diff src/joystick/dc/SDL_sysjoystick.c @ 509:dad72daf44b3

Added initial support for Dreamcast (thanks HERO!)
author Sam Lantinga <slouken@libsdl.org>
date Sat, 05 Oct 2002 16:50:56 +0000
parents
children b8d311d90021
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/joystick/dc/SDL_sysjoystick.c	Sat Oct 05 16:50:56 2002 +0000
@@ -0,0 +1,203 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    BERO
+    bero@geocities.co.jp
+
+    based on win32/SDL_mmjoystick.c
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id$";
+#endif
+
+/* Win32 MultiMedia Joystick driver, contributed by Andrei de A. Formiga */
+
+#include <stdlib.h>
+#include <stdio.h>		/* For the definition of NULL */
+
+#include "SDL_error.h"
+#include "SDL_joystick.h"
+#include "SDL_sysjoystick.h"
+#include "SDL_joystick_c.h"
+
+#include <dc/maple.h>
+#include <dc/maple/controller.h>
+
+#define MAX_JOYSTICKS	8	/* only 2 are supported in the multimedia API */
+#define MAX_AXES	6	/* each joystick can have up to 6 axes */
+#define MAX_BUTTONS	8	/* and 8 buttons                      */
+#define	MAX_HATS	2
+
+#define	JOYNAMELEN	8
+
+/* array to hold joystick ID values */
+static uint8	SYS_Joystick_addr[MAX_JOYSTICKS];
+
+/* The private structure used to keep track of a joystick */
+struct joystick_hwdata
+{
+	cont_cond_t prev_cond;
+	int prev_buttons;
+};
+
+/* Function to scan the system for joysticks.
+ * This function should set SDL_numjoysticks to the number of available
+ * joysticks.  Joystick 0 should be the system default joystick.
+ * It should return 0, or -1 on an unrecoverable fatal error.
+ */
+int SDL_SYS_JoystickInit(void)
+{
+	int numdevs;
+
+	int p,u;
+
+	numdevs = 0;
+	for(p=0;p<MAPLE_PORT_COUNT;p++) {
+		for(u=0;u<MAPLE_UNIT_COUNT;u++) {
+			if (maple_device_func(p,u)&MAPLE_FUNC_CONTROLLER) {
+				SYS_Joystick_addr[numdevs] = maple_addr(p,u);
+				numdevs++;
+			}
+		}
+	}
+
+	return(numdevs);
+}
+
+/* Function to get the device-dependent name of a joystick */
+const char *SDL_SYS_JoystickName(int index)
+{
+	maple_device_t *dev;
+	if (maple_compat_resolve(SYS_Joystick_addr[index],&dev,MAPLE_FUNC_CONTROLLER)!=0) return NULL;
+	return dev->info.product_name;
+}
+
+/* Function to open a joystick for use.
+   The joystick to open is specified by the index field of the joystick.
+   This should fill the nbuttons and naxes fields of the joystick structure.
+   It returns 0, or -1 if there is an error.
+ */
+int SDL_SYS_JoystickOpen(SDL_Joystick *joystick)
+{
+	/* allocate memory for system specific hardware data */
+	joystick->hwdata = (struct joystick_hwdata *) malloc(sizeof(*joystick->hwdata));
+	if (joystick->hwdata == NULL)
+	{
+		SDL_OutOfMemory();
+		return(-1);
+	}
+	memset(joystick->hwdata, 0, sizeof(*joystick->hwdata));
+
+	/* fill nbuttons, naxes, and nhats fields */
+	joystick->nbuttons = MAX_BUTTONS;
+	joystick->naxes = MAX_AXES;
+	joystick->nhats = MAX_HATS;
+	return(0);
+}
+
+
+/* Function to update the state of a joystick - called as a device poll.
+ * This function shouldn't update the joystick structure directly,
+ * but instead should call SDL_PrivateJoystick*() to deliver events
+ * and update joystick device state.
+ */
+
+void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
+{
+const	int sdl_buttons[] = {
+	CONT_C,
+	CONT_B,
+	CONT_A,
+	CONT_START,
+	CONT_Z,
+	CONT_Y,
+	CONT_X,
+	CONT_D
+};
+
+	uint8 addr;
+	cont_cond_t cond,*prev_cond;
+	int buttons,prev_buttons,i,changed;
+
+	addr = SYS_Joystick_addr[joystick->index];
+	if (cont_get_cond(addr,&cond)<0) return;
+
+	buttons = cond.buttons;
+	prev_buttons = joystick->hwdata->prev_buttons;
+	changed = buttons^prev_buttons;
+
+	if ((changed)&(CONT_DPAD_UP|CONT_DPAD_DOWN|CONT_DPAD_LEFT|CONT_DPAD_RIGHT)) {
+		int hat = SDL_HAT_CENTERED;
+		if (buttons&CONT_DPAD_UP) hat|=SDL_HAT_UP;
+		if (buttons&CONT_DPAD_DOWN) hat|=SDL_HAT_DOWN;
+		if (buttons&CONT_DPAD_LEFT) hat|=SDL_HAT_LEFT;
+		if (buttons&CONT_DPAD_RIGHT) hat|=SDL_HAT_RIGHT;
+		SDL_PrivateJoystickHat(joystick, 0, hat);
+	}
+	if ((changed)&(CONT_DPAD2_UP|CONT_DPAD2_DOWN|CONT_DPAD2_LEFT|CONT_DPAD2_RIGHT)) {
+		int hat = SDL_HAT_CENTERED;
+		if (buttons&CONT_DPAD2_UP) hat|=SDL_HAT_UP;
+		if (buttons&CONT_DPAD2_DOWN) hat|=SDL_HAT_DOWN;
+		if (buttons&CONT_DPAD2_LEFT) hat|=SDL_HAT_LEFT;
+		if (buttons&CONT_DPAD2_RIGHT) hat|=SDL_HAT_RIGHT;
+		SDL_PrivateJoystickHat(joystick, 1, hat);
+	}
+
+	for(i=0;i<sizeof(sdl_buttons)/sizeof(sdl_buttons[0]);i++) {
+		if (changed & sdl_buttons[i]) {
+			SDL_PrivateJoystickButton(joystick, i, (buttons & sdl_buttons[i])?SDL_PRESSED:SDL_RELEASED);
+		}
+	}
+
+	prev_cond = &joystick->hwdata->prev_cond;
+	if (cond.joyx!=prev_cond->joyx)
+		SDL_PrivateJoystickAxis(joystick, 0, cond.joyx-128);
+	if (cond.joyy!=prev_cond->joyy)
+		SDL_PrivateJoystickAxis(joystick, 1, cond.joyy-128);
+	if (cond.rtrig!=prev_cond->rtrig)
+		SDL_PrivateJoystickAxis(joystick, 2, cond.rtrig);
+	if (cond.ltrig!=prev_cond->ltrig)
+		SDL_PrivateJoystickAxis(joystick, 3, cond.ltrig);
+	if (cond.joy2x!=prev_cond->joy2x)
+		SDL_PrivateJoystickAxis(joystick, 4, cond.joy2x-128);
+	if (cond.joy2y!=prev_cond->joy2y)
+		SDL_PrivateJoystickAxis(joystick, 5, cond.joy2y-128);
+
+	joystick->hwdata->prev_buttons = buttons;
+	joystick->hwdata->prev_cond = cond;
+}
+
+/* Function to close a joystick after use */
+void SDL_SYS_JoystickClose(SDL_Joystick *joystick)
+{
+	if (joystick->hwdata != NULL) {
+		/* free system specific hardware data */
+		free(joystick->hwdata);
+	}
+}
+
+/* Function to perform any system-specific joystick related cleanup */
+void SDL_SYS_JoystickQuit(void)
+{
+	return;
+}