Mercurial > sdl-ios-xcode
diff src/video/SDL_glfuncs.h @ 2835:f38257b5d936
Initial pixel shader support for YUV textures in the GL renderer.
This work is not complete yet!
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sat, 06 Dec 2008 00:56:47 +0000 |
parents | 8055185ae4ed |
children | 9dde605c7540 |
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--- a/src/video/SDL_glfuncs.h Fri Dec 05 07:01:12 2008 +0000 +++ b/src/video/SDL_glfuncs.h Sat Dec 06 00:56:47 2008 +0000 @@ -153,7 +153,7 @@ SDL_PROC_UNUSED(void, glGetPixelMapusv, (GLenum map, GLushort * values)) SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, GLvoid * *params)) SDL_PROC_UNUSED(void, glGetPolygonStipple, (GLubyte * mask)) -SDL_PROC_UNUSED(const GLubyte *, glGetString, (GLenum name)) +SDL_PROC(const GLubyte *, glGetString, (GLenum name)) SDL_PROC_UNUSED(void, glGetTexEnvfv, (GLenum target, GLenum pname, GLfloat * params)) SDL_PROC_UNUSED(void, glGetTexEnviv,