Mercurial > sdl-ios-xcode
diff include/SDL_stdinc.h @ 1903:f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 14 Jul 2006 06:40:53 +0000 |
parents | f1828a500391 |
children | 9b7c0ff4977f |
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--- a/include/SDL_stdinc.h Thu Jul 13 08:15:35 2006 +0000 +++ b/include/SDL_stdinc.h Fri Jul 14 06:40:53 2006 +0000 @@ -416,7 +416,7 @@ #ifdef HAVE_WCSLEN #define SDL_wcslen wcslen #else -extern DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t *string); +extern DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t * string); #endif #ifdef HAVE_STRLCPY