Mercurial > sdl-ios-xcode
diff test/testdyngles.c @ 2765:f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Bring SDL to iPhone and iPod Touch
by Holmes Futrell, mentored by Sam Lantinga
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 04 Oct 2008 06:46:59 +0000 |
parents | |
children | 0b6f51c29267 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/test/testdyngles.c Sat Oct 04 06:46:59 2008 +0000 @@ -0,0 +1,213 @@ +/* + * Small SDL example to demonstrate dynamically loading + * OpenGL lib and functions + * + * (FYI it was supposed to look like snow in the wind or something...) + * + * Compile with : + * gcc testdyngl.c `sdl-config --libs --cflags` -o testdyngl -DHAVE_OPENGL + * + * You can specify a different OpenGL lib on the command line, i.e. : + * ./testdyngl /usr/X11R6/lib/libGL.so.1.2 + * or + * ./testdyngl /usr/lib/libGL.so.1.0.4496 + * + */ + +#include <stdio.h> +#include <stdlib.h> + +#include "SDL.h" + +#ifdef __IPHONEOS__ +#define HAVE_OPENGLES +#endif + +#ifdef HAVE_OPENGLES + +#include "SDL_opengles.h" + +/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ +static void +quit(int rc) +{ + SDL_Quit(); + exit(rc); +} + +void * +get_funcaddr(const char *p) +{ + void *f = SDL_GL_GetProcAddress(p); + if (f) { + return f; + } else { + printf("Unable to get function pointer for %s\n", p); + quit(1); + } + return NULL; +} + +typedef struct +{ + //void (APIENTRY * glBegin) (GLenum); + //void (APIENTRY * glEnd) (); + //void (APIENTRY * glVertex3f) (GLfloat, GLfloat, GLfloat); + + void (APIENTRY * glEnableClientState) (GLenum array); + void (APIENTRY * glVertexPointer) (GLint size, GLenum type, + GLsizei stride, + const GLvoid * pointer); + void (APIENTRY * glDrawArrays) (GLenum mode, GLint first, GLsizei count); + + + void (APIENTRY * glClearColor) (GLfloat, GLfloat, GLfloat, GLfloat); + void (APIENTRY * glClear) (GLbitfield); + void (APIENTRY * glDisable) (GLenum); + void (APIENTRY * glEnable) (GLenum); + void (APIENTRY * glColor4ub) (GLubyte, GLubyte, GLubyte, GLubyte); + void (APIENTRY * glPointSize) (GLfloat); + void (APIENTRY * glHint) (GLenum, GLenum); + void (APIENTRY * glBlendFunc) (GLenum, GLenum); + void (APIENTRY * glMatrixMode) (GLenum); + void (APIENTRY * glLoadIdentity) (); + void (APIENTRY * glOrthof) (GLfloat, GLfloat, GLfloat, GLfloat, + GLfloat, GLfloat); + void (APIENTRY * glRotatef) (GLfloat, GLfloat, GLfloat, GLfloat); + void (APIENTRY * glViewport) (GLint, GLint, GLsizei, GLsizei); + void (APIENTRY * glFogf) (GLenum, GLfloat); +} +glfuncs; + +void +init_glfuncs(glfuncs * f) +{ + f->glEnableClientState = get_funcaddr("glEnableClientState"); + f->glVertexPointer = get_funcaddr("glVertexPointer"); + f->glDrawArrays = get_funcaddr("glDrawArrays"); + f->glClearColor = get_funcaddr("glClearColor"); + f->glClear = get_funcaddr("glClear"); + f->glDisable = get_funcaddr("glDisable"); + f->glEnable = get_funcaddr("glEnable"); + f->glColor4ub = get_funcaddr("glColor4ub"); + f->glPointSize = get_funcaddr("glPointSize"); + f->glHint = get_funcaddr("glHint"); + f->glBlendFunc = get_funcaddr("glBlendFunc"); + f->glMatrixMode = get_funcaddr("glMatrixMode"); + f->glLoadIdentity = get_funcaddr("glLoadIdentity"); + f->glOrthof = get_funcaddr("glOrthof"); + f->glRotatef = get_funcaddr("glRotatef"); + f->glViewport = get_funcaddr("glViewport"); + f->glFogf = get_funcaddr("glFogf"); +} + +#define NB_PIXELS 1000 + +int +main(int argc, char *argv[]) +{ + glfuncs f; + int i; + SDL_Event event; + int done = 0; + GLfloat pixels[NB_PIXELS * 3]; + const char *gl_library = NULL; /* Use the default GL library */ + + int video_w, video_h; + + /* you may want to change these according to the platform */ + video_w = 320; + video_h = 480; + + if (argv[1]) { + gl_library = argv[1]; + } + + if (SDL_Init(SDL_INIT_VIDEO) < 0) { + printf("Unable to init SDL : %s\n", SDL_GetError()); + return (1); + } + + if (SDL_GL_LoadLibrary(gl_library) < 0) { + printf("Unable to dynamically open GL lib : %s\n", SDL_GetError()); + quit(1); + } + + if (SDL_SetVideoMode(video_h, video_w, 0, SDL_OPENGL) == NULL) { + printf("Unable to open video mode : %s\n", SDL_GetError()); + quit(1); + } + + /* Set the window manager title bar */ + SDL_WM_SetCaption("SDL Dynamic OpenGL Loading Test", "testdyngl"); + + init_glfuncs(&f); + + for (i = 0; i < NB_PIXELS; i++) { + pixels[3 * i] = rand() % 250 - 125; + pixels[3 * i + 1] = rand() % 250 - 125; + pixels[3 * i + 2] = rand() % 250 - 125; + } + + f.glViewport(0, 0, video_w, video_h); + + f.glMatrixMode(GL_PROJECTION); + f.glLoadIdentity(); + f.glOrthof(-100, 100, -100, 100, -500, 500); + + f.glMatrixMode(GL_MODELVIEW); + f.glLoadIdentity(); + + f.glEnable(GL_DEPTH_TEST); + f.glDisable(GL_TEXTURE_2D); + f.glEnable(GL_BLEND); + f.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + f.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); + f.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + f.glEnable(GL_POINT_SMOOTH); + f.glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); + f.glPointSize(5.0f); + f.glEnable(GL_FOG); + f.glFogf(GL_FOG_START, -500); + f.glFogf(GL_FOG_END, 500); + f.glFogf(GL_FOG_DENSITY, 0.005); + + do { + f.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + f.glRotatef(2.0, 1.0, 1.0, 1.0); + f.glRotatef(1.0, 0.0, 1.0, 1.0); + + f.glColor4ub(255, 255, 255, 255); + + f.glEnableClientState(GL_VERTEX_ARRAY); + f.glVertexPointer(3, GL_FLOAT, 0, pixels); + f.glDrawArrays(GL_POINTS, 0, NB_PIXELS); + + SDL_GL_SwapBuffers(); + + while (SDL_PollEvent(&event)) { + if (event.type == SDL_KEYDOWN) + done = 1; + } + + SDL_Delay(20); + } + while (!done); + + SDL_Quit(); + return 0; +} + +#else /* HAVE_OPENGLES */ + +int +main(int argc, char *argv[]) +{ + printf("No OpenGL support on this system\n"); + return 1; +} + +#endif /* HAVE_OPENGLES */