Mercurial > sdl-ios-xcode
diff src/thread/dc/SDL_systhread.c @ 509:dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 05 Oct 2002 16:50:56 +0000 |
parents | |
children | b8d311d90021 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/thread/dc/SDL_systhread.c Sat Oct 05 16:50:56 2002 +0000 @@ -0,0 +1,98 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + BERO + bero@geocities.co.jp + + based on generic/SDL_thread.c + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id$"; +#endif + +/* Thread management routines for SDL */ + +#include "SDL_error.h" +#include "SDL_thread.h" +#include "SDL_systhread.h" + +#include <kos/thread.h> + +#ifdef DISABLE_THREADS +int SDL_SYS_CreateThread(SDL_Thread *thread, void *args) +{ + SDL_SetError("Threads are not supported on this platform"); + return(-1); +} + +void SDL_SYS_SetupThread(void) +{ + return; +} + +Uint32 SDL_ThreadID(void) +{ + return(0); +} + +void SDL_SYS_WaitThread(SDL_Thread *thread) +{ + return; +} + +void SDL_SYS_KillThread(SDL_Thread *thread) +{ + return; +} + +#else +int SDL_SYS_CreateThread(SDL_Thread *thread, void *args) +{ + thread->handle = thd_create(SDL_RunThread,args); + if (thread->handle == NULL) { + SDL_SetError("Not enough resources to create thread"); + return(-1); + } + return(0); +} + +void SDL_SYS_SetupThread(void) +{ + return; +} + +Uint32 SDL_ThreadID(void) +{ + return (Uint32)thd_get_current(); +} + +void SDL_SYS_WaitThread(SDL_Thread *thread) +{ + thd_wait(thread->handle); +} + +void SDL_SYS_KillThread(SDL_Thread *thread) +{ + thd_destroy(thread->handle); +} +#endif