Mercurial > sdl-ios-xcode
diff include/SDL_opengles.h @ 5207:daa5463466c5
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 06 Feb 2011 02:35:14 -0800 |
parents | f7b03b6838cb |
children | b530ef003506 |
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--- a/include/SDL_opengles.h Sun Feb 06 00:48:41 2011 -0800 +++ b/include/SDL_opengles.h Sun Feb 06 02:35:14 2011 -0800 @@ -1,1039 +1,39 @@ /* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2010 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org - */ + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2010 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ /** * \file SDL_opengles.h * - * This is a simple file to encapsulate the OpenGL ES API headers. - * - * Headers copied from The Kronos Group website. - * http://www.khronos.org/opengles/ + * This is a simple file to encapsulate the OpenGL ES 1.X API headers. */ -#ifndef __gles_h_ -#define __gles_h_ - -/* $Id: gl.h 4533 2007-11-26 11:19:35Z markc $ */ - -#ifdef __cplusplus -extern "C" -{ -#endif - #ifdef __IPHONEOS__ -#include <OpenGLES/ES1/gl.h> /* Header File For The OpenGL ES Library */ +#include <OpenGLES/ES1/gl.h> +#include <OpenGLES/ES1/glext.h> +#else +#include <GLES/gl.h> +#include <GLES/glext.h> #endif #ifndef APIENTRY #define APIENTRY #endif - -#ifndef GL_APIENTRY -#define GL_APIENTRY -#endif - -#ifndef GL_API -#define GL_API -#endif /* GL_API */ - -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.0 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: The application programming interfaces -** established by SGI in conjunction with the Original Code are The -** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released -** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version -** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X -** Window System(R) (Version 1.3), released October 19, 1998. This software -** was created using the OpenGL(R) version 1.2.1 Sample Implementation -** published by SGI, but has not been independently verified as being -** compliant with the OpenGL(R) version 1.2.1 Specification. -*/ - - typedef unsigned int GLenum; - typedef unsigned char GLboolean; - typedef unsigned int GLbitfield; - typedef signed char GLbyte; - typedef short GLshort; - typedef int GLint; - typedef int GLsizei; - typedef unsigned char GLubyte; - typedef unsigned short GLushort; - typedef unsigned int GLuint; - typedef float GLfloat; - typedef float GLclampf; - typedef void GLvoid; - typedef int GLfixed; - typedef int GLclampx; - - typedef int GLintptr; - typedef int GLsizeiptr; - - -/*************************************************************/ - -/* OpenGL ES core versions */ -#define GL_VERSION_ES_CM_1_0 1 -#define GL_VERSION_ES_CL_1_0 1 -#define GL_VERSION_ES_CM_1_1 1 -#define GL_VERSION_ES_CL_1_1 1 - -/* ClearBufferMask */ -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_COLOR_BUFFER_BIT 0x00004000 - -/* Boolean */ -#define GL_FALSE 0 -#define GL_TRUE 1 - -/* BeginMode */ -#define GL_POINTS 0x0000 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_LINE_STRIP 0x0003 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_FAN 0x0006 - -/* AlphaFunction */ -#define GL_NEVER 0x0200 -#define GL_LESS 0x0201 -#define GL_EQUAL 0x0202 -#define GL_LEQUAL 0x0203 -#define GL_GREATER 0x0204 -#define GL_NOTEQUAL 0x0205 -#define GL_GEQUAL 0x0206 -#define GL_ALWAYS 0x0207 - -/* BlendingFactorDest */ -#define GL_ZERO 0 -#define GL_ONE 1 -#define GL_SRC_COLOR 0x0300 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_SRC_ALPHA 0x0302 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_DST_ALPHA 0x0304 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 - -/* BlendingFactorSrc */ -/* GL_ZERO */ -/* GL_ONE */ -#define GL_DST_COLOR 0x0306 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_SRC_ALPHA_SATURATE 0x0308 -/* GL_SRC_ALPHA */ -/* GL_ONE_MINUS_SRC_ALPHA */ -/* GL_DST_ALPHA */ -/* GL_ONE_MINUS_DST_ALPHA */ - -/* ClipPlaneName */ -#define GL_CLIP_PLANE0 0x3000 -#define GL_CLIP_PLANE1 0x3001 -#define GL_CLIP_PLANE2 0x3002 -#define GL_CLIP_PLANE3 0x3003 -#define GL_CLIP_PLANE4 0x3004 -#define GL_CLIP_PLANE5 0x3005 - -/* ColorMaterialFace */ -/* GL_FRONT_AND_BACK */ - -/* ColorMaterialParameter */ -/* GL_AMBIENT_AND_DIFFUSE */ - -/* ColorPointerType */ -/* GL_UNSIGNED_BYTE */ -/* GL_FLOAT */ -/* GL_FIXED */ - -/* CullFaceMode */ -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_FRONT_AND_BACK 0x0408 - -/* DepthFunction */ -/* GL_NEVER */ -/* GL_LESS */ -/* GL_EQUAL */ -/* GL_LEQUAL */ -/* GL_GREATER */ -/* GL_NOTEQUAL */ -/* GL_GEQUAL */ -/* GL_ALWAYS */ - -/* EnableCap */ -#define GL_FOG 0x0B60 -#define GL_LIGHTING 0x0B50 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_CULL_FACE 0x0B44 -#define GL_ALPHA_TEST 0x0BC0 -#define GL_BLEND 0x0BE2 -#define GL_COLOR_LOGIC_OP 0x0BF2 -#define GL_DITHER 0x0BD0 -#define GL_STENCIL_TEST 0x0B90 -#define GL_DEPTH_TEST 0x0B71 -/* GL_LIGHT0 */ -/* GL_LIGHT1 */ -/* GL_LIGHT2 */ -/* GL_LIGHT3 */ -/* GL_LIGHT4 */ -/* GL_LIGHT5 */ -/* GL_LIGHT6 */ -/* GL_LIGHT7 */ -#define GL_POINT_SMOOTH 0x0B10 -#define GL_LINE_SMOOTH 0x0B20 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_COLOR_MATERIAL 0x0B57 -#define GL_NORMALIZE 0x0BA1 -#define GL_RESCALE_NORMAL 0x803A -#define GL_POLYGON_OFFSET_FILL 0x8037 -#define GL_VERTEX_ARRAY 0x8074 -#define GL_NORMAL_ARRAY 0x8075 -#define GL_COLOR_ARRAY 0x8076 -#define GL_TEXTURE_COORD_ARRAY 0x8078 -#define GL_MULTISAMPLE 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_SAMPLE_COVERAGE 0x80A0 - -/* ErrorCode */ -#define GL_NO_ERROR 0 -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVALID_OPERATION 0x0502 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_OUT_OF_MEMORY 0x0505 - -/* FogMode */ -/* GL_LINEAR */ -#define GL_EXP 0x0800 -#define GL_EXP2 0x0801 - -/* FogParameter */ -#define GL_FOG_DENSITY 0x0B62 -#define GL_FOG_START 0x0B63 -#define GL_FOG_END 0x0B64 -#define GL_FOG_MODE 0x0B65 -#define GL_FOG_COLOR 0x0B66 - -/* FrontFaceDirection */ -#define GL_CW 0x0900 -#define GL_CCW 0x0901 - -/* GetPName */ -#define GL_CURRENT_COLOR 0x0B00 -#define GL_CURRENT_NORMAL 0x0B02 -#define GL_CURRENT_TEXTURE_COORDS 0x0B03 -#define GL_POINT_SIZE 0x0B11 -#define GL_POINT_SIZE_MIN 0x8126 -#define GL_POINT_SIZE_MAX 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 -#define GL_POINT_DISTANCE_ATTENUATION 0x8129 -#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_LINE_WIDTH 0x0B21 -#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_FRONT_FACE 0x0B46 -#define GL_SHADE_MODEL 0x0B54 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_MATRIX_MODE 0x0BA0 -#define GL_VIEWPORT 0x0BA2 -#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 -#define GL_PROJECTION_STACK_DEPTH 0x0BA4 -#define GL_TEXTURE_STACK_DEPTH 0x0BA5 -#define GL_MODELVIEW_MATRIX 0x0BA6 -#define GL_PROJECTION_MATRIX 0x0BA7 -#define GL_TEXTURE_MATRIX 0x0BA8 -#define GL_ALPHA_TEST_FUNC 0x0BC1 -#define GL_ALPHA_TEST_REF 0x0BC2 -#define GL_BLEND_DST 0x0BE0 -#define GL_BLEND_SRC 0x0BE1 -#define GL_LOGIC_OP_MODE 0x0BF0 -#define GL_SCISSOR_BOX 0x0C10 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_MAX_LIGHTS 0x0D31 -#define GL_MAX_CLIP_PLANES 0x0D32 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 -#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 -#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_MAX_TEXTURE_UNITS 0x84E2 -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_RED_BITS 0x0D52 -#define GL_GREEN_BITS 0x0D53 -#define GL_BLUE_BITS 0x0D54 -#define GL_ALPHA_BITS 0x0D55 -#define GL_DEPTH_BITS 0x0D56 -#define GL_STENCIL_BITS 0x0D57 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -#define GL_POLYGON_OFFSET_FILL 0x8037 -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_VERTEX_ARRAY_SIZE 0x807A -#define GL_VERTEX_ARRAY_TYPE 0x807B -#define GL_VERTEX_ARRAY_STRIDE 0x807C -#define GL_NORMAL_ARRAY_TYPE 0x807E -#define GL_NORMAL_ARRAY_STRIDE 0x807F -#define GL_COLOR_ARRAY_SIZE 0x8081 -#define GL_COLOR_ARRAY_TYPE 0x8082 -#define GL_COLOR_ARRAY_STRIDE 0x8083 -#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A -#define GL_VERTEX_ARRAY_POINTER 0x808E -#define GL_NORMAL_ARRAY_POINTER 0x808F -#define GL_COLOR_ARRAY_POINTER 0x8090 -#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB - -/* OpenGL ES 1.0 defines, they gone in 1.1 and 2.0 */ -#ifndef GL_MAX_ELEMENTS_VERTICES -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#endif /* GL_MAX_ELEMENTS_VERTICES */ -#ifndef GL_MAX_ELEMENTS_INDICES -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#endif /* GL_MAX_ELEMENTS_INDICES */ - -/* GetTextureParameter */ -/* GL_TEXTURE_MAG_FILTER */ -/* GL_TEXTURE_MIN_FILTER */ -/* GL_TEXTURE_WRAP_S */ -/* GL_TEXTURE_WRAP_T */ - -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 - -/* HintMode */ -#define GL_DONT_CARE 0x1100 -#define GL_FASTEST 0x1101 -#define GL_NICEST 0x1102 - -/* HintTarget */ -#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 -#define GL_POINT_SMOOTH_HINT 0x0C51 -#define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_FOG_HINT 0x0C54 -#define GL_GENERATE_MIPMAP_HINT 0x8192 - -/* LightModelParameter */ -#define GL_LIGHT_MODEL_AMBIENT 0x0B53 -#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 - -/* LightParameter */ -#define GL_AMBIENT 0x1200 -#define GL_DIFFUSE 0x1201 -#define GL_SPECULAR 0x1202 -#define GL_POSITION 0x1203 -#define GL_SPOT_DIRECTION 0x1204 -#define GL_SPOT_EXPONENT 0x1205 -#define GL_SPOT_CUTOFF 0x1206 -#define GL_CONSTANT_ATTENUATION 0x1207 -#define GL_LINEAR_ATTENUATION 0x1208 -#define GL_QUADRATIC_ATTENUATION 0x1209 - -/* DataType */ -#define GL_BYTE 0x1400 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_SHORT 0x1402 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_FLOAT 0x1406 -#define GL_FIXED 0x140C - -/* LogicOp */ -#define GL_CLEAR 0x1500 -#define GL_AND 0x1501 -#define GL_AND_REVERSE 0x1502 -#define GL_COPY 0x1503 -#define GL_AND_INVERTED 0x1504 -#define GL_NOOP 0x1505 -#define GL_XOR 0x1506 -#define GL_OR 0x1507 -#define GL_NOR 0x1508 -#define GL_EQUIV 0x1509 -#define GL_INVERT 0x150A -#define GL_OR_REVERSE 0x150B -#define GL_COPY_INVERTED 0x150C -#define GL_OR_INVERTED 0x150D -#define GL_NAND 0x150E -#define GL_SET 0x150F - -/* MaterialFace */ -/* GL_FRONT_AND_BACK */ - -/* MaterialParameter */ -#define GL_EMISSION 0x1600 -#define GL_SHININESS 0x1601 -#define GL_AMBIENT_AND_DIFFUSE 0x1602 -/* GL_AMBIENT */ -/* GL_DIFFUSE */ -/* GL_SPECULAR */ - -/* MatrixMode */ -#define GL_MODELVIEW 0x1700 -#define GL_PROJECTION 0x1701 -#define GL_TEXTURE 0x1702 - -/* NormalPointerType */ -/* GL_BYTE */ -/* GL_SHORT */ -/* GL_FLOAT */ -/* GL_FIXED */ - -/* PixelFormat */ -#define GL_ALPHA 0x1906 -#define GL_RGB 0x1907 -#define GL_RGBA 0x1908 -#define GL_LUMINANCE 0x1909 -#define GL_LUMINANCE_ALPHA 0x190A - -/* PixelStoreParameter */ -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_PACK_ALIGNMENT 0x0D05 - -/* PixelType */ -/* GL_UNSIGNED_BYTE */ -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 - -/* ShadingModel */ -#define GL_FLAT 0x1D00 -#define GL_SMOOTH 0x1D01 - -/* StencilFunction */ -/* GL_NEVER */ -/* GL_LESS */ -/* GL_EQUAL */ -/* GL_LEQUAL */ -/* GL_GREATER */ -/* GL_NOTEQUAL */ -/* GL_GEQUAL */ -/* GL_ALWAYS */ - -/* StencilOp */ -/* GL_ZERO */ -#define GL_KEEP 0x1E00 -#define GL_REPLACE 0x1E01 -#define GL_INCR 0x1E02 -#define GL_DECR 0x1E03 -/* GL_INVERT */ - -/* StringName */ -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_EXTENSIONS 0x1F03 - -/* TexCoordPointerType */ -/* GL_SHORT */ -/* GL_FLOAT */ -/* GL_FIXED */ -/* GL_BYTE */ - -/* TextureEnvMode */ -#define GL_MODULATE 0x2100 -#define GL_DECAL 0x2101 -/* GL_BLEND */ -#define GL_ADD 0x0104 -/* GL_REPLACE */ - -/* TextureEnvParameter */ -#define GL_TEXTURE_ENV_MODE 0x2200 -#define GL_TEXTURE_ENV_COLOR 0x2201 - -/* TextureEnvTarget */ -#define GL_TEXTURE_ENV 0x2300 - -/* TextureMagFilter */ -#define GL_NEAREST 0x2600 -#define GL_LINEAR 0x2601 - -/* TextureMinFilter */ -/* GL_NEAREST */ -/* GL_LINEAR */ -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 - -/* TextureParameterName */ -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 -#define GL_GENERATE_MIPMAP 0x8191 - -/* TextureTarget */ -/* GL_TEXTURE_2D */ - -/* TextureUnit */ -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_ACTIVE_TEXTURE 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 - -/* TextureWrapMode */ -#define GL_REPEAT 0x2901 -#define GL_CLAMP_TO_EDGE 0x812F - -/* VertexPointerType */ -/* GL_SHORT */ -/* GL_FLOAT */ -/* GL_FIXED */ -/* GL_BYTE */ - -/* LightName */ -#define GL_LIGHT0 0x4000 -#define GL_LIGHT1 0x4001 -#define GL_LIGHT2 0x4002 -#define GL_LIGHT3 0x4003 -#define GL_LIGHT4 0x4004 -#define GL_LIGHT5 0x4005 -#define GL_LIGHT6 0x4006 -#define GL_LIGHT7 0x4007 - -/* Buffer Objects */ -#define GL_ARRAY_BUFFER 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 - -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 -#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A - -#define GL_STATIC_DRAW 0x88E4 -#define GL_DYNAMIC_DRAW 0x88E8 - -#define GL_BUFFER_SIZE 0x8764 -#define GL_BUFFER_USAGE 0x8765 - -/* Texture combine + dot3 */ -#define GL_SUBTRACT 0x84E7 -#define GL_COMBINE 0x8570 -#define GL_COMBINE_RGB 0x8571 -#define GL_COMBINE_ALPHA 0x8572 -#define GL_RGB_SCALE 0x8573 -#define GL_ADD_SIGNED 0x8574 -#define GL_INTERPOLATE 0x8575 -#define GL_CONSTANT 0x8576 -#define GL_PRIMARY_COLOR 0x8577 -#define GL_PREVIOUS 0x8578 -#define GL_OPERAND0_RGB 0x8590 -#define GL_OPERAND1_RGB 0x8591 -#define GL_OPERAND2_RGB 0x8592 -#define GL_OPERAND0_ALPHA 0x8598 -#define GL_OPERAND1_ALPHA 0x8599 -#define GL_OPERAND2_ALPHA 0x859A - -#define GL_ALPHA_SCALE 0x0D1C - -#define GL_SRC0_RGB 0x8580 -#define GL_SRC1_RGB 0x8581 -#define GL_SRC2_RGB 0x8582 -#define GL_SRC0_ALPHA 0x8588 -#define GL_SRC1_ALPHA 0x8589 -#define GL_SRC2_ALPHA 0x858A - -#define GL_DOT3_RGB 0x86AE -#define GL_DOT3_RGBA 0x86AF - -/*------------------------------------------------------------------------* - * required OES extension tokens - *------------------------------------------------------------------------*/ - -/* OES_read_format */ -#ifndef GL_OES_read_format -#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B -#endif - -/* GL_OES_compressed_paletted_texture */ -#ifndef GL_OES_compressed_paletted_texture -#define GL_PALETTE4_RGB8_OES 0x8B90 -#define GL_PALETTE4_RGBA8_OES 0x8B91 -#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 -#define GL_PALETTE4_RGBA4_OES 0x8B93 -#define GL_PALETTE4_RGB5_A1_OES 0x8B94 -#define GL_PALETTE8_RGB8_OES 0x8B95 -#define GL_PALETTE8_RGBA8_OES 0x8B96 -#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 -#define GL_PALETTE8_RGBA4_OES 0x8B98 -#define GL_PALETTE8_RGB5_A1_OES 0x8B99 -#endif - -/* OES_point_size_array */ -#ifndef GL_OES_point_size_array -#define GL_POINT_SIZE_ARRAY_OES 0x8B9C -#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A -#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B -#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C -#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F -#endif - -/* GL_OES_point_sprite */ -#ifndef GL_OES_point_sprite -#define GL_POINT_SPRITE_OES 0x8861 -#define GL_COORD_REPLACE_OES 0x8862 -#endif - -/* GL_OES_draw_texture */ -#ifndef GL_OES_draw_texture -#define GL_TEXTURE_CROP_RECT_OES 0x8B9D -#endif /* GL_OES_draw_texture */ - -/* GL_OES_vertex_buffer_object */ -#ifndef GL_OES_vertex_buffer_object -#define GL_ARRAY_BUFFER_OES 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER_OES 0x8893 -#define GL_ARRAY_BUFFER_BINDING_OES 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING_OES 0x8895 -#define GL_VERTEX_ARRAY_BUFFER_BINDING_OES 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING_OES 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING_OES 0x8898 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_OES 0x889A -#define GL_STATIC_DRAW_OES 0x88E4 -#define GL_DYNAMIC_DRAW_OES 0x88E8 -#define GL_WRITE_ONLY_OES 0x88B9 -#define GL_BUFFER_SIZE_OES 0x8764 -#define GL_BUFFER_USAGE_OES 0x8765 -#define GL_BUFFER_ACCESS_OES 0x88BB -#endif /* GL_OES_vertex_buffer_object */ - -/*************************************************************/ - -/* Available only in Common profile */ - GL_API void GL_APIENTRY glAlphaFunc(GLenum func, GLclampf ref); - GL_API void GL_APIENTRY glClearColor(GLclampf red, GLclampf green, - GLclampf blue, GLclampf alpha); - GL_API void GL_APIENTRY glClearDepthf(GLclampf depth); - GL_API void GL_APIENTRY glClipPlanef(GLenum plane, - const GLfloat * equation); - GL_API void GL_APIENTRY glColor4f(GLfloat red, GLfloat green, - GLfloat blue, GLfloat alpha); - GL_API void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar); - GL_API void GL_APIENTRY glFogf(GLenum pname, GLfloat param); - GL_API void GL_APIENTRY glFogfv(GLenum pname, const GLfloat * params); - GL_API void GL_APIENTRY glFrustumf(GLfloat left, GLfloat right, - GLfloat bottom, GLfloat top, - GLfloat zNear, GLfloat zFar); - GL_API void GL_APIENTRY glGetClipPlanef(GLenum pname, GLfloat eqn[4]); - GL_API void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat * params); - GL_API void GL_APIENTRY glGetLightfv(GLenum light, GLenum pname, - GLfloat * params); - GL_API void GL_APIENTRY glGetMaterialfv(GLenum face, GLenum pname, - GLfloat * params); - GL_API void GL_APIENTRY glGetTexEnvfv(GLenum env, GLenum pname, - GLfloat * params); - GL_API void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, - GLfloat * params); - GL_API void GL_APIENTRY glLightModelf(GLenum pname, GLfloat param); - GL_API void GL_APIENTRY glLightModelfv(GLenum pname, - const GLfloat * params); - GL_API void GL_APIENTRY glLightf(GLenum light, GLenum pname, - GLfloat param); - GL_API void GL_APIENTRY glLightfv(GLenum light, GLenum pname, - const GLfloat * params); - GL_API void GL_APIENTRY glLineWidth(GLfloat width); - GL_API void GL_APIENTRY glLoadMatrixf(const GLfloat * m); - GL_API void GL_APIENTRY glMaterialf(GLenum face, GLenum pname, - GLfloat param); - GL_API void GL_APIENTRY glMaterialfv(GLenum face, GLenum pname, - const GLfloat * params); - GL_API void GL_APIENTRY glMultMatrixf(const GLfloat * m); - GL_API void GL_APIENTRY glMultiTexCoord4f(GLenum target, GLfloat s, - GLfloat t, GLfloat r, - GLfloat q); - GL_API void GL_APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); - GL_API void GL_APIENTRY glOrthof(GLfloat left, GLfloat right, - GLfloat bottom, GLfloat top, - GLfloat zNear, GLfloat zFar); - GL_API void GL_APIENTRY glPointParameterf(GLenum pname, GLfloat param); - GL_API void GL_APIENTRY glPointParameterfv(GLenum pname, - const GLfloat * params); - GL_API void GL_APIENTRY glPointSize(GLfloat size); - GL_API void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units); - GL_API void GL_APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, - GLfloat z); - GL_API void GL_APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z); - GL_API void GL_APIENTRY glTexEnvf(GLenum target, GLenum pname, - GLfloat param); - GL_API void GL_APIENTRY glTexEnvfv(GLenum target, GLenum pname, - const GLfloat * params); - GL_API void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, - GLfloat param); - GL_API void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, - const GLfloat * params); - GL_API void GL_APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z); - -/* Available in both Common and Common-Lite profiles */ - GL_API void GL_APIENTRY glActiveTexture(GLenum texture); - GL_API void GL_APIENTRY glAlphaFuncx(GLenum func, GLclampx ref); - GL_API void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer); - GL_API void GL_APIENTRY glBindTexture(GLenum target, GLuint texture); - GL_API void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor); - GL_API void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, - const GLvoid * data, GLenum usage); - GL_API void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, - GLsizeiptr size, - const GLvoid * data); - GL_API void GL_APIENTRY glClear(GLbitfield mask); - GL_API void GL_APIENTRY glClearColorx(GLclampx red, GLclampx green, - GLclampx blue, GLclampx alpha); - GL_API void GL_APIENTRY glClearDepthx(GLclampx depth); - GL_API void GL_APIENTRY glClearStencil(GLint s); - GL_API void GL_APIENTRY glClientActiveTexture(GLenum texture); - GL_API void GL_APIENTRY glClipPlanex(GLenum plane, - const GLfixed * equation); - GL_API void GL_APIENTRY glColor4ub(GLubyte red, GLubyte green, - GLubyte blue, GLubyte alpha); - GL_API void GL_APIENTRY glColor4x(GLfixed red, GLfixed green, - GLfixed blue, GLfixed alpha); - GL_API void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, - GLboolean blue, GLboolean alpha); - GL_API void GL_APIENTRY glColorPointer(GLint size, GLenum type, - GLsizei stride, - const GLvoid * pointer); - GL_API void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, - GLenum internalformat, - GLsizei width, - GLsizei height, - GLint border, - GLsizei imageSize, - const GLvoid * data); - GL_API void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLsizei width, - GLsizei height, - GLenum format, - GLsizei imageSize, - const GLvoid * data); - GL_API void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, - GLenum internalformat, GLint x, - GLint y, GLsizei width, - GLsizei height, GLint border); - GL_API void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint x, GLint y, - GLsizei width, - GLsizei height); - GL_API void GL_APIENTRY glCullFace(GLenum mode); - GL_API void GL_APIENTRY glDeleteBuffers(GLsizei n, - const GLuint * buffers); - GL_API void GL_APIENTRY glDeleteTextures(GLsizei n, - const GLuint * textures); - GL_API void GL_APIENTRY glDepthFunc(GLenum func); - GL_API void GL_APIENTRY glDepthMask(GLboolean flag); - GL_API void GL_APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar); - GL_API void GL_APIENTRY glDisable(GLenum cap); - GL_API void GL_APIENTRY glDisableClientState(GLenum array); - GL_API void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, - GLsizei count); - GL_API void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, - GLenum type, - const GLvoid * indices); - GL_API void GL_APIENTRY glEnable(GLenum cap); - GL_API void GL_APIENTRY glEnableClientState(GLenum array); - GL_API void GL_APIENTRY glFinish(void); - GL_API void GL_APIENTRY glFlush(void); - GL_API void GL_APIENTRY glFogx(GLenum pname, GLfixed param); - GL_API void GL_APIENTRY glFogxv(GLenum pname, const GLfixed * params); - GL_API void GL_APIENTRY glFrontFace(GLenum mode); - GL_API void GL_APIENTRY glFrustumx(GLfixed left, GLfixed right, - GLfixed bottom, GLfixed top, - GLfixed zNear, GLfixed zFar); - GL_API void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean * params); - GL_API void GL_APIENTRY glGetBufferParameteriv(GLenum target, - GLenum pname, - GLint * params); - GL_API void GL_APIENTRY glGetClipPlanex(GLenum pname, GLfixed eqn[4]); - GL_API void GL_APIENTRY glGenBuffers(GLsizei n, GLuint * buffers); - GL_API void GL_APIENTRY glGenTextures(GLsizei n, GLuint * textures); - GL_API GLenum GL_APIENTRY glGetError(void); - GL_API void GL_APIENTRY glGetFixedv(GLenum pname, GLfixed * params); - GL_API void GL_APIENTRY glGetIntegerv(GLenum pname, GLint * params); - GL_API void GL_APIENTRY glGetLightxv(GLenum light, GLenum pname, - GLfixed * params); - GL_API void GL_APIENTRY glGetMaterialxv(GLenum face, GLenum pname, - GLfixed * params); - GL_API void GL_APIENTRY glGetPointerv(GLenum pname, void **params); - GL_API const GLubyte *GL_APIENTRY glGetString(GLenum name); - GL_API void GL_APIENTRY glGetTexEnviv(GLenum env, GLenum pname, - GLint * params); - GL_API void GL_APIENTRY glGetTexEnvxv(GLenum env, GLenum pname, - GLfixed * params); - GL_API void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, - GLint * params); - GL_API void GL_APIENTRY glGetTexParameterxv(GLenum target, GLenum pname, - GLfixed * params); - GL_API void GL_APIENTRY glHint(GLenum target, GLenum mode); - GL_API GLboolean GL_APIENTRY glIsBuffer(GLuint buffer); - GL_API GLboolean GL_APIENTRY glIsEnabled(GLenum cap); - GL_API GLboolean GL_APIENTRY glIsTexture(GLuint texture); - GL_API void GL_APIENTRY glLightModelx(GLenum pname, GLfixed param); - GL_API void GL_APIENTRY glLightModelxv(GLenum pname, - const GLfixed * params); - GL_API void GL_APIENTRY glLightx(GLenum light, GLenum pname, - GLfixed param); - GL_API void GL_APIENTRY glLightxv(GLenum light, GLenum pname, - const GLfixed * params); - GL_API void GL_APIENTRY glLineWidthx(GLfixed width); - GL_API void GL_APIENTRY glLoadIdentity(void); - GL_API void GL_APIENTRY glLoadMatrixx(const GLfixed * m); - GL_API void GL_APIENTRY glLogicOp(GLenum opcode); - GL_API void GL_APIENTRY glMaterialx(GLenum face, GLenum pname, - GLfixed param); - GL_API void GL_APIENTRY glMaterialxv(GLenum face, GLenum pname, - const GLfixed * params); - GL_API void GL_APIENTRY glMatrixMode(GLenum mode); - GL_API void GL_APIENTRY glMultMatrixx(const GLfixed * m); - GL_API void GL_APIENTRY glMultiTexCoord4x(GLenum target, GLfixed s, - GLfixed t, GLfixed r, - GLfixed q); - GL_API void GL_APIENTRY glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz); - GL_API void GL_APIENTRY glNormalPointer(GLenum type, GLsizei stride, - const GLvoid * pointer); - GL_API void GL_APIENTRY glOrthox(GLfixed left, GLfixed right, - GLfixed bottom, GLfixed top, - GLfixed zNear, GLfixed zFar); - GL_API void GL_APIENTRY glPixelStorei(GLenum pname, GLint param); - GL_API void GL_APIENTRY glPointParameterx(GLenum pname, GLfixed param); - GL_API void GL_APIENTRY glPointParameterxv(GLenum pname, - const GLfixed * params); - GL_API void GL_APIENTRY glPointSizex(GLfixed size); - GL_API void GL_APIENTRY glPolygonOffsetx(GLfixed factor, GLfixed units); - GL_API void GL_APIENTRY glPopMatrix(void); - GL_API void GL_APIENTRY glPushMatrix(void); - GL_API void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, - GLsizei height, GLenum format, - GLenum type, GLvoid * pixels); - GL_API void GL_APIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y, - GLfixed z); - GL_API void GL_APIENTRY glSampleCoverage(GLclampf value, - GLboolean invert); - GL_API void GL_APIENTRY glSampleCoveragex(GLclampx value, - GLboolean invert); - GL_API void GL_APIENTRY glScalex(GLfixed x, GLfixed y, GLfixed z); - GL_API void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, - GLsizei height); - GL_API void GL_APIENTRY glShadeModel(GLenum mode); - GL_API void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, - GLuint mask); - GL_API void GL_APIENTRY glStencilMask(GLuint mask); - GL_API void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, - GLenum zpass); - GL_API void GL_APIENTRY glTexCoordPointer(GLint size, GLenum type, - GLsizei stride, - const GLvoid * pointer); - GL_API void GL_APIENTRY glTexEnvi(GLenum target, GLenum pname, - GLint param); - GL_API void GL_APIENTRY glTexEnvx(GLenum target, GLenum pname, - GLfixed param); - GL_API void GL_APIENTRY glTexEnviv(GLenum target, GLenum pname, - const GLint * params); - GL_API void GL_APIENTRY glTexEnvxv(GLenum target, GLenum pname, - const GLfixed * params); - GL_API void GL_APIENTRY glTexImage2D(GLenum target, GLint level, - GLint internalformat, GLsizei width, - GLsizei height, GLint border, - GLenum format, GLenum type, - const GLvoid * pixels); - GL_API void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, - GLint param); - GL_API void GL_APIENTRY glTexParameterx(GLenum target, GLenum pname, - GLfixed param); - GL_API void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, - const GLint * params); - GL_API void GL_APIENTRY glTexParameterxv(GLenum target, GLenum pname, - const GLfixed * params); - GL_API void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid * pixels); - GL_API void GL_APIENTRY glTranslatex(GLfixed x, GLfixed y, GLfixed z); - GL_API void GL_APIENTRY glVertexPointer(GLint size, GLenum type, - GLsizei stride, - const GLvoid * pointer); - GL_API void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, - GLsizei height); - -/*------------------------------------------------------------------------* - * Required OES extension functions - *------------------------------------------------------------------------*/ - -/* GL_OES_read_format */ -#ifndef GL_OES_read_format -#define GL_OES_read_format 1 -#endif - -/* GL_OES_compressed_paletted_texture */ -#ifndef GL_OES_compressed_paletted_texture -#define GL_OES_compressed_paletted_texture 1 -#endif - -/* GL_OES_point_size_array */ -#ifndef GL_OES_point_size_array -#define GL_OES_point_size_array 1 - GL_API void GL_APIENTRY glPointSizePointerOES(GLenum type, GLsizei stride, - const GLvoid * pointer); -#endif - -/* GL_OES_query_matrix */ -#ifndef GL_OES_query_matrix -#define GL_OES_query_matrix 1 - GL_API GLbitfield GL_APIENTRY glQueryMatrixxOES(GLfixed mantissa[16], - GLint exponent[16]); -#endif /* GL_OES_query_matrix */ - -/* GL_OES_point_sprite */ -#ifndef GL_OES_point_sprite -#define GL_OES_point_sprite 1 -#endif - -/* GL_OES_draw_texture */ -#ifndef GL_OES_draw_texture -#define GL_OES_draw_texture 1 - GL_API void GL_APIENTRY glDrawTexsOES(GLshort x, GLshort y, GLshort z, - GLshort width, GLshort height); - GL_API void GL_APIENTRY glDrawTexiOES(GLint x, GLint y, GLint z, - GLint width, GLint height); - GL_API void GL_APIENTRY glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, - GLfixed width, GLfixed height); - GL_API void GL_APIENTRY glDrawTexsvOES(const GLshort * coords); - GL_API void GL_APIENTRY glDrawTexivOES(const GLint * coords); - GL_API void GL_APIENTRY glDrawTexxvOES(const GLfixed * coords); - GL_API void GL_APIENTRY glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, - GLfloat width, GLfloat height); - GL_API void GL_APIENTRY glDrawTexfvOES(const GLfloat * coords); -#endif /* GL_OES_draw_texture */ - -/* GL_OES_single_precision */ -#ifndef GL_OES_single_precision -#define GL_OES_single_precision 1 - GL_API void GL_APIENTRY glDepthRangefOES(GLclampf zNear, GLclampf zFar); - GL_API void GL_APIENTRY glFrustumfOES(GLfloat left, GLfloat right, - GLfloat bottom, GLfloat top, - GLfloat zNear, GLfloat zFar); - GL_API void GL_APIENTRY glOrthofOES(GLfloat left, GLfloat right, - GLfloat bottom, GLfloat top, - GLfloat zNear, GLfloat zFar); - GL_API void GL_APIENTRY glClipPlanefOES(GLenum plane, - const GLfloat * equation); - GL_API void GL_APIENTRY glGetClipPlanefOES(GLenum pname, GLfloat eqn[4]); - GL_API void GL_APIENTRY glClearDepthfOES(GLclampf depth); -#endif /* GL_OES_single_precision */ - -/* GL_OES_vertex_buffer_object */ -#ifndef GL_OES_vertex_buffer_object -#define GL_OES_vertex_buffer_object 1 - GL_API void APIENTRY glBindBufferOES(GLenum, GLuint); - GL_API void APIENTRY glDeleteBuffersOES(GLsizei, const GLuint *); - GL_API void APIENTRY glGenBuffersOES(GLsizei, GLuint *); - GL_API GLboolean APIENTRY glIsBufferOES(GLuint); - GL_API void APIENTRY glBufferDataOES(GLenum, GLsizeiptr, const GLvoid *, - GLenum); - GL_API void APIENTRY glBufferSubDataOES(GLenum, GLintptr, GLsizeiptr, - const GLvoid *); - GL_API void APIENTRY glGetBufferParameterivOES(GLenum, GLenum, GLint *); -#endif /* GL_OES_vertex_buffer_object */ - -#ifdef __cplusplus -} -#endif - -#endif /* __gles_h_ */