Mercurial > sdl-ios-xcode
comparison TODO @ 2945:e38423786728
Fixed DirectColor visual window creation problem
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 01 Jan 2009 18:58:26 +0000 |
parents | 7dac01628a8b |
children | 2c30a17edf11 |
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2944:7dac01628a8b | 2945:e38423786728 |
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5 - in progress, software support is done, Ryan is working on OpenGL shaders | 5 - in progress, software support is done, Ryan is working on OpenGL shaders |
6 * Implement desktop video mode change notification? | 6 * Implement desktop video mode change notification? |
7 * Implement icon support (with translucency?) | 7 * Implement icon support (with translucency?) |
8 * Add diagonal line clipping to SDL_IntersectRectAndLine() | 8 * Add diagonal line clipping to SDL_IntersectRectAndLine() |
9 * Add OpenGL 3.0 context support | 9 * Add OpenGL 3.0 context support |
10 * Have Bob look at why DirectColor visuals fail with XA_RGB_BEST_MAP error | |
11 * Verify mouse grab support | 10 * Verify mouse grab support |
12 * Properly handle mouse grab with Vista DPI scaling | 11 * Properly handle mouse grab with Vista DPI scaling |
13 * Make sure the mouse is where it's supposed to be when un-grabbed | 12 * Make sure the mouse is where it's supposed to be when un-grabbed |
14 * Test native window codepath | 13 * Test native window codepath |
15 * Add keyboard enumeration / name query API | 14 * Add keyboard enumeration / name query API |