graph
- Fixed some typos in SDL_x11keyboard.c2008-01-09, by Bob Pendleton
- Checking in Christian Walther's patch for x11 keyboard input. Minor code tweaks by Bob.2008-01-08, by Bob Pendleton
- Updated config scripts2008-01-03, by Sam Lantinga
- Merged fix for bug #531 from SDL 1.2 revision 35112008-01-01, by Sam Lantinga
- Merged -fvisibility detection fix from SDL 1.2 revision 35002007-12-30, by Sam Lantinga
- Christian Walther fixed bug #5292007-12-29, by Sam Lantinga
- Christian Walther fixed bug #5302007-12-29, by Sam Lantinga
- Merged fix for bug #508 from SDL 1.2 revision 34952007-12-29, by Sam Lantinga
- Merged fix for bug #482 from SDL 1.2 revision 3492.2007-12-29, by Sam Lantinga
- Fixed bug #4782007-12-29, by Sam Lantinga
- Merged fix for bug #503 from SDL 1.2 revision 34872007-12-29, by Sam Lantinga
- Fixed bug #4972007-12-29, by Sam Lantinga
- Fixed bug #4642007-12-29, by Sam Lantinga
- Merged revision 3472 from SDL 1.2, fixing bug #4932007-12-29, by Sam Lantinga
- Fixed fatbuild.sh script for building on Mac OS X 10.52007-12-28, by Sam Lantinga
- Date: Wed, 14 Nov 2007 22:20:27 -05002007-12-28, by Sam Lantinga
- Merged changeset 3463 from SDL 1.2, fixed compile error with Intel compiler.2007-12-28, by Sam Lantinga
- Merged revision 3458 from SDL 1.2, fixed Borland C alloca() prototype2007-12-28, by Sam Lantinga
- Merged revision 3455 from SDL 1.2, fixing documentation typo.2007-12-28, by Sam Lantinga
- Added SDL_rect.h and SDL_surface.h to the initialization of HDRS in Makefile.in. Because they were missing those header files were not being installed and2007-12-13, by Bob Pendleton
- Merged r3449:3450 from branches/SDL-1.2: SDL_config.h.in Linux joystick fix.2007-09-25, by Ryan C. Gordon
- Split out the SDL_rect and SDL_surface functions into their own headers.2007-09-10, by Sam Lantinga
- indent2007-09-10, by Sam Lantinga
- Fixed bug #4712007-08-21, by Sam Lantinga
- Minor PulseAudio fixes: corrected OpenDevice return code, human-readable2007-08-20, by Ryan C. Gordon
- Ported PulseAudio target from 1.2 to 1.3 interfaces, and added it to the trunk.2007-08-20, by Ryan C. Gordon
- Date: Sun, 19 Aug 2007 18:29:28 +02002007-08-19, by Sam Lantinga
- Whoops, missing file...2007-08-19, by Sam Lantinga
- Date: Thu, 05 Jul 2007 14:02:33 -07002007-08-19, by Sam Lantinga
- Okay, still some bugs, but everything builds again...2007-08-18, by Sam Lantinga
- More work in progress integrating SDL_Surface and the new SDL_Texture API2007-08-18, by Sam Lantinga
- More work in progress...2007-08-17, by Sam Lantinga
- Enabled SSE2 intrinsics2007-08-17, by Sam Lantinga
- More work in progress, still doesn't compile...2007-08-17, by Sam Lantinga
- Work in progress: merging new texture features into SDL blit system2007-08-17, by Sam Lantinga
- Enabled 3DNow! intrinsic support2007-08-17, by Sam Lantinga
- indent2007-08-17, by Sam Lantinga
- Date: Fri, 17 Aug 2007 01:12:31 +02002007-08-17, by Sam Lantinga
- Date: Fri, 17 Aug 2007 01:12:31 +02002007-08-17, by Sam Lantinga
- Moved the colorkey and per-surface alpha into the blit info,2007-08-17, by Sam Lantinga
- Getting ready to add slow blitters. Everyone will love me. :)2007-08-16, by Sam Lantinga
- Use MMX intrinsics over GCC inline assembly2007-08-16, by Sam Lantinga
- Oops, didn't want to rename those files...2007-08-16, by Sam Lantinga
- Added notes on the next steps for SDL 1.32007-08-16, by Sam Lantinga
- Removed unnecessary header (SDL_blit.h has SDL_cpuinfo.h)2007-08-16, by Sam Lantinga
- SSE and MMX intrinsics work with Visual Studio now...2007-08-16, by Sam Lantinga
- Fixed a few compiler warnings.2007-08-16, by Sam Lantinga
- Added SSE and MMX optimization for SDL_FillRect()2007-08-16, by Sam Lantinga
- Okay, I figured out the intrinsics for SIMD memcpy2007-08-16, by Sam Lantinga
- Removed hermes since it's LGPL and not compatible with a commercial license.2007-08-15, by Sam Lantinga
- Added code to enable multi-threaded OpenGL on Mac OS X, pending Ryan's PBO/VBO2007-08-15, by Sam Lantinga
- Optimization suggested by Ryan:2007-08-15, by Sam Lantinga
- indent2007-08-15, by Sam Lantinga
- Date: Wed, 15 Aug 2007 01:08:38 +02002007-08-15, by Sam Lantinga
- Date: Wed, 15 Aug 2007 01:08:38 +02002007-08-15, by Sam Lantinga
- Date: Wed, 15 Aug 2007 01:08:38 +02002007-08-15, by Sam Lantinga
- Fixed crash setting 0 bpp video mode.2007-08-15, by Sam Lantinga
- Added SSE version of SDL_FillRect() for 32-bit ARGB surfaces2007-08-13, by Sam Lantinga
- Shark rules!2007-08-13, by Sam Lantinga
- Advertise the most efficient format for the screen. Of course SDL code needs2007-08-13, by Sam Lantinga