comparison src/video/SDL_glfuncs.h @ 2835:f38257b5d936

Initial pixel shader support for YUV textures in the GL renderer. This work is not complete yet!
author Ryan C. Gordon <icculus@icculus.org>
date Sat, 06 Dec 2008 00:56:47 +0000
parents 8055185ae4ed
children 9dde605c7540
comparison
equal deleted inserted replaced
2834:feb6ccdb888f 2835:f38257b5d936
151 SDL_PROC_UNUSED(void, glGetPixelMapfv, (GLenum map, GLfloat * values)) 151 SDL_PROC_UNUSED(void, glGetPixelMapfv, (GLenum map, GLfloat * values))
152 SDL_PROC_UNUSED(void, glGetPixelMapuiv, (GLenum map, GLuint * values)) 152 SDL_PROC_UNUSED(void, glGetPixelMapuiv, (GLenum map, GLuint * values))
153 SDL_PROC_UNUSED(void, glGetPixelMapusv, (GLenum map, GLushort * values)) 153 SDL_PROC_UNUSED(void, glGetPixelMapusv, (GLenum map, GLushort * values))
154 SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, GLvoid * *params)) 154 SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, GLvoid * *params))
155 SDL_PROC_UNUSED(void, glGetPolygonStipple, (GLubyte * mask)) 155 SDL_PROC_UNUSED(void, glGetPolygonStipple, (GLubyte * mask))
156 SDL_PROC_UNUSED(const GLubyte *, glGetString, (GLenum name)) 156 SDL_PROC(const GLubyte *, glGetString, (GLenum name))
157 SDL_PROC_UNUSED(void, glGetTexEnvfv, 157 SDL_PROC_UNUSED(void, glGetTexEnvfv,
158 (GLenum target, GLenum pname, GLfloat * params)) 158 (GLenum target, GLenum pname, GLfloat * params))
159 SDL_PROC_UNUSED(void, glGetTexEnviv, 159 SDL_PROC_UNUSED(void, glGetTexEnviv,
160 (GLenum target, GLenum pname, GLint * params)) 160 (GLenum target, GLenum pname, GLint * params))
161 SDL_PROC_UNUSED(void, glGetTexGendv, 161 SDL_PROC_UNUSED(void, glGetTexGendv,