Mercurial > sdl-ios-xcode
comparison src/video/SDL_glfuncs.h @ 2835:f38257b5d936
Initial pixel shader support for YUV textures in the GL renderer.
This work is not complete yet!
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 06 Dec 2008 00:56:47 +0000 |
parents | 8055185ae4ed |
children | 9dde605c7540 |
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2834:feb6ccdb888f | 2835:f38257b5d936 |
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151 SDL_PROC_UNUSED(void, glGetPixelMapfv, (GLenum map, GLfloat * values)) | 151 SDL_PROC_UNUSED(void, glGetPixelMapfv, (GLenum map, GLfloat * values)) |
152 SDL_PROC_UNUSED(void, glGetPixelMapuiv, (GLenum map, GLuint * values)) | 152 SDL_PROC_UNUSED(void, glGetPixelMapuiv, (GLenum map, GLuint * values)) |
153 SDL_PROC_UNUSED(void, glGetPixelMapusv, (GLenum map, GLushort * values)) | 153 SDL_PROC_UNUSED(void, glGetPixelMapusv, (GLenum map, GLushort * values)) |
154 SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, GLvoid * *params)) | 154 SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, GLvoid * *params)) |
155 SDL_PROC_UNUSED(void, glGetPolygonStipple, (GLubyte * mask)) | 155 SDL_PROC_UNUSED(void, glGetPolygonStipple, (GLubyte * mask)) |
156 SDL_PROC_UNUSED(const GLubyte *, glGetString, (GLenum name)) | 156 SDL_PROC(const GLubyte *, glGetString, (GLenum name)) |
157 SDL_PROC_UNUSED(void, glGetTexEnvfv, | 157 SDL_PROC_UNUSED(void, glGetTexEnvfv, |
158 (GLenum target, GLenum pname, GLfloat * params)) | 158 (GLenum target, GLenum pname, GLfloat * params)) |
159 SDL_PROC_UNUSED(void, glGetTexEnviv, | 159 SDL_PROC_UNUSED(void, glGetTexEnviv, |
160 (GLenum target, GLenum pname, GLint * params)) | 160 (GLenum target, GLenum pname, GLint * params)) |
161 SDL_PROC_UNUSED(void, glGetTexGendv, | 161 SDL_PROC_UNUSED(void, glGetTexGendv, |