Mercurial > sdl-ios-xcode
comparison test/testspriteminimal.c @ 3596:f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Renamed SDL_RenderPoint() and SDL_RenderLine() to SDL_RenderDrawPoint() and SDL_RenderDrawLine().
Added API for rectangle drawing (as opposed to filling)
Added placeholder API functions for circles and ellipses ... I'm not sure whether these will stay.
Optimized software line drawing quite a bit.
Added support for Wu's anti-aliased line drawing, currently disabled by default.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 23 Dec 2009 01:55:00 +0000 |
parents | 0267b8b1595c |
children | 64ce267332c6 |
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3595:b7c6828d4039 | 3596:f638ded38b8a |
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85 int window_h = WINDOW_HEIGHT; | 85 int window_h = WINDOW_HEIGHT; |
86 SDL_Rect *position, *velocity; | 86 SDL_Rect *position, *velocity; |
87 | 87 |
88 /* Draw a gray background */ | 88 /* Draw a gray background */ |
89 SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); | 89 SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); |
90 SDL_RenderRect(NULL); | 90 SDL_RenderClear(); |
91 | 91 |
92 /* Move the sprite, bounce at the wall, and draw */ | 92 /* Move the sprite, bounce at the wall, and draw */ |
93 for (i = 0; i < NUM_SPRITES; ++i) { | 93 for (i = 0; i < NUM_SPRITES; ++i) { |
94 position = &positions[i]; | 94 position = &positions[i]; |
95 velocity = &velocities[i]; | 95 velocity = &velocities[i]; |