Mercurial > sdl-ios-xcode
diff src/video/SDL_sysvideo.h @ 4569:e1664f94f026
Andrey A.
I made a video driver GAPI/RAW for WinCE (SDL-1.3).
RAW mode has a priority, and also, GAPI mode works with environment
"SDL_VIDEO_RENDERER=gapi" and for RAW mode "SDL_VIDEO_RENDERER=raw".
I checked the work on the screens of VGA, WVGA, QVGA, WQVGA, HVGA,
+ tested all modes with WindowsMobile Emulator.
Also, correctly draws the pointer position and the scale of the pointer
for VGA/WVGA modes,
correctly draws top left position for DM orientation screen, and
portrait/landscape/square geometry the screen also correct.
Also, I added a small fix for GDI fullscreen mode.
Patch for latest revision SDL-1.3 in an attachment.
Also added small path for mingw32ce build.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 27 Jul 2010 21:31:28 -0700 |
parents | dbbfdb9ea716 |
children | 1f7ad083fd3c |
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--- a/src/video/SDL_sysvideo.h Fri Jul 23 21:33:00 2010 -0700 +++ b/src/video/SDL_sysvideo.h Tue Jul 27 21:31:28 2010 -0700 @@ -387,9 +387,6 @@ #if SDL_VIDEO_DRIVER_SVGALIB extern VideoBootStrap SVGALIB_bootstrap; #endif -#if SDL_VIDEO_DRIVER_GAPI -extern VideoBootStrap GAPI_bootstrap; -#endif #if SDL_VIDEO_DRIVER_WIN32 extern VideoBootStrap WIN32_bootstrap; #endif