Mercurial > sdl-ios-xcode
view include/SDL_touchscreen.h @ 2676:082cc3ffd7d8 gsoc2008_nds
Fixed a conflict between the touch and joystick drivers. They now should both behave as expected.
author | Darren Alton <dalton@stevens.edu> |
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date | Tue, 01 Jul 2008 13:02:50 +0000 |
parents | 5e4274591163 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** * \file SDL_touchscreen.h * * Include file for SDL touchscreen event handling */ #ifndef _SDL_touchscreen_h #define _SDL_touchscreen_h #include "SDL_stdinc.h" #include "SDL_error.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ extern "C" { /* *INDENT-ON* */ #endif /* In order to use these functions, SDL_Init() must have been called with the SDL_INIT_TOUCHSCREEN flag. This causes SDL to scan the system for touchscreens, and load appropriate drivers. */ /* The touchscreen structure used to identify an SDL touchscreen */ struct _SDL_Touchscreen; typedef struct _SDL_Touchscreen SDL_Touchscreen; /* Function prototypes */ /* * Count the number of touchscreens attached to the system */ extern DECLSPEC int SDLCALL SDL_NumTouchscreens(void); /* * Get the implementation dependent name of a touchscreen. * This can be called before any touchscreens are opened. * If no name can be found, this function returns NULL. */ extern DECLSPEC const char *SDLCALL SDL_TouchscreenName(int device_index); /* * Open a touchscreen for use - the index passed as an argument refers to * the N'th touchscreen on the system. This index is the value which will * identify this touchscreen in future touchscreen events. * * This function returns a touchscreen identifier, or NULL if an error occurred. */ extern DECLSPEC SDL_Touchscreen *SDLCALL SDL_TouchscreenOpen(int device_index); /* * Returns 1 if the touchscreen has been opened, or 0 if it has not. */ extern DECLSPEC int SDLCALL SDL_TouchscreenOpened(int device_index); /* * Get the device index of an opened touchscreen. */ extern DECLSPEC int SDLCALL SDL_TouchscreenIndex(SDL_Touchscreen * touchscreen); /* * Get the number of points a touchscreen can register at a time * (single or multi-touch.) */ extern DECLSPEC int SDLCALL SDL_TouchscreenMaxPoints(SDL_Touchscreen * touchscreen); /* * Update the current state of the open touchscreens. * This is called automatically by the event loop if any touchscreen * events are enabled. */ extern DECLSPEC void SDLCALL SDL_TouchscreenUpdate(void); /* * Enable/disable touchscreen event polling. * If touchscreen events are disabled, you must call SDL_TouchscreenUpdate() * yourself and check the state of the touchscreen when you want touchscreen * information. * The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE. */ extern DECLSPEC int SDLCALL SDL_TouchscreenEventState(int state); /* * Get the current X,Y position of the indicated point on the touchscreen. * * If not NULL, *x is set to an unsigned integer in the range [1,65535] * where 1 is the left edge, 32768 is roughly center, 65535 is right edge. * Similarly with *y, for the top, center, and bottom, respectively. * The returned value is an unsigned integer in the range [1,65535], * which represents the pressure of the touch. This should be 32767 in * non-pressure-sensitive driver implementations. * If not being touched, 0 is returned and *x and *y are unmodified. * * The touch point indices start at index 0. * If given a negative value for point, all the X,Y, and pressures * for all the currently touched points on a multitouch device * should be averaged and used for *x, *y, and the return value. * If the value of point exceeds the number of points currently touched, * 0 should be returned, and *x, *y should be left unmodified. * * On error, -1 is returned. */ extern DECLSPEC Uint16 SDLCALL SDL_TouchscreenGetXY(SDL_Touchscreen *touchscreen, int point, Uint16 *x, Uint16 *y); /* * Get the number of currently touched points on a touchscreen. * This is either 0 or 1 for a single-touch device. * On error, -1 is returned. */ extern DECLSPEC int SDLCALL SDL_TouchscreenGetPoints(SDL_Touchscreen * touchscreen); /* * Close a touchscreen previously opened with SDL_TouchscreenOpen() */ extern DECLSPEC void SDLCALL SDL_TouchscreenClose(SDL_Touchscreen * touchscreen); /* Ends C function definitions when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ } /* *INDENT-ON* */ #endif #include "close_code.h" #endif /* _SDL_touchscreen_h */ /* vi: set ts=4 sw=4 expandtab: */