diff src/thread/dc/SDL_systhread.c @ 509:dad72daf44b3

Added initial support for Dreamcast (thanks HERO!)
author Sam Lantinga <slouken@libsdl.org>
date Sat, 05 Oct 2002 16:50:56 +0000
parents
children b8d311d90021
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/thread/dc/SDL_systhread.c	Sat Oct 05 16:50:56 2002 +0000
@@ -0,0 +1,98 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    BERO
+    bero@geocities.co.jp
+
+    based on generic/SDL_thread.c
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id$";
+#endif
+
+/* Thread management routines for SDL */
+
+#include "SDL_error.h"
+#include "SDL_thread.h"
+#include "SDL_systhread.h"
+
+#include <kos/thread.h>
+
+#ifdef	DISABLE_THREADS
+int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
+{
+	SDL_SetError("Threads are not supported on this platform");
+	return(-1);
+}
+
+void SDL_SYS_SetupThread(void)
+{
+	return;
+}
+
+Uint32 SDL_ThreadID(void)
+{
+	return(0);
+}
+
+void SDL_SYS_WaitThread(SDL_Thread *thread)
+{
+	return;
+}
+
+void SDL_SYS_KillThread(SDL_Thread *thread)
+{
+	return;
+}
+
+#else
+int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
+{
+	thread->handle = thd_create(SDL_RunThread,args);
+	if (thread->handle == NULL) {
+		SDL_SetError("Not enough resources to create thread");
+		return(-1);
+	}
+	return(0);
+}
+
+void SDL_SYS_SetupThread(void)
+{
+	return;
+}
+
+Uint32 SDL_ThreadID(void)
+{
+	return (Uint32)thd_get_current();
+}
+
+void SDL_SYS_WaitThread(SDL_Thread *thread)
+{
+	thd_wait(thread->handle);
+}
+
+void SDL_SYS_KillThread(SDL_Thread *thread)
+{
+	thd_destroy(thread->handle);
+}
+#endif