Mercurial > sdl-ios-xcode
comparison src/video/SDL_sysvideo.h @ 4569:e1664f94f026
Andrey A.
I made a video driver GAPI/RAW for WinCE (SDL-1.3).
RAW mode has a priority, and also, GAPI mode works with environment
"SDL_VIDEO_RENDERER=gapi" and for RAW mode "SDL_VIDEO_RENDERER=raw".
I checked the work on the screens of VGA, WVGA, QVGA, WQVGA, HVGA,
+ tested all modes with WindowsMobile Emulator.
Also, correctly draws the pointer position and the scale of the pointer
for VGA/WVGA modes,
correctly draws top left position for DM orientation screen, and
portrait/landscape/square geometry the screen also correct.
Also, I added a small fix for GDI fullscreen mode.
Patch for latest revision SDL-1.3 in an attachment.
Also added small path for mingw32ce build.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 27 Jul 2010 21:31:28 -0700 |
parents | dbbfdb9ea716 |
children | 1f7ad083fd3c |
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4568:25b9cd8bdc30 | 4569:e1664f94f026 |
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385 extern VideoBootStrap PS3_bootstrap; | 385 extern VideoBootStrap PS3_bootstrap; |
386 #endif | 386 #endif |
387 #if SDL_VIDEO_DRIVER_SVGALIB | 387 #if SDL_VIDEO_DRIVER_SVGALIB |
388 extern VideoBootStrap SVGALIB_bootstrap; | 388 extern VideoBootStrap SVGALIB_bootstrap; |
389 #endif | 389 #endif |
390 #if SDL_VIDEO_DRIVER_GAPI | |
391 extern VideoBootStrap GAPI_bootstrap; | |
392 #endif | |
393 #if SDL_VIDEO_DRIVER_WIN32 | 390 #if SDL_VIDEO_DRIVER_WIN32 |
394 extern VideoBootStrap WIN32_bootstrap; | 391 extern VideoBootStrap WIN32_bootstrap; |
395 #endif | 392 #endif |
396 #if SDL_VIDEO_DRIVER_BWINDOW | 393 #if SDL_VIDEO_DRIVER_BWINDOW |
397 extern VideoBootStrap BWINDOW_bootstrap; | 394 extern VideoBootStrap BWINDOW_bootstrap; |