Mercurial > sdl-ios-xcode
diff TODO @ 2945:e38423786728
Fixed DirectColor visual window creation problem
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 01 Jan 2009 18:58:26 +0000 |
parents | 7dac01628a8b |
children | 2c30a17edf11 |
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--- a/TODO Thu Jan 01 18:49:43 2009 +0000 +++ b/TODO Thu Jan 01 18:58:26 2009 +0000 @@ -7,7 +7,6 @@ * Implement icon support (with translucency?) * Add diagonal line clipping to SDL_IntersectRectAndLine() * Add OpenGL 3.0 context support - * Have Bob look at why DirectColor visuals fail with XA_RGB_BEST_MAP error * Verify mouse grab support * Properly handle mouse grab with Vista DPI scaling * Make sure the mouse is where it's supposed to be when un-grabbed