view include/SDL_touchscreen.h @ 2675:5e4274591163 gsoc2008_nds

Started minor changes to the coordinate system used by the touchscreen API as discussed on the mailing list. Also beginning to separate the 'Pressed' and 'Moved' event handling on the private level.
author Darren Alton <dalton@stevens.edu>
date Sun, 29 Jun 2008 21:32:31 +0000
parents f1d07ba2e275
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/**
 * \file SDL_touchscreen.h
 *
 * Include file for SDL touchscreen event handling
 */

#ifndef _SDL_touchscreen_h
#define _SDL_touchscreen_h

#include "SDL_stdinc.h"
#include "SDL_error.h"

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif

/* In order to use these functions, SDL_Init() must have been called
   with the SDL_INIT_TOUCHSCREEN flag.  This causes SDL to scan the system
   for touchscreens, and load appropriate drivers.
*/

/* The touchscreen structure used to identify an SDL touchscreen */
struct _SDL_Touchscreen;
typedef struct _SDL_Touchscreen SDL_Touchscreen;


/* Function prototypes */
/*
 * Count the number of touchscreens attached to the system
 */
extern DECLSPEC int SDLCALL SDL_NumTouchscreens(void);

/*
 * Get the implementation dependent name of a touchscreen.
 * This can be called before any touchscreens are opened.
 * If no name can be found, this function returns NULL.
 */
extern DECLSPEC const char *SDLCALL SDL_TouchscreenName(int device_index);

/*
 * Open a touchscreen for use - the index passed as an argument refers to
 * the N'th touchscreen on the system.  This index is the value which will
 * identify this touchscreen in future touchscreen events.
 *
 * This function returns a touchscreen identifier, or NULL if an error occurred.
 */
extern DECLSPEC SDL_Touchscreen *SDLCALL SDL_TouchscreenOpen(int device_index);

/*
 * Returns 1 if the touchscreen has been opened, or 0 if it has not.
 */
extern DECLSPEC int SDLCALL SDL_TouchscreenOpened(int device_index);

/*
 * Get the device index of an opened touchscreen.
 */
extern DECLSPEC int SDLCALL SDL_TouchscreenIndex(SDL_Touchscreen * touchscreen);

/*
 * Get the number of points a touchscreen can register at a time
 * (single or multi-touch.)
 */
extern DECLSPEC int SDLCALL SDL_TouchscreenMaxPoints(SDL_Touchscreen * touchscreen);

/*
 * Update the current state of the open touchscreens.
 * This is called automatically by the event loop if any touchscreen
 * events are enabled.
 */
extern DECLSPEC void SDLCALL SDL_TouchscreenUpdate(void);

/*
 * Enable/disable touchscreen event polling.
 * If touchscreen events are disabled, you must call SDL_TouchscreenUpdate()
 * yourself and check the state of the touchscreen when you want touchscreen
 * information.
 * The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE.
 */
extern DECLSPEC int SDLCALL SDL_TouchscreenEventState(int state);

/*
 * Get the current X,Y position of the indicated point on the touchscreen.
 *
 * If not NULL, *x is set to an unsigned integer in the range [1,65535]
 * where 1 is the left edge, 32768 is roughly center, 65535 is right edge.
 * Similarly with *y, for the top, center, and bottom, respectively.
 * The returned value is an unsigned integer in the range [1,65535],
 * which represents the pressure of the touch.  This should be 32767 in
 * non-pressure-sensitive driver implementations.
 * If not being touched, 0 is returned and *x and *y are unmodified.
 *
 * The touch point indices start at index 0.
 * If given a negative value for point, all the X,Y, and pressures
 * for all the currently touched points on a multitouch device
 * should be averaged and used for *x, *y, and the return value.
 * If the value of point exceeds the number of points currently touched,
 * 0 should be returned, and *x, *y should be left unmodified.
 *
 * On error, -1 is returned.
 */
extern DECLSPEC Uint16 SDLCALL SDL_TouchscreenGetXY(SDL_Touchscreen *touchscreen,
                                                    int point, Uint16 *x, Uint16 *y);

/*
 * Get the number of currently touched points on a touchscreen.
 * This is either 0 or 1 for a single-touch device.
 * On error, -1 is returned.
 */
extern DECLSPEC int SDLCALL SDL_TouchscreenGetPoints(SDL_Touchscreen * touchscreen);

/*
 * Close a touchscreen previously opened with SDL_TouchscreenOpen()
 */
extern DECLSPEC void SDLCALL SDL_TouchscreenClose(SDL_Touchscreen * touchscreen);


/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

#endif /* _SDL_touchscreen_h */

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