Mercurial > sdl-ios-xcode
view src/video/photon/SDL_ph_video.h @ 532:058d47b7a3b4
Return an error with color fills on less than 8 bpp surfaces.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 15 Oct 2002 05:22:50 +0000 |
parents | bce7171e7a85 |
children | 8e3ce997621c |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifndef _SDL_ph_video_h #define _SDL_ph_video_h #include "SDL_mouse.h" #include "SDL_sysvideo.h" #include "Ph.h" #include "Pt.h" #include <photon/Pg.h> #include <photon/PdDirect.h> #ifdef HAVE_OPENGL #include <photon/PdGL.h> #endif /* HAVE_OPENGL */ /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *this #define PH_OGL_MAX_ATTRIBS 32 #define SDLPH_PAL_NONE 0x00000000L #define SDLPH_PAL_EMULATE 0x00000001L #define SDLPH_PAL_SYSTEM 0x00000002L typedef union vidptr{ uint8_t *volatile ptr8; uint16_t *volatile ptr16; uint32_t *volatile ptr32; } VidPtr_t; typedef struct { unsigned char *Y; unsigned char *V; unsigned char *U; }FRAMEDATA; #define EVENT_SIZE sizeof( PhEvent_t ) + 1000 /* Private display data */ struct SDL_PrivateVideoData { PgDisplaySettings_t mode_settings; PtWidget_t *Window; /* used to handle input events */ PhImage_t *image; /* used to display image */ #ifdef HAVE_OPENGL PdOpenGLContext_t* OGLContext; /* OpenGL context */ #endif /* HAVE_OPENGL */ PgColor_t ph_palette[_Pg_MAX_PALETTE]; struct { PdDirectContext_t *direct_context; PdOffscreenContext_t *offscreen_context; VidPtr_t dc_ptr; FRAMEDATA *CurrentFrameData; FRAMEDATA *FrameData0; FRAMEDATA *FrameData1; int current; long flags; } ocimage; PgHWCaps_t graphics_card_caps; /* Graphics card caps at the moment of start */ int old_video_mode; /* Stored mode before fullscreen switch */ int old_refresh_rate; /* Stored refresh rate befor fullscreen switch */ /* The current width and height of the fullscreen mode */ int current_w; int current_h; /* Support for internal mouse warping */ struct { int x; int y; } mouse_last; struct { int numerator; int denominator; int threshold; } mouse_accel; int mouse_relative; WMcursor* BlankCursor; int depth; /* current visual depth (not bpp) */ int desktopbpp; /* bpp of desktop at the moment of start */ int desktoppal; /* palette mode emulation or system */ int captionflag; /* caption setting flag */ int use_vidmode; int currently_fullscreen; /* Automatic mode switching support (entering/leaving fullscreen) */ Uint32 switch_waiting; Uint32 switch_time; /* Prevent too many XSync() calls */ int blit_queued; PhEvent_t* event; }; #define mode_settings (this->hidden->mode_settings) #define window (this->hidden->Window) #define oglctx (this->hidden->OGLContext) #define SDL_Image (this->hidden->image) #define OCImage (this->hidden->ocimage) #define old_video_mode (this->hidden->old_video_mode) #define old_refresh_rate (this->hidden->old_refresh_rate) #define graphics_card_caps (this->hidden->graphics_card_caps) #define desktopbpp (this->hidden->desktopbpp) #define desktoppal (this->hidden->desktoppal) #define ph_palette (this->hidden->ph_palette) /* Old variable names */ #define current_w (this->hidden->current_w) #define current_h (this->hidden->current_h) #define mouse_last (this->hidden->mouse_last) #define mouse_accel (this->hidden->mouse_accel) #define mouse_relative (this->hidden->mouse_relative) #define saved_mode (this->hidden->saved_mode) #define saved_view (this->hidden->saved_view) #define use_vidmode (this->hidden->use_vidmode) #define currently_fullscreen (this->hidden->currently_fullscreen) #define switch_waiting (this->hidden->switch_waiting) #define switch_time (this->hidden->switch_time) #define blit_queued (this->hidden->blit_queued) #define event (this->hidden->event) #define SDL_BlankCursor (this->hidden->BlankCursor) #define captionflag (this->hidden->captionflag) #endif /* _SDL_x11video_h */