Mercurial > sdl-ios-xcode
view src/video/cocoa/SDL_cocoakeyboard.m @ 2296:0869721b488f
Fixed some typos in SDL_x11keyboard.c
author | Bob Pendleton <bob@pendleton.com> |
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date | Wed, 09 Jan 2008 23:40:56 +0000 |
parents | f629d566ec6b |
children | d87417504c75 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_cocoavideo.h" #include "SDL_cocoakeys.h" #include "../../events/SDL_keyboard_c.h" #include <Carbon/Carbon.h> #ifndef NX_DEVICERCTLKEYMASK #define NX_DEVICELCTLKEYMASK 0x00000001 #endif #ifndef NX_DEVICELSHIFTKEYMASK #define NX_DEVICELSHIFTKEYMASK 0x00000002 #endif #ifndef NX_DEVICERSHIFTKEYMASK #define NX_DEVICERSHIFTKEYMASK 0x00000004 #endif #ifndef NX_DEVICELCMDKEYMASK #define NX_DEVICELCMDKEYMASK 0x00000008 #endif #ifndef NX_DEVICERCMDKEYMASK #define NX_DEVICERCMDKEYMASK 0x00000010 #endif #ifndef NX_DEVICELALTKEYMASK #define NX_DEVICELALTKEYMASK 0x00000020 #endif #ifndef NX_DEVICERALTKEYMASK #define NX_DEVICERALTKEYMASK 0x00000040 #endif #ifndef NX_DEVICERCTLKEYMASK #define NX_DEVICERCTLKEYMASK 0x00002000 #endif @interface SDLTranslatorResponder : NSTextView { } - (void) doCommandBySelector:(SEL)myselector; @end @implementation SDLTranslatorResponder - (void) doCommandBySelector:(SEL) myselector {} @end /* This is the original behavior, before support was added for * differentiating between left and right versions of the keys. */ static void DoUnsidedModifiers(int keyboard, unsigned short scancode, unsigned int oldMods, unsigned int newMods) { const int mapping[] = { SDLK_CAPSLOCK, SDLK_LSHIFT, SDLK_LCTRL, SDLK_LALT, SDLK_LMETA }; unsigned int i, bit; /* Iterate through the bits, testing each against the current modifiers */ for (i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) { unsigned int oldMask, newMask; oldMask = oldMods & bit; newMask = newMods & bit; if (oldMask && oldMask != newMask) { /* modifier up event */ /* If this was Caps Lock, we need some additional voodoo to make SDL happy */ if (bit == NSAlphaShiftKeyMask) { SDL_SendKeyboardKey(keyboard, SDL_PRESSED, (Uint8)scancode, mapping[i]); } SDL_SendKeyboardKey(keyboard, SDL_RELEASED, (Uint8)scancode, mapping[i]); } else if (newMask && oldMask != newMask) { /* modifier down event */ SDL_SendKeyboardKey(keyboard, SDL_PRESSED, (Uint8)scancode, mapping[i]); /* If this was Caps Lock, we need some additional voodoo to make SDL happy */ if (bit == NSAlphaShiftKeyMask) { SDL_SendKeyboardKey(keyboard, SDL_RELEASED, (Uint8)scancode, mapping[i]); } } } } /* This is a helper function for HandleModifierSide. This * function reverts back to behavior before the distinction between * sides was made. */ static void HandleNonDeviceModifier(int keyboard, unsigned short scancode, unsigned int device_independent_mask, unsigned int oldMods, unsigned int newMods, SDLKey key_sym) { unsigned int oldMask, newMask; /* Isolate just the bits we care about in the depedent bits so we can * figure out what changed */ oldMask = oldMods & device_independent_mask; newMask = newMods & device_independent_mask; if (oldMask && oldMask != newMask) { SDL_SendKeyboardKey(keyboard, SDL_RELEASED, (Uint8)scancode, key_sym); } else if (newMask && oldMask != newMask) { SDL_SendKeyboardKey(keyboard, SDL_PRESSED, (Uint8)scancode, key_sym); } } /* This is a helper function for HandleModifierSide. * This function sets the actual SDL_PrivateKeyboard event. */ static void HandleModifierOneSide(int keyboard, unsigned short scancode, unsigned int oldMods, unsigned int newMods, SDLKey key_sym, unsigned int sided_device_dependent_mask) { unsigned int old_dep_mask, new_dep_mask; /* Isolate just the bits we care about in the depedent bits so we can * figure out what changed */ old_dep_mask = oldMods & sided_device_dependent_mask; new_dep_mask = newMods & sided_device_dependent_mask; /* We now know that this side bit flipped. But we don't know if * it went pressed to released or released to pressed, so we must * find out which it is. */ if (new_dep_mask && old_dep_mask != new_dep_mask) { SDL_SendKeyboardKey(keyboard, SDL_PRESSED, (Uint8)scancode, key_sym); } else { SDL_SendKeyboardKey(keyboard, SDL_RELEASED, (Uint8)scancode, key_sym); } } /* This is a helper function for DoSidedModifiers. * This function will figure out if the modifier key is the left or right side, * e.g. left-shift vs right-shift. */ static void HandleModifierSide(int keyboard, unsigned short scancode, int device_independent_mask, unsigned int oldMods, unsigned int newMods, SDLKey left_key_sym, SDLKey right_key_sym, unsigned int left_device_dependent_mask, unsigned int right_device_dependent_mask) { unsigned int device_dependent_mask = (left_device_dependent_mask | right_device_dependent_mask); unsigned int diff_mod; /* On the basis that the device independent mask is set, but there are * no device dependent flags set, we'll assume that we can't detect this * keyboard and revert to the unsided behavior. */ if ((device_dependent_mask & newMods) == 0) { /* Revert to the old behavior */ HandleNonDeviceModifier(keyboard, scancode, device_independent_mask, oldMods, newMods, left_key_sym); return; } /* XOR the previous state against the new state to see if there's a change */ diff_mod = (device_dependent_mask & oldMods) ^ (device_dependent_mask & newMods); if (diff_mod) { /* A change in state was found. Isolate the left and right bits * to handle them separately just in case the values can simulataneously * change or if the bits don't both exist. */ if (left_device_dependent_mask & diff_mod) { HandleModifierOneSide(keyboard, scancode, oldMods, newMods, left_key_sym, left_device_dependent_mask); } if (right_device_dependent_mask & diff_mod) { HandleModifierOneSide(keyboard, scancode, oldMods, newMods, right_key_sym, right_device_dependent_mask); } } } /* This is a helper function for DoSidedModifiers. * This function will release a key press in the case that * it is clear that the modifier has been released (i.e. one side * can't still be down). */ static void ReleaseModifierSide(int keyboard, unsigned short scancode, unsigned int device_independent_mask, unsigned int oldMods, unsigned int newMods, SDLKey left_key_sym, SDLKey right_key_sym, unsigned int left_device_dependent_mask, unsigned int right_device_dependent_mask) { unsigned int device_dependent_mask = (left_device_dependent_mask | right_device_dependent_mask); /* On the basis that the device independent mask is set, but there are * no device dependent flags set, we'll assume that we can't detect this * keyboard and revert to the unsided behavior. */ if ((device_dependent_mask & oldMods) == 0) { /* In this case, we can't detect the keyboard, so use the left side * to represent both, and release it. */ SDL_SendKeyboardKey(keyboard, SDL_RELEASED, (Uint8)scancode, left_key_sym); return; } /* * This could have been done in an if-else case because at this point, * we know that all keys have been released when calling this function. * But I'm being paranoid so I want to handle each separately, * so I hope this doesn't cause other problems. */ if ( left_device_dependent_mask & oldMods ) { SDL_SendKeyboardKey(keyboard, SDL_RELEASED, (Uint8)scancode, left_key_sym); } if ( right_device_dependent_mask & oldMods ) { SDL_SendKeyboardKey(keyboard, SDL_RELEASED, (Uint8)scancode, right_key_sym); } } /* This is a helper function for DoSidedModifiers. * This function handles the CapsLock case. */ static void HandleCapsLock(int keyboard, unsigned short scancode, unsigned int oldMods, unsigned int newMods) { unsigned int oldMask, newMask; oldMask = oldMods & NSAlphaShiftKeyMask; newMask = newMods & NSAlphaShiftKeyMask; if (oldMask != newMask) { SDL_SendKeyboardKey(keyboard, SDL_PRESSED, (Uint8)scancode, SDLK_CAPSLOCK); SDL_SendKeyboardKey(keyboard, SDL_RELEASED, (Uint8)scancode, SDLK_CAPSLOCK); } oldMask = oldMods & NSNumericPadKeyMask; newMask = newMods & NSNumericPadKeyMask; if (oldMask != newMask) { SDL_SendKeyboardKey(keyboard, SDL_PRESSED, (Uint8)scancode, SDLK_KP_NUMLOCKCLEAR); SDL_SendKeyboardKey(keyboard, SDL_RELEASED, (Uint8)scancode, SDLK_KP_NUMLOCKCLEAR); } } /* This function will handle the modifier keys and also determine the * correct side of the key. */ static void DoSidedModifiers(int keyboard, unsigned short scancode, unsigned int oldMods, unsigned int newMods) { /* Set up arrays for the key syms for the left and right side. */ const SDLKey left_mapping[] = { SDLK_LSHIFT, SDLK_LCTRL, SDLK_LALT, SDLK_LMETA }; const SDLKey right_mapping[] = { SDLK_RSHIFT, SDLK_RCTRL, SDLK_RALT, SDLK_RMETA }; /* Set up arrays for the device dependent masks with indices that * correspond to the _mapping arrays */ const unsigned int left_device_mapping[] = { NX_DEVICELSHIFTKEYMASK, NX_DEVICELCTLKEYMASK, NX_DEVICELALTKEYMASK, NX_DEVICELCMDKEYMASK }; const unsigned int right_device_mapping[] = { NX_DEVICERSHIFTKEYMASK, NX_DEVICERCTLKEYMASK, NX_DEVICERALTKEYMASK, NX_DEVICERCMDKEYMASK }; unsigned int i, bit; /* Handle CAPSLOCK separately because it doesn't have a left/right side */ HandleCapsLock(keyboard, scancode, oldMods, newMods); /* Iterate through the bits, testing each against the old modifiers */ for (i = 0, bit = NSShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) { unsigned int oldMask, newMask; oldMask = oldMods & bit; newMask = newMods & bit; /* If the bit is set, we must always examine it because the left * and right side keys may alternate or both may be pressed. */ if (newMask) { HandleModifierSide(keyboard, scancode, bit, oldMods, newMods, left_mapping[i], right_mapping[i], left_device_mapping[i], right_device_mapping[i]); } /* If the state changed from pressed to unpressed, we must examine * the device dependent bits to release the correct keys. */ else if (oldMask && oldMask != newMask) { ReleaseModifierSide(keyboard, scancode, bit, oldMods, newMods, left_mapping[i], right_mapping[i], left_device_mapping[i], right_device_mapping[i]); } } } static void HandleModifiers(_THIS, unsigned short scancode, unsigned int modifierFlags) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; if (modifierFlags == data->modifierFlags) { return; } /* * Starting with Panther (10.3.0), the ability to distinguish between * left side and right side modifiers is available. */ if (data->osversion >= 0x1030) { DoSidedModifiers(data->keyboard, scancode, data->modifierFlags, modifierFlags); } else { DoUnsidedModifiers(data->keyboard, scancode, data->modifierFlags, modifierFlags); } data->modifierFlags = modifierFlags; } void Cocoa_InitKeyboard(_THIS) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; SDL_Keyboard keyboard; NSAutoreleasePool *pool; pool = [[NSAutoreleasePool alloc] init]; data->fieldEdit = [[SDLTranslatorResponder alloc] initWithFrame:NSMakeRect(0.0, 0.0, 0.0, 0.0)]; [pool release]; SDL_zero(keyboard); data->keyboard = SDL_AddKeyboard(&keyboard, -1); /* Set our own names for the platform-dependent but layout-independent keys */ SDL_SetKeyName(SDLK_KP_NUMLOCKCLEAR, "clear"); SDL_SetKeyName(SDLK_LALT, "left option"); SDL_SetKeyName(SDLK_LMETA, "left command"); SDL_SetKeyName(SDLK_RALT, "right option"); SDL_SetKeyName(SDLK_RMETA, "right command"); } void Cocoa_HandleKeyEvent(_THIS, NSEvent *event) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; unsigned short scancode = [event keyCode]; SDLKey physicalKey; const char *text; if ((scancode == 10 || scancode == 50) && KBGetLayoutType(LMGetKbdType()) == kKeyboardISO) { /* see comments in SDL_cocoakeys.h */ scancode = 60 - scancode; } if (scancode < SDL_arraysize(macToSDLKey)) { physicalKey = macToSDLKey[scancode]; } else { /* Hmm, does this ever happen? If so, need to extend the keymap... */ physicalKey = SDLK_UNKNOWN; } switch ([event type]) { case NSKeyDown: if (![event isARepeat]) { SDL_SendKeyboardKey(data->keyboard, SDL_PRESSED, (Uint8)scancode, physicalKey); #if 1 if (physicalKey == SDLK_UNKNOWN) { fprintf(stderr, "The key you just pressed is not recognized by SDL. To help get this fixed, report this to the SDL mailing list <sdl@libsdl.org> or to Christian Walther <cwalther@gmx.ch>. Mac virtual key code is %d.\n", scancode); } #endif } if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) { /* FIXME CW 2007-08-16: only send those events to the field editor for which we actually want text events, not e.g. esc or function keys. Arrow keys in particular seem to produce crashes sometimes. */ [data->fieldEdit interpretKeyEvents:[NSArray arrayWithObject:event]]; text = [[event characters] UTF8String]; if(text && *text) { SDL_SendKeyboardText(data->keyboard, text); [data->fieldEdit setString:@""]; } } break; case NSKeyUp: SDL_SendKeyboardKey(data->keyboard, SDL_RELEASED, (Uint8)scancode, physicalKey); break; case NSFlagsChanged: /* FIXME CW 2007-08-14: check if this whole mess that takes up half of this file is really necessary */ HandleModifiers(_this, scancode, [event modifierFlags]); break; default: /* just to avoid compiler warnings */ break; } } SDLKey Cocoa_GetLayoutKey(_THIS, SDLKey physicalKey) { switch (physicalKey) { /* Many of these keys would generate a character in the translation by keyboard layout, but an inappropriate one, so we catch them before. */ case SDLK_UNKNOWN: case SDLK_RETURN: case SDLK_ESCAPE: case SDLK_BACKSPACE: case SDLK_TAB: case SDLK_SPACE: case SDLK_CAPSLOCK: case SDLK_F1: case SDLK_F2: case SDLK_F3: case SDLK_F4: case SDLK_F5: case SDLK_F6: case SDLK_F7: case SDLK_F8: case SDLK_F9: case SDLK_F10: case SDLK_F11: case SDLK_F12: case SDLK_PRINTSCREEN: case SDLK_SCROLLLOCK: case SDLK_PAUSE: case SDLK_INSERT: case SDLK_HOME: case SDLK_PAGEUP: case SDLK_DELETE: case SDLK_END: case SDLK_PAGEDOWN: case SDLK_RIGHT: case SDLK_LEFT: case SDLK_DOWN: case SDLK_UP: case SDLK_KP_NUMLOCKCLEAR: case SDLK_KP_ENTER: case SDLK_APPLICATION: case SDLK_POWER: case SDLK_F13: case SDLK_F14: case SDLK_F15: case SDLK_F16: case SDLK_LCTRL: case SDLK_LSHIFT: case SDLK_LALT: case SDLK_LMETA: case SDLK_RCTRL: case SDLK_RSHIFT: case SDLK_RALT: case SDLK_RMETA: return physicalKey; /* For the rest, we try the translation first. */ default: { UInt16 vkey = 0; KeyboardLayoutRef layout; KeyboardLayoutKind kind; UInt32 keyboardType = LMGetKbdType(); /* Look up pkey to get a Mac virtual key code - linear search isn't terribly efficient, this might have to be optimized. */ while (vkey < 128 && physicalKey != macToSDLKey[vkey]) vkey++; if (vkey == 128) return physicalKey; if ((vkey == 10 || vkey == 50) && KBGetLayoutType(keyboardType) == kKeyboardISO) vkey = 60 - vkey; /* see comments in SDL_cocoakeys.h */ if (KLGetCurrentKeyboardLayout(&layout) != noErr) return physicalKey; if (KLGetKeyboardLayoutProperty(layout, kKLKind, (const void **)&kind) != noErr) return physicalKey; if (kind == kKLKCHRuchrKind || kind == kKLuchrKind) { UniChar utf16String[4]; UInt32 deadKeyState = 0; UniCharCount actualStringLength; const UCKeyboardLayout *uchrData; if (KLGetKeyboardLayoutProperty(layout, kKLuchrData, (const void **)&uchrData) != noErr) return physicalKey; if (UCKeyTranslate(uchrData, vkey, kUCKeyActionDisplay, 0, keyboardType, 0, &deadKeyState, 4, &actualStringLength, utf16String) != noErr) return physicalKey; /* kUCKeyActionDisplay (instead of kUCKeyActionDown) seems to take care of dead keys, so no need to check for that case and simulate a second key press */ if (actualStringLength == 0) return physicalKey; /* Decode the first character from UTF-16. I'm not sure if this is appropriate for keyboard layouts that generate more than 1 character, or if we would have to use SDL_KEY_LAYOUT_SPECIAL_BIT in that case. */ if (utf16String[0] < 0xD800 || utf16String[0] > 0xDFFF) { return utf16String[0]; } else if (utf16String[0] > 0xDBFF || utf16String[1] < 0xDC00 || utf16String[1] > 0xDFFF) { /* invalid UTF-16 */ return physicalKey; } else { return (((utf16String[0] & 0x3FF) << 10) | (utf16String[1] & 0x3FF)) + 0x10000; } } else { /* kind == kKLKCHRKind */ const void *kchrData; UInt32 state = 0; UInt8 charCode; SInt32 scriptCode; TextEncoding keyboardEncoding; CFStringRef conversionString; UniChar codepoint; if (KLGetKeyboardLayoutProperty(layout, kKLKCHRData, &kchrData) != noErr) return physicalKey; charCode = KeyTranslate(kchrData, vkey, &state) & 0xFF; /* Actually returns a UInt32 containing two character codes (and two 'reserved' bytes), but we're only interested in the second (or only) one */ if (charCode == 0) { /* It's a dead key, so simulate a second key press */ charCode = KeyTranslate(kchrData, vkey, &state) & 0xFF; /* Still zero? Give up. */ if (charCode == 0) return physicalKey; } if (KLGetKeyboardLayoutProperty(layout, kKLGroupIdentifier, (const void **)&scriptCode) != noErr) return physicalKey; /* That the group identifier is actually a script code is not documented, but confirmed here: <http://lists.apple.com/archives/carbon-dev/2005/Jan/msg00533.html> */ if (UpgradeScriptInfoToTextEncoding(scriptCode, kTextLanguageDontCare, kTextRegionDontCare, NULL, &keyboardEncoding) != noErr) return physicalKey; conversionString = CFStringCreateWithBytes(kCFAllocatorDefault, &charCode, 1, keyboardEncoding, FALSE); codepoint = CFStringGetCharacterAtIndex(conversionString, 0); CFRelease(conversionString); return codepoint; } } } } void Cocoa_QuitKeyboard(_THIS) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; NSAutoreleasePool *pool; SDL_DelKeyboard(data->keyboard); pool = [[NSAutoreleasePool alloc] init]; [data->fieldEdit release]; [pool release]; } /* vi: set ts=4 sw=4 expandtab: */