new mode */ next_mode = SDL_nummodes[index]; SDL_modelist[index] = (SDL_Rect **) SDL_realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *)); if ( SDL_modelist[index] == NULL ) { SDL_OutOfMemory(); SDL_nummodes[index] = 0; SDL_free(mode); return(-1); } SDL_modelist[index][next_mode] = mode; SDL_modelist[index][next_mode+1] = NULL; SDL_nummodes[index]++; return(0); } /* This whole function is a hack. :) */ static Uint32 get_video_size(_THIS) { /* This is a non-exported function from libXxf86dga.a */ extern unsigned char *SDL_NAME(XDGAGetMappedMemory)(int screen); FILE *proc; unsigned long mem; unsigned start, stop; char line[BUFSIZ]; Uint32 size; mem = (unsigned long)SDL_NAME(XDGAGetMappedMemory)(DGA_Screen); size = 0; proc = fopen("/proc/self/maps", "r"); if ( proc ) { while ( fgets(line, sizeof(line)-1, proc) ) { SDL_sscanf(line, "%x-%x", &start, &stop); if ( start == mem ) { size = (Uint32)((stop-start)/1024); break; } } fclose(proc); } return(size); } #ifdef DGA_DEBUG static void PrintMode(SDL_NAME(XDGAMode) *mode) { printf("Mode: %s (%dx%d) at %d bpp (%f refresh, %d pitch) num: %d\n", mode->name, mode->viewportWidth, mode->viewportHeight, mode->depth == 24 ? mode->bitsPerPixel : mode->depth, mode->verticalRefresh, mode->bytesPerScanline, mode->num); printf("\tRGB: 0x%8.8x 0x%8.8x 0x%8.8x (%d - %s)\n", mode->redMask, mode->greenMask, mode->blueMask, mode->visualClass, mode->visualClass == TrueColor ? "truecolor" : mode->visualClass == DirectColor ? "directcolor" : mode->visualClass == PseudoColor ? "pseudocolor" : "unknown"); printf("\tFlags: "); if ( mode->flags & XDGAConcurrentAccess ) printf(" XDGAConcurrentAccess"); if ( mode->flags & XDGASolidFillRect ) printf(" XDGASolidFillRect"); if ( mode->flags & XDGABlitRect ) printf(" XDGABlitRect"); if ( mode->flags & XDGABlitTransRect ) printf(" XDGABlitTransRect"); if ( mode->flags & XDGAPixmap ) printf(" XDGAPixmap"); if ( mode->flags & XDGAInterlaced ) printf(" XDGAInterlaced"); if ( mode->flags & XDGADoublescan ) printf(" XDGADoublescan"); if ( mode->viewportFlags & XDGAFlipRetrace ) printf(" XDGAFlipRetrace"); if ( mode->viewportFlags & XDGAFlipImmediate ) printf(" XDGAFlipImmediate"); printf("\n"); } #endif /* DGA_DEBUG */ static int cmpmodes(const void *va, const void *vb) { const SDL_NAME(XDGAMode) *a = (const SDL_NAME(XDGAMode) *)va; const SDL_NAME(XDGAMode) *b = (const SDL_NAME(XDGAMode) *)vb; if ( (a->viewportWidth == b->viewportWidth) && (b->viewportHeight == a->viewportHeight) ) { /* Prefer 32 bpp over 24 bpp, 16 bpp over 15 bpp */ int a_bpp = a->depth == 24 ? a->bitsPerPixel : a->depth; int b_bpp = b->depth == 24 ? b->bitsPerPixel : b->depth; if ( a_bpp != b_bpp ) { return b_bpp - a_bpp; } /* Prefer DirectColor visuals, for gamma support */ if ( a->visualClass == DirectColor && b->visualClass != DirectColor ) return -1; if ( b->visualClass == DirectColor && a->visualClass != DirectColor ) return 1; /* Maintain server refresh rate sorting */ return a->num - b->num; } else if ( a->viewportWidth == b->viewportWidth ) { return b->viewportHeight - a->viewportHeight; } else { return b->viewportWidth - a->viewportWidth; } } static void UpdateHWInfo(_THIS, SDL_NAME(XDGAMode) *mode) { this->info.wm_available = 0; this->info.hw_available = 1; if ( mode->flags & XDGABlitRect ) { this->info.blit_hw = 1; } else { this->info.blit_hw = 0; } if ( mode->flags & XDGABlitTransRect ) { this->info.blit_hw_CC = 1; } else { this->info.blit_hw_CC = 0; } if ( mode->flags & XDGASolidFillRect ) { this->info.blit_fill = 1; } else { this->info.blit_fill = 0; } this->info.video_mem = get_video_size(this); } static int DGA_VideoInit(_THIS, SDL_PixelFormat *vformat) { const char *env; const char *display; int event_base, error_base; int major_version, minor_version; Visual *visual; SDL_NAME(XDGAMode) *modes; int i, num_modes; /* Open the X11 display */ display = NULL; /* Get it from DISPLAY environment variable */ DGA_Display = XOpenDisplay(display); if ( DGA_Display == NULL ) { SDL_SetError("Couldn't open X11 display"); return(-1); } /* Check for the DGA extension */ if ( ! SDL_NAME(XDGAQueryExtension)(DGA_Display, &event_base, &error_base) || ! SDL_NAME(XDGAQueryVersion)(DGA_Display, &major_version, &minor_version) ) { SDL_SetError("DGA extension not available"); XCloseDisplay(DGA_Display); return(-1); } if ( major_version < 2 ) { SDL_SetError("DGA driver requires DGA 2.0 or newer"); XCloseDisplay(DGA_Display); return(-1); } DGA_event_base = event_base; /* Determine the current screen size */ this->info.current_w = DisplayWidth(DGA_Display, DGA_Screen); this->info.current_h = DisplayHeight(DGA_Display, DGA_Screen); /* Determine the current screen depth */ visual = DefaultVisual(DGA_Display, DGA_Screen); { XPixmapFormatValues *pix_format; int i, num_formats; vformat->BitsPerPixel = DefaultDepth(DGA_Display, DGA_Screen); pix_format = XListPixmapFormats(DGA_Display, &num_formats); if ( pix_format == NULL ) { SDL_SetError("Couldn't determine screen formats"); XCloseDisplay(DGA_Display); return(-1); } for ( i=0; i<num_formats; ++i ) { if ( vformat->BitsPerPixel == pix_format[i].depth ) break; } if ( i != num_formats ) vformat->BitsPerPixel = pix_format[i].bits_per_pixel; XFree((char *)pix_format); } if ( vformat->BitsPerPixel > 8 ) { vformat->Rmask = visual->red_mask; vformat->Gmask = visual->green_mask; vformat->Bmask = visual->blue_mask; } /* Open access to the framebuffer */ if ( ! SDL_NAME(XDGAOpenFramebuffer)(DGA_Display, DGA_Screen) ) { SDL_SetError("Unable to map the video memory"); XCloseDisplay(DGA_Display); return(-1); } /* Allow environment override of screensaver disable. */ env = SDL_getenv("SDL_VIDEO_ALLOW_SCREENSAVER"); if ( env ) { allow_screensaver = SDL_atoi(env); } else { #ifdef SDL_VIDEO_DISABLE_SCREENSAVER allow_screensaver = 0; #else allow_screensaver = 1; #endif } /* Query for the list of available video modes */ modes = SDL_NAME(XDGAQueryModes)(DGA_Display, DGA_Screen, &num_modes); SDL_qsort(modes, num_modes, sizeof *modes, cmpmodes); for ( i=0; i<num_modes; ++i ) { if ( ((modes[i].visualClass == PseudoColor) || (modes[i].visualClass == DirectColor) || (modes[i].visualClass == TrueColor)) && !(modes[i].flags & (XDGAInterlaced|XDGADoublescan)) ) { #ifdef DGA_DEBUG PrintMode(&modes[i]); #endif DGA_AddMode(this, modes[i].bitsPerPixel, modes[i].viewportWidth, modes[i].viewportHeight); } } UpdateHWInfo(this, modes); XFree(modes); /* Create the hardware surface lock mutex */ hw_lock = SDL_CreateMutex(); if ( hw_lock == NULL ) { SDL_SetError("Unable to create lock mutex"); DGA_VideoQuit(this); return(-1); } #ifdef LOCK_DGA_DISPLAY /* Create the event lock so we're thread-safe.. :-/ */ event_lock = SDL_CreateMutex(); #endif /* LOCK_DGA_DISPLAY */ /* We're done! */ return(0); } SDL_Rect **DGA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) { return(SDL_modelist[((format->BitsPerPixel+7)/8)-1]); } /* Various screen update functions available */ static void DGA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects); SDL_Surface *DGA_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags) { SDL_NAME(XDGAMode) *modes; int i, num_modes; SDL_NAME(XDGADevice) *mode; int screen_len; Uint8 *surfaces_mem; int surfaces_len; /* Free any previous colormap */ if ( DGA_colormap ) { XFreeColormap(DGA_Display, DGA_colormap); DGA_colormap = 0; } /* Search for a matching video mode */ modes = SDL_NAME(XDGAQueryModes)(DGA_Display, DGA_Screen, &num_modes); SDL_qsort(modes, num_modes, sizeof *modes, cmpmodes); for ( i=0; i<num_modes; ++i ) { int depth; depth = modes[i].depth; if ( depth == 24 ) { /* Distinguish between 24 and 32 bpp */ depth = modes[i].bitsPerPixel; } if ( (depth == bpp) && (modes[i].viewportWidth == width) && (modes[i].viewportHeight == height) && ((modes[i].visualClass == PseudoColor) || (modes[i].visualClass == DirectColor) || (modes[i].visualClass == TrueColor)) && !(modes[i].flags & (XDGAInterlaced|XDGADoublescan)) ) { break; } } if ( i == num_modes ) { SDL_SetError("No matching video mode found"); return(NULL); } #ifdef DGA_DEBUG PrintMode(&modes[i]); #endif /* Set the video mode */ mode = SDL_NAME(XDGASetMode)(DGA_Display, DGA_Screen, modes[i].num); XFree(modes); if ( mode == NULL ) { SDL_SetError("Unable to switch to requested mode"); return(NULL); } DGA_visualClass = mode->mode.visualClass; memory_base = (Uint8 *)mode->data; memory_pitch = mode->mode.bytesPerScanline; /* Set up the new mode framebuffer */ current->flags = (SDL_FULLSCREEN|SDL_HWSURFACE); current->w = mode->mode.viewportWidth; current->h = mode->mode.viewportHeight; current->pitch = memory_pitch; current->pixels = memory_base; if ( ! SDL_ReallocFormat(current, mode->mode.bitsPerPixel, mode->mode.redMask, mode->mode.greenMask, mode->mode.blueMask, 0) ) { return(NULL); } screen_len = current->h*current->pitch; /* Create a colormap if necessary */ if ( (DGA_visualClass == PseudoColor) || (DGA_visualClass == DirectColor) ) { DGA_colormap = SDL_NAME(XDGACreateColormap)(DGA_Display, DGA_Screen, mode, AllocAll); if ( DGA_visualClass == PseudoColor ) { current->flags |= SDL_HWPALETTE; } else { /* Initialize the colormap to the identity mapping */ SDL_GetGammaRamp(0, 0, 0); this->screen = current; DGA_SetGammaRamp(this, this->gamma); this->screen = NULL; } } else { DGA_colormap = SDL_NAME(XDGACreateColormap)(DGA_Display, DGA_Screen, mode, AllocNone); } SDL_NAME(XDGAInstallColormap)(DGA_Display, DGA_Screen, DGA_colormap); /* Update the hardware capabilities */ UpdateHWInfo(this, &mode->mode); /* Set up the information for hardware surfaces */ surfaces_mem = (Uint8 *)current->pixels + screen_len; surfaces_len = (mode->mode.imageHeight*current->pitch - screen_len); /* Update for double-buffering, if we can */ SDL_NAME(XDGASetViewport)(DGA_Display, DGA_Screen, 0, 0, XDGAFlipRetrace); if ( flags & SDL_DOUBLEBUF ) { if ( mode->mode.imageHeight >= (current->h*2) ) { current->flags |= SDL_DOUBLEBUF; flip_page = 0; flip_yoffset[0] = 0; flip_yoffset[1] = current->h; flip_address[0] = memory_base; flip_address[1] = memory_base+screen_len; surfaces_mem += screen_len; surfaces_len -= screen_len; } } /* Allocate memory tracking for hardware surfaces */ DGA_FreeHWSurfaces(this); if ( surfaces_len < 0 ) { surfaces_len = 0; } DGA_InitHWSurfaces(this, current, surfaces_mem, surfaces_len); /* Expose the back buffer as surface memory */ if ( current->flags & SDL_DOUBLEBUF ) { this->screen = current; DGA_FlipHWSurface(this, current); this->screen = NULL; } /* Set the update rectangle function */ this->UpdateRects = DGA_DirectUpdate; /* Enable mouse and keyboard support */ { long input_mask; input_mask = (KeyPressMask | KeyReleaseMask); input_mask |= (ButtonPressMask | ButtonReleaseMask); input_mask |= PointerMotionMask; SDL_NAME(XDGASelectInput)(DGA_Display, DGA_Screen, input_mask); } /* We're done */ return(current); } #ifdef DGA_DEBUG static void DGA_DumpHWSurfaces(_THIS) { vidmem_bucket *bucket; printf("Memory left: %d (%d total)\n", surfaces_memleft, surfaces_memtotal); printf("\n"); printf(" Base Size\n"); for ( bucket=&surfaces; bucket; bucket=bucket->next ) { printf("Bucket: %p, %d (%s)\n", bucket->base, bucket->size, bucket->used ? "used" : "free"); if ( bucket->prev ) { if ( bucket->base != bucket->prev->base+bucket->prev->size ) { printf("Warning, corrupt bucket list! (prev)\n"); } } else { if ( bucket != &surfaces ) { printf("Warning, corrupt bucket list! (!prev)\n"); } } if ( bucket->next ) { if ( bucket->next->base != bucket->base+bucket->size ) { printf("Warning, corrupt bucket list! (next)\n"); } } } printf("\n"); } #endif static int DGA_InitHWSurfaces(_THIS, SDL_Surface *screen, Uint8 *base, int size) { vidmem_bucket *bucket; surfaces_memtotal = size; surfaces_memleft = size; if ( surfaces_memleft > 0 ) { bucket = (vidmem_bucket *)SDL_malloc(sizeof(*bucket)); if ( bucket == NULL ) { SDL_OutOfMemory(); return(-1); } bucket->prev = &surfaces; bucket->used = 0; bucket->dirty = 0; bucket->base = base; bucket->size = size; bucket->next = NULL; } else { bucket = NULL; } surfaces.prev = NULL; surfaces.used = 1; surfaces.dirty = 0; surfaces.base = screen->pixels; surfaces.size = (unsigned int)((long)base - (long)surfaces.base); surfaces.next = bucket; screen->hwdata = (struct private_hwdata *)&surfaces; return(0); } static void DGA_FreeHWSurfaces(_THIS) { vidmem_bucket *bucket, *freeable; bucket = surfaces.next; while ( bucket ) { freeable = bucket; bucket = bucket->next; SDL_free(freeable); } surfaces.next = NULL; } static __inline__ void DGA_AddBusySurface(SDL_Surface *surface) { ((vidmem_bucket *)surface->hwdata)->dirty = 1; } static __inline__ int DGA_IsSurfaceBusy(SDL_Surface *surface) { return ((vidmem_bucket *)surface->hwdata)->dirty; } static __inline__ void DGA_WaitBusySurfaces(_THIS) { vidmem_bucket *bucket; /* Wait for graphic operations to complete */ SDL_NAME(XDGASync)(DGA_Display, DGA_Screen); /* Clear all surface dirty bits */ for ( bucket=&surfaces; bucket; bucket=bucket->next ) { bucket->dirty = 0; } } static int DGA_AllocHWSurface(_THIS, SDL_Surface *surface) { vidmem_bucket *bucket; int size; int extra; int retval = 0; /* Temporarily, we only allow surfaces the same width as display. Some blitters require the pitch between two hardware surfaces to be the same. Others have interesting alignment restrictions. */ if ( surface->pitch > SDL_VideoSurface->pitch ) { SDL_SetError("Surface requested wider than screen"); return(-1); } surface->pitch = SDL_VideoSurface->pitch; size = surface->h * surface->pitch; #ifdef DGA_DEBUG fprintf(stderr, "Allocating bucket of %d bytes\n", size); #endif LOCK_DISPLAY(); /* Quick check for available mem */ if ( size > surfaces_memleft ) { SDL_SetError("Not enough video memory"); retval = -1; goto done; } /* Search for an empty bucket big enough */ for ( bucket=&surfaces; bucket; bucket=bucket->next ) { if ( ! bucket->used && (size <= bucket->size) ) { break; } } if ( bucket == NULL ) { SDL_SetError("Video memory too fragmented"); retval = -1; goto done; } /* Create a new bucket for left-over memory */ extra = (bucket->size - size); if ( extra ) { vidmem_bucket *newbucket; #ifdef DGA_DEBUG fprintf(stderr, "Adding new free bucket of %d bytes\n", extra); #endif newbucket = (vidmem_bucket *)SDL_malloc(sizeof(*newbucket)); if ( newbucket == NULL ) { SDL_OutOfMemory(); retval = -1; goto done; } newbucket->prev = bucket; newbucket->used = 0; newbucket->base = bucket->base+size; newbucket->size = extra; newbucket->next = bucket->next; if ( bucket->next ) { bucket->next->prev = newbucket; } bucket->next = newbucket; } /* Set the current bucket values and return it! */ bucket->used = 1; bucket->size = size; bucket->dirty = 0; #ifdef DGA_DEBUG fprintf(stderr, "Allocated %d bytes at %p\n", bucket->size, bucket->base); #endif surfaces_memleft -= size; surface->flags |= SDL_HWSURFACE; surface->pixels = bucket->base; surface->hwdata = (struct private_hwdata *)bucket; done: UNLOCK_DISPLAY(); return(retval); } static void DGA_FreeHWSurface(_THIS, SDL_Surface *surface) { vidmem_bucket *bucket, *freeable; /* Wait for any pending operations involving this surface */ if ( DGA_IsSurfaceBusy(surface) ) { LOCK_DISPLAY(); DGA_WaitBusySurfaces(this); UNLOCK_DISPLAY(); } /* Look for the bucket in the current list */ for ( bucket=&surfaces; bucket; bucket=bucket->next ) { if ( bucket == (vidmem_bucket *)surface->hwdata ) { break; } } if ( bucket && bucket->used ) { /* Add the memory back to the total */ #ifdef DGA_DEBUG printf("Freeing bucket of %d bytes\n", bucket->size); #endif surfaces_memleft += bucket->size; /* Can we merge the space with surrounding buckets? */ bucket->used = 0; if ( bucket->next && ! bucket->next->used ) { #ifdef DGA_DEBUG printf("Merging with next bucket, for %d total bytes\n", bucket->size+bucket->next->size); #endif freeable = bucket->next; bucket->size += bucket->next->size; bucket->next = bucket->next->next; if ( bucket->next ) { bucket->next->prev = bucket; } SDL_free(freeable); } if ( bucket->prev && ! bucket->prev->used ) { #ifdef DGA_DEBUG printf("Merging with previous bucket, for %d total bytes\n", bucket->prev->size+bucket->size); #endif freeable = bucket; bucket->prev->size += bucket->size; bucket->prev->next = bucket->next; if ( bucket->next ) { bucket->next->prev = bucket->prev; } SDL_free(freeable); } } surface->pixels = NULL; surface->hwdata = NULL; } static __inline__ void DGA_dst_to_xy(_THIS, SDL_Surface *dst, int *x, int *y) { *x = (long)((Uint8 *)dst->pixels - memory_base)%memory_pitch; *y = (long)((Uint8 *)dst->pixels - memory_base)/memory_pitch; } static int DGA_FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color) { int x, y; unsigned int w, h; /* Don't fill the visible part of the screen, wait until flipped */ LOCK_DISPLAY(); if ( was_flipped && (dst == this->screen) ) { while ( SDL_NAME(XDGAGetViewportStatus)(DGA_Display, DGA_Screen) ) /* Keep waiting for the hardware ... */ ; was_flipped = 0; } DGA_dst_to_xy(this, dst, &x, &y); x += rect->x; y += rect->y; w = rect->w; h = rect->h; #if 0 printf("Hardware accelerated rectangle fill: %dx%d at %d,%d\n", w, h, x, y); #endif SDL_NAME(XDGAFillRectangle)(DGA_Display, DGA_Screen, x, y, w, h, color); if ( !(this->screen->flags & SDL_DOUBLEBUF) ) { XFlush(DGA_Display); } DGA_AddBusySurface(dst); UNLOCK_DISPLAY(); return(0); } static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect) { SDL_VideoDevice *this; int srcx, srcy; int dstx, dsty; unsigned int w, h; this = current_video; /* Don't blit to the visible part of the screen, wait until flipped */ LOCK_DISPLAY(); if ( was_flipped && (dst == this->screen) ) { while ( SDL_NAME(XDGAGetViewportStatus)(DGA_Display, DGA_Screen) ) /* Keep waiting for the hardware ... */ ; was_flipped = 0; } DGA_dst_to_xy(this, src, &srcx, &srcy); srcx += srcrect->x; srcy += srcrect->y; DGA_dst_to_xy(this, dst, &dstx, &dsty); dstx += dstrect->x; dsty += dstrect->y; w = srcrect->w; h = srcrect->h; #if 0 printf("Blitting %dx%d from %d,%d to %d,%d\n", w, h, srcx, srcy, dstx, dsty); #endif if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { SDL_NAME(XDGACopyTransparentArea)(DGA_Display, DGA_Screen, srcx, srcy, w, h, dstx, dsty, src->format->colorkey); } else { SDL_NAME(XDGACopyArea)(DGA_Display, DGA_Screen, srcx, srcy, w, h, dstx, dsty); } if ( !(this->screen->flags & SDL_DOUBLEBUF) ) { XFlush(DGA_Display); } DGA_AddBusySurface(src); DGA_AddBusySurface(dst); UNLOCK_DISPLAY(); return(0); } static int DGA_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst) { int accelerated; /* Set initial acceleration on */ src->flags |= SDL_HWACCEL; /* Set the surface attributes */ if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { if ( ! this->info.blit_hw_A ) { src->flags &= ~SDL_HWACCEL; } } if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { if ( ! this->info.blit_hw_CC ) { src->flags &= ~SDL_HWACCEL; } } /* Check to see if final surface blit is accelerated */ accelerated = !!(src->flags & SDL_HWACCEL); if ( accelerated ) { src->map->hw_blit = HWAccelBlit; } return(accelerated); } static __inline__ void DGA_WaitFlip(_THIS) { if ( was_flipped ) { while ( SDL_NAME(XDGAGetViewportStatus)(DGA_Display, DGA_Screen) ) /* Keep waiting for the hardware ... */ ; was_flipped = 0; } } static int DGA_LockHWSurface(_THIS, SDL_Surface *surface) { if ( surface == this->screen ) { SDL_mutexP(hw_lock); LOCK_DISPLAY(); if ( DGA_IsSurfaceBusy(surface) ) { DGA_WaitBusySurfaces(this); } DGA_WaitFlip(this); UNLOCK_DISPLAY(); } else { if ( DGA_IsSurfaceBusy(surface) ) { LOCK_DISPLAY(); DGA_WaitBusySurfaces(this); UNLOCK_DISPLAY(); } } return(0); } static void DGA_UnlockHWSurface(_THIS, SDL_Surface *surface) { if ( surface == this->screen ) { SDL_mutexV(hw_lock); } } static int DGA_FlipHWSurface(_THIS, SDL_Surface *surface) { /* Wait for vertical retrace and then flip display */ LOCK_DISPLAY(); if ( DGA_IsSurfaceBusy(this->screen) ) { DGA_WaitBusySurfaces(this); } DGA_WaitFlip(this); SDL_NAME(XDGASetViewport)(DGA_Display, DGA_Screen, 0, flip_yoffset[flip_page], XDGAFlipRetrace); XFlush(DGA_Display); UNLOCK_DISPLAY(); was_flipped = 1; flip_page = !flip_page; surface->pixels = flip_address[flip_page]; return(0); } static void DGA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects) { /* The application is already updating the visible video memory */ return; } static int DGA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) { int i; XColor *xcmap; /* This happens on initialization */ if ( ! DGA_colormap ) { return(0); } xcmap = SDL_stack_alloc(XColor, ncolors); for ( i=0; i<ncolors; ++i ) { xcmap[i].pixel = firstcolor + i; xcmap[i].red = (colors[i].r<<8)|colors[i].r; xcmap[i].green = (colors[i].g<<8)|colors[i].g; xcmap[i].blue = (colors[i].b<<8)|colors[i].b; xcmap[i].flags = (DoRed|DoGreen|DoBlue); } LOCK_DISPLAY(); XStoreColors(DGA_Display, DGA_colormap, xcmap, ncolors); XSync(DGA_Display, False); UNLOCK_DISPLAY(); SDL_stack_free(xcmap); /* That was easy. :) */ return(1); } int DGA_SetGammaRamp(_THIS, Uint16 *ramp) { int i, ncolors; XColor xcmap[256]; /* See if actually setting the gamma is supported */ if ( DGA_visualClass != DirectColor ) { SDL_SetError("Gamma correction not supported on this visual"); return(-1); } /* Calculate the appropriate palette for the given gamma ramp */ if ( this->screen->format->BitsPerPixel <= 16 ) { ncolors = 64; /* Is this right? */ } else { ncolors = 256; } for ( i=0; i<ncolors; ++i ) { Uint8 c = (256 * i / ncolors); xcmap[i].pixel = SDL_MapRGB(this->screen->format, c, c, c); xcmap[i].red = ramp[0*256+c]; xcmap[i].green = ramp[1*256+c]; xcmap[i].blue = ramp[2*256+c]; xcmap[i].flags = (DoRed|DoGreen|DoBlue); } LOCK_DISPLAY(); XStoreColors(DGA_Display, DGA_colormap, xcmap, ncolors); XSync(DGA_Display, False); UNLOCK_DISPLAY(); return(0); } void DGA_VideoQuit(_THIS) { int i, j; if ( DGA_Display ) { /* Free colormap, if necessary */ if ( DGA_colormap ) { XFreeColormap(DGA_Display, DGA_colormap); DGA_colormap = 0; } /* Unmap memory and reset video mode */ SDL_NAME(XDGACloseFramebuffer)(DGA_Display, DGA_Screen); if ( this->screen ) { /* Tell SDL not to free the pixels */ DGA_FreeHWSurface(this, this->screen); } SDL_NAME(XDGASetMode)(DGA_Display, DGA_Screen, 0); /* Clear the lock mutex */ if ( hw_lock != NULL ) { SDL_DestroyMutex(hw_lock); hw_lock = NULL; } #ifdef LOCK_DGA_DISPLAY if ( event_lock != NULL ) { SDL_DestroyMutex(event_lock); event_lock = NULL; } #endif /* LOCK_DGA_DISPLAY */ /* Clean up defined video modes */ for ( i=0; i<NUM_MODELISTS; ++i ) { if ( SDL_modelist[i] != NULL ) { for ( j=0; SDL_modelist[i][j]; ++j ) { SDL_free(SDL_modelist[i][j]); } SDL_free(SDL_modelist[i]); SDL_modelist[i] = NULL; } } /* Clean up the memory bucket list */ DGA_FreeHWSurfaces(this); /* Close up the display */ XCloseDisplay(DGA_Display); } }