diff test/testspriteminimal.c @ 3596:f638ded38b8a

Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color. Renamed SDL_RenderPoint() and SDL_RenderLine() to SDL_RenderDrawPoint() and SDL_RenderDrawLine(). Added API for rectangle drawing (as opposed to filling) Added placeholder API functions for circles and ellipses ... I'm not sure whether these will stay. Optimized software line drawing quite a bit. Added support for Wu's anti-aliased line drawing, currently disabled by default.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 23 Dec 2009 01:55:00 +0000
parents 0267b8b1595c
children 64ce267332c6
line wrap: on
line diff
--- a/test/testspriteminimal.c	Fri Dec 18 08:19:18 2009 +0000
+++ b/test/testspriteminimal.c	Wed Dec 23 01:55:00 2009 +0000
@@ -87,7 +87,7 @@
 
     /* Draw a gray background */
     SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
-    SDL_RenderRect(NULL);
+    SDL_RenderClear();
 
     /* Move the sprite, bounce at the wall, and draw */
     for (i = 0; i < NUM_SPRITES; ++i) {