Mercurial > sdl-ios-xcode
diff src/events/SDL_mouse_c.h @ 3769:fe32943f86ec gsoc2008_manymouse
Project part 2
author | Szymon Wilczek <kazeuser@gmail.com> |
---|---|
date | Wed, 30 Jul 2008 16:20:32 +0000 |
parents | abc8acb8e3d7 |
children | 3b5691f85c0d |
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--- a/src/events/SDL_mouse_c.h Wed Jul 30 16:09:24 2008 +0000 +++ b/src/events/SDL_mouse_c.h Wed Jul 30 16:20:32 2008 +0000 @@ -1,131 +1,132 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2006 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -#ifndef _SDL_mouse_c_h -#define _SDL_mouse_c_h - -typedef struct SDL_Mouse SDL_Mouse; - -struct SDL_Cursor -{ - SDL_Mouse *mouse; - - SDL_Cursor *next; - - void *driverdata; -}; - -struct SDL_Mouse -{ - /* Create a cursor from a surface */ - SDL_Cursor *(*CreateCursor) (SDL_Surface * surface, int hot_x, int hot_y); - - /* Show the specified cursor, or hide if cursor is NULL */ - int (*ShowCursor) (SDL_Cursor * cursor); - - /* This is called when a mouse motion event occurs */ - void (*MoveCursor) (SDL_Cursor * cursor); - - /* Free a window manager cursor */ - void (*FreeCursor) (SDL_Cursor * cursor); - - /* Warp the mouse to (x,y) */ - void (*WarpMouse) (SDL_Mouse * mouse, SDL_WindowID windowID, int x, - int y); - - /* Free the mouse when it's time */ - void (*FreeMouse) (SDL_Mouse * mouse); - - /* Data common to all mice */ - SDL_WindowID focus; - int which; - int x; - int y; - int z;/*for future use*/ - int xdelta; - int ydelta; - int pressure; - int pressure_max; - int pressure_min; - int tilt;/*for future use*/ - int rotation;/*for future use*/ - char* name; - Uint8 buttonstate; - SDL_bool relative_mode; - SDL_bool proximity; - SDL_bool flush_motion; - - SDL_Cursor *cursors; - SDL_Cursor *def_cursor; - SDL_Cursor *cur_cursor; - SDL_bool cursor_shown; - - void *driverdata; -}; - - -/* Initialize the mouse subsystem */ -extern int SDL_MouseInit(void); - -/* Get the mouse at an index */ -extern SDL_Mouse *SDL_GetMouse(int index); - -/* Add a mouse, possibly reattaching at a particular index (or -1), - returning the index of the mouse, or -1 if there was an error. - */ -extern int SDL_AddMouse(const SDL_Mouse * mouse, int index, char* name, int pressure_max, int pressure_min); - -/* Remove a mouse at an index, clearing the slot for later */ -extern void SDL_DelMouse(int index); - -/* Clear the button state of a mouse at an index */ -extern void SDL_ResetMouse(int index); - -/* Set the mouse focus window */ -extern void SDL_SetMouseFocus(int index, SDL_WindowID windowID); - -/* Send a mouse motion event for a mouse at an index */ -extern int SDL_SendMouseMotion(int index, int relative, int x, int y, int z); - -/* Send a mouse button event for a mouse at an index */ -extern int SDL_SendMouseButton(int index, Uint8 state, Uint8 button); - -/* Send a mouse wheel event for a mouse at an index */ -extern int SDL_SendMouseWheel(int index, int x, int y); - -/* Shutdown the mouse subsystem */ -extern void SDL_MouseQuit(void); - -extern int SDL_GetIndexById(int id); - -extern int SDL_SetIndexId(int id, int index); - -extern int SDL_GetNumOfMice(void); - -extern char* SDL_GetMouseName(int index); - -extern void SDL_UpdateCoordinates(int x, int y); - -#endif /* _SDL_mouse_c_h */ - -/* vi: set ts=4 sw=4 expandtab: */ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#ifndef _SDL_mouse_c_h +#define _SDL_mouse_c_h + +typedef struct SDL_Mouse SDL_Mouse; + +struct SDL_Cursor +{ + SDL_Mouse *mouse; + + SDL_Cursor *next; + + void *driverdata; +}; + +struct SDL_Mouse +{ + /* Create a cursor from a surface */ + SDL_Cursor *(*CreateCursor) (SDL_Surface * surface, int hot_x, int hot_y); + + /* Show the specified cursor, or hide if cursor is NULL */ + int (*ShowCursor) (SDL_Cursor * cursor); + + /* This is called when a mouse motion event occurs */ + void (*MoveCursor) (SDL_Cursor * cursor); + + /* Free a window manager cursor */ + void (*FreeCursor) (SDL_Cursor * cursor); + + /* Warp the mouse to (x,y) */ + void (*WarpMouse) (SDL_Mouse * mouse, SDL_WindowID windowID, int x, + int y); + + /* Free the mouse when it's time */ + void (*FreeMouse) (SDL_Mouse * mouse); + + /* Data common to all mice */ + SDL_WindowID focus; + int which; + int x; + int y; + int z;/*for future use*/ + int xdelta; + int ydelta; + int pressure; + int pressure_max; + int pressure_min; + int tilt;/*for future use*/ + int rotation;/*for future use*/ + char* name; + Uint8 buttonstate; + SDL_bool relative_mode; + SDL_bool proximity; + SDL_bool flush_motion; + + SDL_Cursor *cursors; + SDL_Cursor *def_cursor; + SDL_Cursor *cur_cursor; + SDL_bool cursor_shown; + + void *driverdata; +}; + + +/* Initialize the mouse subsystem */ +extern int SDL_MouseInit(void); + +/* Get the mouse at an index */ +extern SDL_Mouse *SDL_GetMouse(int index); + +/* Add a mouse, possibly reattaching at a particular index (or -1), + returning the index of the mouse, or -1 if there was an error. + */ +extern int SDL_AddMouse(const SDL_Mouse * mouse, int index, char* name, int pressure_max, int pressure_min); + +/* Remove a mouse at an index, clearing the slot for later */ +extern void SDL_DelMouse(int index); + +/* Clear the button state of a mouse at an index */ +extern void SDL_ResetMouse(int index); + +/* Set the mouse focus window */ +extern void SDL_SetMouseFocus(int index, SDL_WindowID windowID); + +/* Send a mouse motion event for a mouse at an index */ +extern int SDL_SendMouseMotion(int index, int relative, int x, int y, int z); + +/* Send a mouse button event for a mouse at an index */ +extern int SDL_SendMouseButton(int index, Uint8 state, Uint8 button); + +/* Send a mouse wheel event for a mouse at an index */ +extern int SDL_SendMouseWheel(int index, int x, int y); + +/* Shutdown the mouse subsystem */ +extern void SDL_MouseQuit(void); + +extern int SDL_GetIndexById(int id); + +extern int SDL_SetIndexId(int id, int index); + +extern int SDL_GetNumOfMice(void); + +extern char* SDL_GetMouseName(int index); + +extern void SDL_UpdateCoordinates(int x, int y); + +#endif /* _SDL_mouse_c_h */ + +/* vi: set ts=4 sw=4 expandtab: */ +