view src/main/win32/exports/gendef.pl @ 911:04a403e4ccf5

Date: Mon, 3 May 2004 03:15:01 +0100 From: David Symmonds Subject: SDL Typedef Structs Hi, Thanks for the SDL libraries, I have been using them for about a year now and they are really brilliant. One thing that I have just found whilst using them through C++ (and needing forward declarations) is that when you typedef structs you sometimes use typedef struct Name { ... }Name; e.g. SDL_Surface and other times use typedef struct { ... }Name; e.g. SDL_Rect The first type works fine, when I define a header file I can just put 'struct Name;' at the top and use the Name throughout. However, the second type is harder to use in a header, and I haven't found a way yet, other than to include 'SDL.h' in the header file (undesirable). Would there be any harm in changing the definition of SDL_Rect and such like to the second form?
author Sam Lantinga <slouken@libsdl.org>
date Sun, 18 Jul 2004 22:57:40 +0000
parents 05b97424225f
children 02759105b989
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#!/usr/bin/perl
#
# Program to take a set of header files and generate DLL export definitions

while ( ($file = shift(@ARGV)) ) {
	if ( ! defined(open(FILE, $file)) ) {
		warn "Couldn't open $file: $!\n";
		next;
	}
	$printed_header = 0;
	$file =~ s,.*/,,;
	while (<FILE>) {
		if ( / DECLSPEC.*SDLCALL ([^\s\(]+)/ ) {
			print "\t$1\n";
		}
	}
	close(FILE);
}
# Special exports not in the header files
print "\tSDL_RegisterApp\n";
print "\tSDL_SetModuleHandle\n";