Mercurial > sdl-ios-xcode
comparison test/testdyngles.c @ 2765:f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Bring SDL to iPhone and iPod Touch
by Holmes Futrell, mentored by Sam Lantinga
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 04 Oct 2008 06:46:59 +0000 |
parents | |
children | 0b6f51c29267 |
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2764:4868c0df2e83 | 2765:f55c87ae336b |
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1 /* | |
2 * Small SDL example to demonstrate dynamically loading | |
3 * OpenGL lib and functions | |
4 * | |
5 * (FYI it was supposed to look like snow in the wind or something...) | |
6 * | |
7 * Compile with : | |
8 * gcc testdyngl.c `sdl-config --libs --cflags` -o testdyngl -DHAVE_OPENGL | |
9 * | |
10 * You can specify a different OpenGL lib on the command line, i.e. : | |
11 * ./testdyngl /usr/X11R6/lib/libGL.so.1.2 | |
12 * or | |
13 * ./testdyngl /usr/lib/libGL.so.1.0.4496 | |
14 * | |
15 */ | |
16 | |
17 #include <stdio.h> | |
18 #include <stdlib.h> | |
19 | |
20 #include "SDL.h" | |
21 | |
22 #ifdef __IPHONEOS__ | |
23 #define HAVE_OPENGLES | |
24 #endif | |
25 | |
26 #ifdef HAVE_OPENGLES | |
27 | |
28 #include "SDL_opengles.h" | |
29 | |
30 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ | |
31 static void | |
32 quit(int rc) | |
33 { | |
34 SDL_Quit(); | |
35 exit(rc); | |
36 } | |
37 | |
38 void * | |
39 get_funcaddr(const char *p) | |
40 { | |
41 void *f = SDL_GL_GetProcAddress(p); | |
42 if (f) { | |
43 return f; | |
44 } else { | |
45 printf("Unable to get function pointer for %s\n", p); | |
46 quit(1); | |
47 } | |
48 return NULL; | |
49 } | |
50 | |
51 typedef struct | |
52 { | |
53 //void (APIENTRY * glBegin) (GLenum); | |
54 //void (APIENTRY * glEnd) (); | |
55 //void (APIENTRY * glVertex3f) (GLfloat, GLfloat, GLfloat); | |
56 | |
57 void (APIENTRY * glEnableClientState) (GLenum array); | |
58 void (APIENTRY * glVertexPointer) (GLint size, GLenum type, | |
59 GLsizei stride, | |
60 const GLvoid * pointer); | |
61 void (APIENTRY * glDrawArrays) (GLenum mode, GLint first, GLsizei count); | |
62 | |
63 | |
64 void (APIENTRY * glClearColor) (GLfloat, GLfloat, GLfloat, GLfloat); | |
65 void (APIENTRY * glClear) (GLbitfield); | |
66 void (APIENTRY * glDisable) (GLenum); | |
67 void (APIENTRY * glEnable) (GLenum); | |
68 void (APIENTRY * glColor4ub) (GLubyte, GLubyte, GLubyte, GLubyte); | |
69 void (APIENTRY * glPointSize) (GLfloat); | |
70 void (APIENTRY * glHint) (GLenum, GLenum); | |
71 void (APIENTRY * glBlendFunc) (GLenum, GLenum); | |
72 void (APIENTRY * glMatrixMode) (GLenum); | |
73 void (APIENTRY * glLoadIdentity) (); | |
74 void (APIENTRY * glOrthof) (GLfloat, GLfloat, GLfloat, GLfloat, | |
75 GLfloat, GLfloat); | |
76 void (APIENTRY * glRotatef) (GLfloat, GLfloat, GLfloat, GLfloat); | |
77 void (APIENTRY * glViewport) (GLint, GLint, GLsizei, GLsizei); | |
78 void (APIENTRY * glFogf) (GLenum, GLfloat); | |
79 } | |
80 glfuncs; | |
81 | |
82 void | |
83 init_glfuncs(glfuncs * f) | |
84 { | |
85 f->glEnableClientState = get_funcaddr("glEnableClientState"); | |
86 f->glVertexPointer = get_funcaddr("glVertexPointer"); | |
87 f->glDrawArrays = get_funcaddr("glDrawArrays"); | |
88 f->glClearColor = get_funcaddr("glClearColor"); | |
89 f->glClear = get_funcaddr("glClear"); | |
90 f->glDisable = get_funcaddr("glDisable"); | |
91 f->glEnable = get_funcaddr("glEnable"); | |
92 f->glColor4ub = get_funcaddr("glColor4ub"); | |
93 f->glPointSize = get_funcaddr("glPointSize"); | |
94 f->glHint = get_funcaddr("glHint"); | |
95 f->glBlendFunc = get_funcaddr("glBlendFunc"); | |
96 f->glMatrixMode = get_funcaddr("glMatrixMode"); | |
97 f->glLoadIdentity = get_funcaddr("glLoadIdentity"); | |
98 f->glOrthof = get_funcaddr("glOrthof"); | |
99 f->glRotatef = get_funcaddr("glRotatef"); | |
100 f->glViewport = get_funcaddr("glViewport"); | |
101 f->glFogf = get_funcaddr("glFogf"); | |
102 } | |
103 | |
104 #define NB_PIXELS 1000 | |
105 | |
106 int | |
107 main(int argc, char *argv[]) | |
108 { | |
109 glfuncs f; | |
110 int i; | |
111 SDL_Event event; | |
112 int done = 0; | |
113 GLfloat pixels[NB_PIXELS * 3]; | |
114 const char *gl_library = NULL; /* Use the default GL library */ | |
115 | |
116 int video_w, video_h; | |
117 | |
118 /* you may want to change these according to the platform */ | |
119 video_w = 320; | |
120 video_h = 480; | |
121 | |
122 if (argv[1]) { | |
123 gl_library = argv[1]; | |
124 } | |
125 | |
126 if (SDL_Init(SDL_INIT_VIDEO) < 0) { | |
127 printf("Unable to init SDL : %s\n", SDL_GetError()); | |
128 return (1); | |
129 } | |
130 | |
131 if (SDL_GL_LoadLibrary(gl_library) < 0) { | |
132 printf("Unable to dynamically open GL lib : %s\n", SDL_GetError()); | |
133 quit(1); | |
134 } | |
135 | |
136 if (SDL_SetVideoMode(video_h, video_w, 0, SDL_OPENGL) == NULL) { | |
137 printf("Unable to open video mode : %s\n", SDL_GetError()); | |
138 quit(1); | |
139 } | |
140 | |
141 /* Set the window manager title bar */ | |
142 SDL_WM_SetCaption("SDL Dynamic OpenGL Loading Test", "testdyngl"); | |
143 | |
144 init_glfuncs(&f); | |
145 | |
146 for (i = 0; i < NB_PIXELS; i++) { | |
147 pixels[3 * i] = rand() % 250 - 125; | |
148 pixels[3 * i + 1] = rand() % 250 - 125; | |
149 pixels[3 * i + 2] = rand() % 250 - 125; | |
150 } | |
151 | |
152 f.glViewport(0, 0, video_w, video_h); | |
153 | |
154 f.glMatrixMode(GL_PROJECTION); | |
155 f.glLoadIdentity(); | |
156 f.glOrthof(-100, 100, -100, 100, -500, 500); | |
157 | |
158 f.glMatrixMode(GL_MODELVIEW); | |
159 f.glLoadIdentity(); | |
160 | |
161 f.glEnable(GL_DEPTH_TEST); | |
162 f.glDisable(GL_TEXTURE_2D); | |
163 f.glEnable(GL_BLEND); | |
164 f.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
165 | |
166 f.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); | |
167 f.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
168 | |
169 f.glEnable(GL_POINT_SMOOTH); | |
170 f.glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); | |
171 f.glPointSize(5.0f); | |
172 f.glEnable(GL_FOG); | |
173 f.glFogf(GL_FOG_START, -500); | |
174 f.glFogf(GL_FOG_END, 500); | |
175 f.glFogf(GL_FOG_DENSITY, 0.005); | |
176 | |
177 do { | |
178 f.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
179 | |
180 f.glRotatef(2.0, 1.0, 1.0, 1.0); | |
181 f.glRotatef(1.0, 0.0, 1.0, 1.0); | |
182 | |
183 f.glColor4ub(255, 255, 255, 255); | |
184 | |
185 f.glEnableClientState(GL_VERTEX_ARRAY); | |
186 f.glVertexPointer(3, GL_FLOAT, 0, pixels); | |
187 f.glDrawArrays(GL_POINTS, 0, NB_PIXELS); | |
188 | |
189 SDL_GL_SwapBuffers(); | |
190 | |
191 while (SDL_PollEvent(&event)) { | |
192 if (event.type == SDL_KEYDOWN) | |
193 done = 1; | |
194 } | |
195 | |
196 SDL_Delay(20); | |
197 } | |
198 while (!done); | |
199 | |
200 SDL_Quit(); | |
201 return 0; | |
202 } | |
203 | |
204 #else /* HAVE_OPENGLES */ | |
205 | |
206 int | |
207 main(int argc, char *argv[]) | |
208 { | |
209 printf("No OpenGL support on this system\n"); | |
210 return 1; | |
211 } | |
212 | |
213 #endif /* HAVE_OPENGLES */ |