diff src/video/SDL_sysvideo.h @ 3596:f638ded38b8a

Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color. Renamed SDL_RenderPoint() and SDL_RenderLine() to SDL_RenderDrawPoint() and SDL_RenderDrawLine(). Added API for rectangle drawing (as opposed to filling) Added placeholder API functions for circles and ellipses ... I'm not sure whether these will stay. Optimized software line drawing quite a bit. Added support for Wu's anti-aliased line drawing, currently disabled by default.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 23 Dec 2009 01:55:00 +0000
parents 0267b8b1595c
children 8e961ef35d4b
line wrap: on
line diff
--- a/src/video/SDL_sysvideo.h	Fri Dec 18 08:19:18 2009 +0000
+++ b/src/video/SDL_sysvideo.h	Wed Dec 23 01:55:00 2009 +0000
@@ -90,12 +90,19 @@
                           int numrects, const SDL_Rect * rects);
     int (*SetDrawColor) (SDL_Renderer * renderer);
     int (*SetDrawBlendMode) (SDL_Renderer * renderer);
-    int (*RenderPoints) (SDL_Renderer * renderer, const SDL_Point * points,
-                         int count);
-    int (*RenderLines) (SDL_Renderer * renderer, const SDL_Point * points,
-                        int count);
-    int (*RenderRects) (SDL_Renderer * renderer, const SDL_Rect ** rects,
-                        int count);
+    int (*RenderClear) (SDL_Renderer * renderer);
+    int (*RenderDrawPoints) (SDL_Renderer * renderer, const SDL_Point * points,
+                             int count);
+    int (*RenderDrawLines) (SDL_Renderer * renderer, const SDL_Point * points,
+                            int count);
+    int (*RenderDrawRects) (SDL_Renderer * renderer, const SDL_Rect ** rects,
+                            int count);
+    int (*RenderFillRects) (SDL_Renderer * renderer, const SDL_Rect ** rects,
+                            int count);
+    int (*RenderDrawEllipse) (SDL_Renderer * renderer, int x, int y,
+                              int w, int h);
+    int (*RenderFillEllipse) (SDL_Renderer * renderer, int x, int y,
+                              int w, int h);
     int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture,
                        const SDL_Rect * srcrect, const SDL_Rect * dstrect);
     int (*RenderReadPixels) (SDL_Renderer * renderer, const SDL_Rect * rect,