annotate src/thread/dc/SDL_systhread.c @ 509:dad72daf44b3

Added initial support for Dreamcast (thanks HERO!)
author Sam Lantinga <slouken@libsdl.org>
date Sat, 05 Oct 2002 16:50:56 +0000
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
dad72daf44b3 Added initial support for Dreamcast (thanks HERO!)
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 BERO
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20 bero@geocities.co.jp
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21
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22 based on generic/SDL_thread.c
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23
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24 Sam Lantinga
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25 slouken@libsdl.org
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26 */
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27
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28 #ifdef SAVE_RCSID
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29 static char rcsid =
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30 "@(#) $Id$";
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31 #endif
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32
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33 /* Thread management routines for SDL */
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34
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35 #include "SDL_error.h"
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36 #include "SDL_thread.h"
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37 #include "SDL_systhread.h"
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38
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39 #include <kos/thread.h>
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40
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41 #ifdef DISABLE_THREADS
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42 int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
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43 {
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44 SDL_SetError("Threads are not supported on this platform");
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45 return(-1);
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46 }
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47
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48 void SDL_SYS_SetupThread(void)
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49 {
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50 return;
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51 }
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52
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53 Uint32 SDL_ThreadID(void)
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54 {
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55 return(0);
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56 }
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57
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58 void SDL_SYS_WaitThread(SDL_Thread *thread)
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59 {
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60 return;
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61 }
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62
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63 void SDL_SYS_KillThread(SDL_Thread *thread)
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64 {
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65 return;
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66 }
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67
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68 #else
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69 int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
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70 {
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71 thread->handle = thd_create(SDL_RunThread,args);
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72 if (thread->handle == NULL) {
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73 SDL_SetError("Not enough resources to create thread");
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74 return(-1);
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75 }
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76 return(0);
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77 }
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78
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79 void SDL_SYS_SetupThread(void)
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80 {
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81 return;
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82 }
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83
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84 Uint32 SDL_ThreadID(void)
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85 {
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86 return (Uint32)thd_get_current();
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87 }
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88
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89 void SDL_SYS_WaitThread(SDL_Thread *thread)
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90 {
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91 thd_wait(thread->handle);
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92 }
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93
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94 void SDL_SYS_KillThread(SDL_Thread *thread)
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95 {
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96 thd_destroy(thread->handle);
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97 }
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98 #endif