diff src/video/SDL_glfuncs.h @ 2835:f38257b5d936

Initial pixel shader support for YUV textures in the GL renderer. This work is not complete yet!
author Ryan C. Gordon <icculus@icculus.org>
date Sat, 06 Dec 2008 00:56:47 +0000
parents 8055185ae4ed
children 9dde605c7540
line wrap: on
line diff
--- a/src/video/SDL_glfuncs.h	Fri Dec 05 07:01:12 2008 +0000
+++ b/src/video/SDL_glfuncs.h	Sat Dec 06 00:56:47 2008 +0000
@@ -153,7 +153,7 @@
 SDL_PROC_UNUSED(void, glGetPixelMapusv, (GLenum map, GLushort * values))
 SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, GLvoid * *params))
 SDL_PROC_UNUSED(void, glGetPolygonStipple, (GLubyte * mask))
-SDL_PROC_UNUSED(const GLubyte *, glGetString, (GLenum name))
+SDL_PROC(const GLubyte *, glGetString, (GLenum name))
 SDL_PROC_UNUSED(void, glGetTexEnvfv,
                 (GLenum target, GLenum pname, GLfloat * params))
 SDL_PROC_UNUSED(void, glGetTexEnviv,