comparison include/SDL_opengles.h @ 5207:daa5463466c5

Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
author Sam Lantinga <slouken@libsdl.org>
date Sun, 06 Feb 2011 02:35:14 -0800
parents f7b03b6838cb
children b530ef003506
comparison
equal deleted inserted replaced
5206:25ffd4e5255c 5207:daa5463466c5
1 /* 1 /*
2 SDL - Simple DirectMedia Layer 2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2010 Sam Lantinga 3 Copyright (C) 1997-2010 Sam Lantinga
4 4
5 This library is free software; you can redistribute it and/or 5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public 6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either 7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version. 8 version 2.1 of the License, or (at your option) any later version.
9 9
10 This library is distributed in the hope that it will be useful, 10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of 11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details. 13 Lesser General Public License for more details.
14 14
15 You should have received a copy of the GNU Lesser General Public 15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software 16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18 18
19 Sam Lantinga 19 Sam Lantinga
20 slouken@libsdl.org 20 slouken@libsdl.org
21 */ 21 */
22 22
23 /** 23 /**
24 * \file SDL_opengles.h 24 * \file SDL_opengles.h
25 * 25 *
26 * This is a simple file to encapsulate the OpenGL ES API headers. 26 * This is a simple file to encapsulate the OpenGL ES 1.X API headers.
27 *
28 * Headers copied from The Kronos Group website.
29 * http://www.khronos.org/opengles/
30 */ 27 */
31 28
32 #ifndef __gles_h_
33 #define __gles_h_
34
35 /* $Id: gl.h 4533 2007-11-26 11:19:35Z markc $ */
36
37 #ifdef __cplusplus
38 extern "C"
39 {
40 #endif
41
42 #ifdef __IPHONEOS__ 29 #ifdef __IPHONEOS__
43 #include <OpenGLES/ES1/gl.h> /* Header File For The OpenGL ES Library */ 30 #include <OpenGLES/ES1/gl.h>
31 #include <OpenGLES/ES1/glext.h>
32 #else
33 #include <GLES/gl.h>
34 #include <GLES/glext.h>
44 #endif 35 #endif
45 36
46 #ifndef APIENTRY 37 #ifndef APIENTRY
47 #define APIENTRY 38 #define APIENTRY
48 #endif 39 #endif
49
50 #ifndef GL_APIENTRY
51 #define GL_APIENTRY
52 #endif
53
54 #ifndef GL_API
55 #define GL_API
56 #endif /* GL_API */
57
58 /*
59 ** License Applicability. Except to the extent portions of this file are
60 ** made subject to an alternative license as permitted in the SGI Free
61 ** Software License B, Version 1.0 (the "License"), the contents of this
62 ** file are subject only to the provisions of the License. You may not use
63 ** this file except in compliance with the License. You may obtain a copy
64 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
65 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
66 **
67 ** http://oss.sgi.com/projects/FreeB
68 **
69 ** Note that, as provided in the License, the Software is distributed on an
70 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
71 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
72 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
73 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
74 **
75 ** Original Code. The Original Code is: OpenGL Sample Implementation,
76 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
77 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
78 ** Copyright in any portions created by third parties is as indicated
79 ** elsewhere herein. All Rights Reserved.
80 **
81 ** Additional Notice Provisions: The application programming interfaces
82 ** established by SGI in conjunction with the Original Code are The
83 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
84 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
85 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
86 ** Window System(R) (Version 1.3), released October 19, 1998. This software
87 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
88 ** published by SGI, but has not been independently verified as being
89 ** compliant with the OpenGL(R) version 1.2.1 Specification.
90 */
91
92 typedef unsigned int GLenum;
93 typedef unsigned char GLboolean;
94 typedef unsigned int GLbitfield;
95 typedef signed char GLbyte;
96 typedef short GLshort;
97 typedef int GLint;
98 typedef int GLsizei;
99 typedef unsigned char GLubyte;
100 typedef unsigned short GLushort;
101 typedef unsigned int GLuint;
102 typedef float GLfloat;
103 typedef float GLclampf;
104 typedef void GLvoid;
105 typedef int GLfixed;
106 typedef int GLclampx;
107
108 typedef int GLintptr;
109 typedef int GLsizeiptr;
110
111
112 /*************************************************************/
113
114 /* OpenGL ES core versions */
115 #define GL_VERSION_ES_CM_1_0 1
116 #define GL_VERSION_ES_CL_1_0 1
117 #define GL_VERSION_ES_CM_1_1 1
118 #define GL_VERSION_ES_CL_1_1 1
119
120 /* ClearBufferMask */
121 #define GL_DEPTH_BUFFER_BIT 0x00000100
122 #define GL_STENCIL_BUFFER_BIT 0x00000400
123 #define GL_COLOR_BUFFER_BIT 0x00004000
124
125 /* Boolean */
126 #define GL_FALSE 0
127 #define GL_TRUE 1
128
129 /* BeginMode */
130 #define GL_POINTS 0x0000
131 #define GL_LINES 0x0001
132 #define GL_LINE_LOOP 0x0002
133 #define GL_LINE_STRIP 0x0003
134 #define GL_TRIANGLES 0x0004
135 #define GL_TRIANGLE_STRIP 0x0005
136 #define GL_TRIANGLE_FAN 0x0006
137
138 /* AlphaFunction */
139 #define GL_NEVER 0x0200
140 #define GL_LESS 0x0201
141 #define GL_EQUAL 0x0202
142 #define GL_LEQUAL 0x0203
143 #define GL_GREATER 0x0204
144 #define GL_NOTEQUAL 0x0205
145 #define GL_GEQUAL 0x0206
146 #define GL_ALWAYS 0x0207
147
148 /* BlendingFactorDest */
149 #define GL_ZERO 0
150 #define GL_ONE 1
151 #define GL_SRC_COLOR 0x0300
152 #define GL_ONE_MINUS_SRC_COLOR 0x0301
153 #define GL_SRC_ALPHA 0x0302
154 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
155 #define GL_DST_ALPHA 0x0304
156 #define GL_ONE_MINUS_DST_ALPHA 0x0305
157
158 /* BlendingFactorSrc */
159 /* GL_ZERO */
160 /* GL_ONE */
161 #define GL_DST_COLOR 0x0306
162 #define GL_ONE_MINUS_DST_COLOR 0x0307
163 #define GL_SRC_ALPHA_SATURATE 0x0308
164 /* GL_SRC_ALPHA */
165 /* GL_ONE_MINUS_SRC_ALPHA */
166 /* GL_DST_ALPHA */
167 /* GL_ONE_MINUS_DST_ALPHA */
168
169 /* ClipPlaneName */
170 #define GL_CLIP_PLANE0 0x3000
171 #define GL_CLIP_PLANE1 0x3001
172 #define GL_CLIP_PLANE2 0x3002
173 #define GL_CLIP_PLANE3 0x3003
174 #define GL_CLIP_PLANE4 0x3004
175 #define GL_CLIP_PLANE5 0x3005
176
177 /* ColorMaterialFace */
178 /* GL_FRONT_AND_BACK */
179
180 /* ColorMaterialParameter */
181 /* GL_AMBIENT_AND_DIFFUSE */
182
183 /* ColorPointerType */
184 /* GL_UNSIGNED_BYTE */
185 /* GL_FLOAT */
186 /* GL_FIXED */
187
188 /* CullFaceMode */
189 #define GL_FRONT 0x0404
190 #define GL_BACK 0x0405
191 #define GL_FRONT_AND_BACK 0x0408
192
193 /* DepthFunction */
194 /* GL_NEVER */
195 /* GL_LESS */
196 /* GL_EQUAL */
197 /* GL_LEQUAL */
198 /* GL_GREATER */
199 /* GL_NOTEQUAL */
200 /* GL_GEQUAL */
201 /* GL_ALWAYS */
202
203 /* EnableCap */
204 #define GL_FOG 0x0B60
205 #define GL_LIGHTING 0x0B50
206 #define GL_TEXTURE_2D 0x0DE1
207 #define GL_CULL_FACE 0x0B44
208 #define GL_ALPHA_TEST 0x0BC0
209 #define GL_BLEND 0x0BE2
210 #define GL_COLOR_LOGIC_OP 0x0BF2
211 #define GL_DITHER 0x0BD0
212 #define GL_STENCIL_TEST 0x0B90
213 #define GL_DEPTH_TEST 0x0B71
214 /* GL_LIGHT0 */
215 /* GL_LIGHT1 */
216 /* GL_LIGHT2 */
217 /* GL_LIGHT3 */
218 /* GL_LIGHT4 */
219 /* GL_LIGHT5 */
220 /* GL_LIGHT6 */
221 /* GL_LIGHT7 */
222 #define GL_POINT_SMOOTH 0x0B10
223 #define GL_LINE_SMOOTH 0x0B20
224 #define GL_SCISSOR_TEST 0x0C11
225 #define GL_COLOR_MATERIAL 0x0B57
226 #define GL_NORMALIZE 0x0BA1
227 #define GL_RESCALE_NORMAL 0x803A
228 #define GL_POLYGON_OFFSET_FILL 0x8037
229 #define GL_VERTEX_ARRAY 0x8074
230 #define GL_NORMAL_ARRAY 0x8075
231 #define GL_COLOR_ARRAY 0x8076
232 #define GL_TEXTURE_COORD_ARRAY 0x8078
233 #define GL_MULTISAMPLE 0x809D
234 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
235 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
236 #define GL_SAMPLE_COVERAGE 0x80A0
237
238 /* ErrorCode */
239 #define GL_NO_ERROR 0
240 #define GL_INVALID_ENUM 0x0500
241 #define GL_INVALID_VALUE 0x0501
242 #define GL_INVALID_OPERATION 0x0502
243 #define GL_STACK_OVERFLOW 0x0503
244 #define GL_STACK_UNDERFLOW 0x0504
245 #define GL_OUT_OF_MEMORY 0x0505
246
247 /* FogMode */
248 /* GL_LINEAR */
249 #define GL_EXP 0x0800
250 #define GL_EXP2 0x0801
251
252 /* FogParameter */
253 #define GL_FOG_DENSITY 0x0B62
254 #define GL_FOG_START 0x0B63
255 #define GL_FOG_END 0x0B64
256 #define GL_FOG_MODE 0x0B65
257 #define GL_FOG_COLOR 0x0B66
258
259 /* FrontFaceDirection */
260 #define GL_CW 0x0900
261 #define GL_CCW 0x0901
262
263 /* GetPName */
264 #define GL_CURRENT_COLOR 0x0B00
265 #define GL_CURRENT_NORMAL 0x0B02
266 #define GL_CURRENT_TEXTURE_COORDS 0x0B03
267 #define GL_POINT_SIZE 0x0B11
268 #define GL_POINT_SIZE_MIN 0x8126
269 #define GL_POINT_SIZE_MAX 0x8127
270 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
271 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
272 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
273 #define GL_LINE_WIDTH 0x0B21
274 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
275 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
276 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
277 #define GL_CULL_FACE_MODE 0x0B45
278 #define GL_FRONT_FACE 0x0B46
279 #define GL_SHADE_MODEL 0x0B54
280 #define GL_DEPTH_RANGE 0x0B70
281 #define GL_DEPTH_WRITEMASK 0x0B72
282 #define GL_DEPTH_CLEAR_VALUE 0x0B73
283 #define GL_DEPTH_FUNC 0x0B74
284 #define GL_STENCIL_CLEAR_VALUE 0x0B91
285 #define GL_STENCIL_FUNC 0x0B92
286 #define GL_STENCIL_VALUE_MASK 0x0B93
287 #define GL_STENCIL_FAIL 0x0B94
288 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
289 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
290 #define GL_STENCIL_REF 0x0B97
291 #define GL_STENCIL_WRITEMASK 0x0B98
292 #define GL_MATRIX_MODE 0x0BA0
293 #define GL_VIEWPORT 0x0BA2
294 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
295 #define GL_PROJECTION_STACK_DEPTH 0x0BA4
296 #define GL_TEXTURE_STACK_DEPTH 0x0BA5
297 #define GL_MODELVIEW_MATRIX 0x0BA6
298 #define GL_PROJECTION_MATRIX 0x0BA7
299 #define GL_TEXTURE_MATRIX 0x0BA8
300 #define GL_ALPHA_TEST_FUNC 0x0BC1
301 #define GL_ALPHA_TEST_REF 0x0BC2
302 #define GL_BLEND_DST 0x0BE0
303 #define GL_BLEND_SRC 0x0BE1
304 #define GL_LOGIC_OP_MODE 0x0BF0
305 #define GL_SCISSOR_BOX 0x0C10
306 #define GL_SCISSOR_TEST 0x0C11
307 #define GL_COLOR_CLEAR_VALUE 0x0C22
308 #define GL_COLOR_WRITEMASK 0x0C23
309 #define GL_UNPACK_ALIGNMENT 0x0CF5
310 #define GL_PACK_ALIGNMENT 0x0D05
311 #define GL_MAX_LIGHTS 0x0D31
312 #define GL_MAX_CLIP_PLANES 0x0D32
313 #define GL_MAX_TEXTURE_SIZE 0x0D33
314 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
315 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
316 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
317 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
318 #define GL_MAX_TEXTURE_UNITS 0x84E2
319 #define GL_SUBPIXEL_BITS 0x0D50
320 #define GL_RED_BITS 0x0D52
321 #define GL_GREEN_BITS 0x0D53
322 #define GL_BLUE_BITS 0x0D54
323 #define GL_ALPHA_BITS 0x0D55
324 #define GL_DEPTH_BITS 0x0D56
325 #define GL_STENCIL_BITS 0x0D57
326 #define GL_POLYGON_OFFSET_UNITS 0x2A00
327 #define GL_POLYGON_OFFSET_FILL 0x8037
328 #define GL_POLYGON_OFFSET_FACTOR 0x8038
329 #define GL_TEXTURE_BINDING_2D 0x8069
330 #define GL_VERTEX_ARRAY_SIZE 0x807A
331 #define GL_VERTEX_ARRAY_TYPE 0x807B
332 #define GL_VERTEX_ARRAY_STRIDE 0x807C
333 #define GL_NORMAL_ARRAY_TYPE 0x807E
334 #define GL_NORMAL_ARRAY_STRIDE 0x807F
335 #define GL_COLOR_ARRAY_SIZE 0x8081
336 #define GL_COLOR_ARRAY_TYPE 0x8082
337 #define GL_COLOR_ARRAY_STRIDE 0x8083
338 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
339 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
340 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
341 #define GL_VERTEX_ARRAY_POINTER 0x808E
342 #define GL_NORMAL_ARRAY_POINTER 0x808F
343 #define GL_COLOR_ARRAY_POINTER 0x8090
344 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
345 #define GL_SAMPLE_BUFFERS 0x80A8
346 #define GL_SAMPLES 0x80A9
347 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
348 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
349
350 /* OpenGL ES 1.0 defines, they gone in 1.1 and 2.0 */
351 #ifndef GL_MAX_ELEMENTS_VERTICES
352 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
353 #endif /* GL_MAX_ELEMENTS_VERTICES */
354 #ifndef GL_MAX_ELEMENTS_INDICES
355 #define GL_MAX_ELEMENTS_INDICES 0x80E9
356 #endif /* GL_MAX_ELEMENTS_INDICES */
357
358 /* GetTextureParameter */
359 /* GL_TEXTURE_MAG_FILTER */
360 /* GL_TEXTURE_MIN_FILTER */
361 /* GL_TEXTURE_WRAP_S */
362 /* GL_TEXTURE_WRAP_T */
363
364 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
365 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
366
367 /* HintMode */
368 #define GL_DONT_CARE 0x1100
369 #define GL_FASTEST 0x1101
370 #define GL_NICEST 0x1102
371
372 /* HintTarget */
373 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
374 #define GL_POINT_SMOOTH_HINT 0x0C51
375 #define GL_LINE_SMOOTH_HINT 0x0C52
376 #define GL_FOG_HINT 0x0C54
377 #define GL_GENERATE_MIPMAP_HINT 0x8192
378
379 /* LightModelParameter */
380 #define GL_LIGHT_MODEL_AMBIENT 0x0B53
381 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
382
383 /* LightParameter */
384 #define GL_AMBIENT 0x1200
385 #define GL_DIFFUSE 0x1201
386 #define GL_SPECULAR 0x1202
387 #define GL_POSITION 0x1203
388 #define GL_SPOT_DIRECTION 0x1204
389 #define GL_SPOT_EXPONENT 0x1205
390 #define GL_SPOT_CUTOFF 0x1206
391 #define GL_CONSTANT_ATTENUATION 0x1207
392 #define GL_LINEAR_ATTENUATION 0x1208
393 #define GL_QUADRATIC_ATTENUATION 0x1209
394
395 /* DataType */
396 #define GL_BYTE 0x1400
397 #define GL_UNSIGNED_BYTE 0x1401
398 #define GL_SHORT 0x1402
399 #define GL_UNSIGNED_SHORT 0x1403
400 #define GL_FLOAT 0x1406
401 #define GL_FIXED 0x140C
402
403 /* LogicOp */
404 #define GL_CLEAR 0x1500
405 #define GL_AND 0x1501
406 #define GL_AND_REVERSE 0x1502
407 #define GL_COPY 0x1503
408 #define GL_AND_INVERTED 0x1504
409 #define GL_NOOP 0x1505
410 #define GL_XOR 0x1506
411 #define GL_OR 0x1507
412 #define GL_NOR 0x1508
413 #define GL_EQUIV 0x1509
414 #define GL_INVERT 0x150A
415 #define GL_OR_REVERSE 0x150B
416 #define GL_COPY_INVERTED 0x150C
417 #define GL_OR_INVERTED 0x150D
418 #define GL_NAND 0x150E
419 #define GL_SET 0x150F
420
421 /* MaterialFace */
422 /* GL_FRONT_AND_BACK */
423
424 /* MaterialParameter */
425 #define GL_EMISSION 0x1600
426 #define GL_SHININESS 0x1601
427 #define GL_AMBIENT_AND_DIFFUSE 0x1602
428 /* GL_AMBIENT */
429 /* GL_DIFFUSE */
430 /* GL_SPECULAR */
431
432 /* MatrixMode */
433 #define GL_MODELVIEW 0x1700
434 #define GL_PROJECTION 0x1701
435 #define GL_TEXTURE 0x1702
436
437 /* NormalPointerType */
438 /* GL_BYTE */
439 /* GL_SHORT */
440 /* GL_FLOAT */
441 /* GL_FIXED */
442
443 /* PixelFormat */
444 #define GL_ALPHA 0x1906
445 #define GL_RGB 0x1907
446 #define GL_RGBA 0x1908
447 #define GL_LUMINANCE 0x1909
448 #define GL_LUMINANCE_ALPHA 0x190A
449
450 /* PixelStoreParameter */
451 #define GL_UNPACK_ALIGNMENT 0x0CF5
452 #define GL_PACK_ALIGNMENT 0x0D05
453
454 /* PixelType */
455 /* GL_UNSIGNED_BYTE */
456 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
457 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
458 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
459
460 /* ShadingModel */
461 #define GL_FLAT 0x1D00
462 #define GL_SMOOTH 0x1D01
463
464 /* StencilFunction */
465 /* GL_NEVER */
466 /* GL_LESS */
467 /* GL_EQUAL */
468 /* GL_LEQUAL */
469 /* GL_GREATER */
470 /* GL_NOTEQUAL */
471 /* GL_GEQUAL */
472 /* GL_ALWAYS */
473
474 /* StencilOp */
475 /* GL_ZERO */
476 #define GL_KEEP 0x1E00
477 #define GL_REPLACE 0x1E01
478 #define GL_INCR 0x1E02
479 #define GL_DECR 0x1E03
480 /* GL_INVERT */
481
482 /* StringName */
483 #define GL_VENDOR 0x1F00
484 #define GL_RENDERER 0x1F01
485 #define GL_VERSION 0x1F02
486 #define GL_EXTENSIONS 0x1F03
487
488 /* TexCoordPointerType */
489 /* GL_SHORT */
490 /* GL_FLOAT */
491 /* GL_FIXED */
492 /* GL_BYTE */
493
494 /* TextureEnvMode */
495 #define GL_MODULATE 0x2100
496 #define GL_DECAL 0x2101
497 /* GL_BLEND */
498 #define GL_ADD 0x0104
499 /* GL_REPLACE */
500
501 /* TextureEnvParameter */
502 #define GL_TEXTURE_ENV_MODE 0x2200
503 #define GL_TEXTURE_ENV_COLOR 0x2201
504
505 /* TextureEnvTarget */
506 #define GL_TEXTURE_ENV 0x2300
507
508 /* TextureMagFilter */
509 #define GL_NEAREST 0x2600
510 #define GL_LINEAR 0x2601
511
512 /* TextureMinFilter */
513 /* GL_NEAREST */
514 /* GL_LINEAR */
515 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
516 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
517 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
518 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
519
520 /* TextureParameterName */
521 #define GL_TEXTURE_MAG_FILTER 0x2800
522 #define GL_TEXTURE_MIN_FILTER 0x2801
523 #define GL_TEXTURE_WRAP_S 0x2802
524 #define GL_TEXTURE_WRAP_T 0x2803
525 #define GL_GENERATE_MIPMAP 0x8191
526
527 /* TextureTarget */
528 /* GL_TEXTURE_2D */
529
530 /* TextureUnit */
531 #define GL_TEXTURE0 0x84C0
532 #define GL_TEXTURE1 0x84C1
533 #define GL_TEXTURE2 0x84C2
534 #define GL_TEXTURE3 0x84C3
535 #define GL_TEXTURE4 0x84C4
536 #define GL_TEXTURE5 0x84C5
537 #define GL_TEXTURE6 0x84C6
538 #define GL_TEXTURE7 0x84C7
539 #define GL_TEXTURE8 0x84C8
540 #define GL_TEXTURE9 0x84C9
541 #define GL_TEXTURE10 0x84CA
542 #define GL_TEXTURE11 0x84CB
543 #define GL_TEXTURE12 0x84CC
544 #define GL_TEXTURE13 0x84CD
545 #define GL_TEXTURE14 0x84CE
546 #define GL_TEXTURE15 0x84CF
547 #define GL_TEXTURE16 0x84D0
548 #define GL_TEXTURE17 0x84D1
549 #define GL_TEXTURE18 0x84D2
550 #define GL_TEXTURE19 0x84D3
551 #define GL_TEXTURE20 0x84D4
552 #define GL_TEXTURE21 0x84D5
553 #define GL_TEXTURE22 0x84D6
554 #define GL_TEXTURE23 0x84D7
555 #define GL_TEXTURE24 0x84D8
556 #define GL_TEXTURE25 0x84D9
557 #define GL_TEXTURE26 0x84DA
558 #define GL_TEXTURE27 0x84DB
559 #define GL_TEXTURE28 0x84DC
560 #define GL_TEXTURE29 0x84DD
561 #define GL_TEXTURE30 0x84DE
562 #define GL_TEXTURE31 0x84DF
563 #define GL_ACTIVE_TEXTURE 0x84E0
564 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
565
566 /* TextureWrapMode */
567 #define GL_REPEAT 0x2901
568 #define GL_CLAMP_TO_EDGE 0x812F
569
570 /* VertexPointerType */
571 /* GL_SHORT */
572 /* GL_FLOAT */
573 /* GL_FIXED */
574 /* GL_BYTE */
575
576 /* LightName */
577 #define GL_LIGHT0 0x4000
578 #define GL_LIGHT1 0x4001
579 #define GL_LIGHT2 0x4002
580 #define GL_LIGHT3 0x4003
581 #define GL_LIGHT4 0x4004
582 #define GL_LIGHT5 0x4005
583 #define GL_LIGHT6 0x4006
584 #define GL_LIGHT7 0x4007
585
586 /* Buffer Objects */
587 #define GL_ARRAY_BUFFER 0x8892
588 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
589
590 #define GL_ARRAY_BUFFER_BINDING 0x8894
591 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
592 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
593 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
594 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
595 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
596
597 #define GL_STATIC_DRAW 0x88E4
598 #define GL_DYNAMIC_DRAW 0x88E8
599
600 #define GL_BUFFER_SIZE 0x8764
601 #define GL_BUFFER_USAGE 0x8765
602
603 /* Texture combine + dot3 */
604 #define GL_SUBTRACT 0x84E7
605 #define GL_COMBINE 0x8570
606 #define GL_COMBINE_RGB 0x8571
607 #define GL_COMBINE_ALPHA 0x8572
608 #define GL_RGB_SCALE 0x8573
609 #define GL_ADD_SIGNED 0x8574
610 #define GL_INTERPOLATE 0x8575
611 #define GL_CONSTANT 0x8576
612 #define GL_PRIMARY_COLOR 0x8577
613 #define GL_PREVIOUS 0x8578
614 #define GL_OPERAND0_RGB 0x8590
615 #define GL_OPERAND1_RGB 0x8591
616 #define GL_OPERAND2_RGB 0x8592
617 #define GL_OPERAND0_ALPHA 0x8598
618 #define GL_OPERAND1_ALPHA 0x8599
619 #define GL_OPERAND2_ALPHA 0x859A
620
621 #define GL_ALPHA_SCALE 0x0D1C
622
623 #define GL_SRC0_RGB 0x8580
624 #define GL_SRC1_RGB 0x8581
625 #define GL_SRC2_RGB 0x8582
626 #define GL_SRC0_ALPHA 0x8588
627 #define GL_SRC1_ALPHA 0x8589
628 #define GL_SRC2_ALPHA 0x858A
629
630 #define GL_DOT3_RGB 0x86AE
631 #define GL_DOT3_RGBA 0x86AF
632
633 /*------------------------------------------------------------------------*
634 * required OES extension tokens
635 *------------------------------------------------------------------------*/
636
637 /* OES_read_format */
638 #ifndef GL_OES_read_format
639 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
640 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
641 #endif
642
643 /* GL_OES_compressed_paletted_texture */
644 #ifndef GL_OES_compressed_paletted_texture
645 #define GL_PALETTE4_RGB8_OES 0x8B90
646 #define GL_PALETTE4_RGBA8_OES 0x8B91
647 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92
648 #define GL_PALETTE4_RGBA4_OES 0x8B93
649 #define GL_PALETTE4_RGB5_A1_OES 0x8B94
650 #define GL_PALETTE8_RGB8_OES 0x8B95
651 #define GL_PALETTE8_RGBA8_OES 0x8B96
652 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97
653 #define GL_PALETTE8_RGBA4_OES 0x8B98
654 #define GL_PALETTE8_RGB5_A1_OES 0x8B99
655 #endif
656
657 /* OES_point_size_array */
658 #ifndef GL_OES_point_size_array
659 #define GL_POINT_SIZE_ARRAY_OES 0x8B9C
660 #define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
661 #define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
662 #define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
663 #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
664 #endif
665
666 /* GL_OES_point_sprite */
667 #ifndef GL_OES_point_sprite
668 #define GL_POINT_SPRITE_OES 0x8861
669 #define GL_COORD_REPLACE_OES 0x8862
670 #endif
671
672 /* GL_OES_draw_texture */
673 #ifndef GL_OES_draw_texture
674 #define GL_TEXTURE_CROP_RECT_OES 0x8B9D
675 #endif /* GL_OES_draw_texture */
676
677 /* GL_OES_vertex_buffer_object */
678 #ifndef GL_OES_vertex_buffer_object
679 #define GL_ARRAY_BUFFER_OES 0x8892
680 #define GL_ELEMENT_ARRAY_BUFFER_OES 0x8893
681 #define GL_ARRAY_BUFFER_BINDING_OES 0x8894
682 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_OES 0x8895
683 #define GL_VERTEX_ARRAY_BUFFER_BINDING_OES 0x8896
684 #define GL_NORMAL_ARRAY_BUFFER_BINDING_OES 0x8897
685 #define GL_COLOR_ARRAY_BUFFER_BINDING_OES 0x8898
686 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_OES 0x889A
687 #define GL_STATIC_DRAW_OES 0x88E4
688 #define GL_DYNAMIC_DRAW_OES 0x88E8
689 #define GL_WRITE_ONLY_OES 0x88B9
690 #define GL_BUFFER_SIZE_OES 0x8764
691 #define GL_BUFFER_USAGE_OES 0x8765
692 #define GL_BUFFER_ACCESS_OES 0x88BB
693 #endif /* GL_OES_vertex_buffer_object */
694
695 /*************************************************************/
696
697 /* Available only in Common profile */
698 GL_API void GL_APIENTRY glAlphaFunc(GLenum func, GLclampf ref);
699 GL_API void GL_APIENTRY glClearColor(GLclampf red, GLclampf green,
700 GLclampf blue, GLclampf alpha);
701 GL_API void GL_APIENTRY glClearDepthf(GLclampf depth);
702 GL_API void GL_APIENTRY glClipPlanef(GLenum plane,
703 const GLfloat * equation);
704 GL_API void GL_APIENTRY glColor4f(GLfloat red, GLfloat green,
705 GLfloat blue, GLfloat alpha);
706 GL_API void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar);
707 GL_API void GL_APIENTRY glFogf(GLenum pname, GLfloat param);
708 GL_API void GL_APIENTRY glFogfv(GLenum pname, const GLfloat * params);
709 GL_API void GL_APIENTRY glFrustumf(GLfloat left, GLfloat right,
710 GLfloat bottom, GLfloat top,
711 GLfloat zNear, GLfloat zFar);
712 GL_API void GL_APIENTRY glGetClipPlanef(GLenum pname, GLfloat eqn[4]);
713 GL_API void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat * params);
714 GL_API void GL_APIENTRY glGetLightfv(GLenum light, GLenum pname,
715 GLfloat * params);
716 GL_API void GL_APIENTRY glGetMaterialfv(GLenum face, GLenum pname,
717 GLfloat * params);
718 GL_API void GL_APIENTRY glGetTexEnvfv(GLenum env, GLenum pname,
719 GLfloat * params);
720 GL_API void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname,
721 GLfloat * params);
722 GL_API void GL_APIENTRY glLightModelf(GLenum pname, GLfloat param);
723 GL_API void GL_APIENTRY glLightModelfv(GLenum pname,
724 const GLfloat * params);
725 GL_API void GL_APIENTRY glLightf(GLenum light, GLenum pname,
726 GLfloat param);
727 GL_API void GL_APIENTRY glLightfv(GLenum light, GLenum pname,
728 const GLfloat * params);
729 GL_API void GL_APIENTRY glLineWidth(GLfloat width);
730 GL_API void GL_APIENTRY glLoadMatrixf(const GLfloat * m);
731 GL_API void GL_APIENTRY glMaterialf(GLenum face, GLenum pname,
732 GLfloat param);
733 GL_API void GL_APIENTRY glMaterialfv(GLenum face, GLenum pname,
734 const GLfloat * params);
735 GL_API void GL_APIENTRY glMultMatrixf(const GLfloat * m);
736 GL_API void GL_APIENTRY glMultiTexCoord4f(GLenum target, GLfloat s,
737 GLfloat t, GLfloat r,
738 GLfloat q);
739 GL_API void GL_APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
740 GL_API void GL_APIENTRY glOrthof(GLfloat left, GLfloat right,
741 GLfloat bottom, GLfloat top,
742 GLfloat zNear, GLfloat zFar);
743 GL_API void GL_APIENTRY glPointParameterf(GLenum pname, GLfloat param);
744 GL_API void GL_APIENTRY glPointParameterfv(GLenum pname,
745 const GLfloat * params);
746 GL_API void GL_APIENTRY glPointSize(GLfloat size);
747 GL_API void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units);
748 GL_API void GL_APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y,
749 GLfloat z);
750 GL_API void GL_APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z);
751 GL_API void GL_APIENTRY glTexEnvf(GLenum target, GLenum pname,
752 GLfloat param);
753 GL_API void GL_APIENTRY glTexEnvfv(GLenum target, GLenum pname,
754 const GLfloat * params);
755 GL_API void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname,
756 GLfloat param);
757 GL_API void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname,
758 const GLfloat * params);
759 GL_API void GL_APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z);
760
761 /* Available in both Common and Common-Lite profiles */
762 GL_API void GL_APIENTRY glActiveTexture(GLenum texture);
763 GL_API void GL_APIENTRY glAlphaFuncx(GLenum func, GLclampx ref);
764 GL_API void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer);
765 GL_API void GL_APIENTRY glBindTexture(GLenum target, GLuint texture);
766 GL_API void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor);
767 GL_API void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size,
768 const GLvoid * data, GLenum usage);
769 GL_API void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset,
770 GLsizeiptr size,
771 const GLvoid * data);
772 GL_API void GL_APIENTRY glClear(GLbitfield mask);
773 GL_API void GL_APIENTRY glClearColorx(GLclampx red, GLclampx green,
774 GLclampx blue, GLclampx alpha);
775 GL_API void GL_APIENTRY glClearDepthx(GLclampx depth);
776 GL_API void GL_APIENTRY glClearStencil(GLint s);
777 GL_API void GL_APIENTRY glClientActiveTexture(GLenum texture);
778 GL_API void GL_APIENTRY glClipPlanex(GLenum plane,
779 const GLfixed * equation);
780 GL_API void GL_APIENTRY glColor4ub(GLubyte red, GLubyte green,
781 GLubyte blue, GLubyte alpha);
782 GL_API void GL_APIENTRY glColor4x(GLfixed red, GLfixed green,
783 GLfixed blue, GLfixed alpha);
784 GL_API void GL_APIENTRY glColorMask(GLboolean red, GLboolean green,
785 GLboolean blue, GLboolean alpha);
786 GL_API void GL_APIENTRY glColorPointer(GLint size, GLenum type,
787 GLsizei stride,
788 const GLvoid * pointer);
789 GL_API void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level,
790 GLenum internalformat,
791 GLsizei width,
792 GLsizei height,
793 GLint border,
794 GLsizei imageSize,
795 const GLvoid * data);
796 GL_API void GL_APIENTRY glCompressedTexSubImage2D(GLenum target,
797 GLint level,
798 GLint xoffset,
799 GLint yoffset,
800 GLsizei width,
801 GLsizei height,
802 GLenum format,
803 GLsizei imageSize,
804 const GLvoid * data);
805 GL_API void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level,
806 GLenum internalformat, GLint x,
807 GLint y, GLsizei width,
808 GLsizei height, GLint border);
809 GL_API void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level,
810 GLint xoffset, GLint yoffset,
811 GLint x, GLint y,
812 GLsizei width,
813 GLsizei height);
814 GL_API void GL_APIENTRY glCullFace(GLenum mode);
815 GL_API void GL_APIENTRY glDeleteBuffers(GLsizei n,
816 const GLuint * buffers);
817 GL_API void GL_APIENTRY glDeleteTextures(GLsizei n,
818 const GLuint * textures);
819 GL_API void GL_APIENTRY glDepthFunc(GLenum func);
820 GL_API void GL_APIENTRY glDepthMask(GLboolean flag);
821 GL_API void GL_APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar);
822 GL_API void GL_APIENTRY glDisable(GLenum cap);
823 GL_API void GL_APIENTRY glDisableClientState(GLenum array);
824 GL_API void GL_APIENTRY glDrawArrays(GLenum mode, GLint first,
825 GLsizei count);
826 GL_API void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count,
827 GLenum type,
828 const GLvoid * indices);
829 GL_API void GL_APIENTRY glEnable(GLenum cap);
830 GL_API void GL_APIENTRY glEnableClientState(GLenum array);
831 GL_API void GL_APIENTRY glFinish(void);
832 GL_API void GL_APIENTRY glFlush(void);
833 GL_API void GL_APIENTRY glFogx(GLenum pname, GLfixed param);
834 GL_API void GL_APIENTRY glFogxv(GLenum pname, const GLfixed * params);
835 GL_API void GL_APIENTRY glFrontFace(GLenum mode);
836 GL_API void GL_APIENTRY glFrustumx(GLfixed left, GLfixed right,
837 GLfixed bottom, GLfixed top,
838 GLfixed zNear, GLfixed zFar);
839 GL_API void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean * params);
840 GL_API void GL_APIENTRY glGetBufferParameteriv(GLenum target,
841 GLenum pname,
842 GLint * params);
843 GL_API void GL_APIENTRY glGetClipPlanex(GLenum pname, GLfixed eqn[4]);
844 GL_API void GL_APIENTRY glGenBuffers(GLsizei n, GLuint * buffers);
845 GL_API void GL_APIENTRY glGenTextures(GLsizei n, GLuint * textures);
846 GL_API GLenum GL_APIENTRY glGetError(void);
847 GL_API void GL_APIENTRY glGetFixedv(GLenum pname, GLfixed * params);
848 GL_API void GL_APIENTRY glGetIntegerv(GLenum pname, GLint * params);
849 GL_API void GL_APIENTRY glGetLightxv(GLenum light, GLenum pname,
850 GLfixed * params);
851 GL_API void GL_APIENTRY glGetMaterialxv(GLenum face, GLenum pname,
852 GLfixed * params);
853 GL_API void GL_APIENTRY glGetPointerv(GLenum pname, void **params);
854 GL_API const GLubyte *GL_APIENTRY glGetString(GLenum name);
855 GL_API void GL_APIENTRY glGetTexEnviv(GLenum env, GLenum pname,
856 GLint * params);
857 GL_API void GL_APIENTRY glGetTexEnvxv(GLenum env, GLenum pname,
858 GLfixed * params);
859 GL_API void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname,
860 GLint * params);
861 GL_API void GL_APIENTRY glGetTexParameterxv(GLenum target, GLenum pname,
862 GLfixed * params);
863 GL_API void GL_APIENTRY glHint(GLenum target, GLenum mode);
864 GL_API GLboolean GL_APIENTRY glIsBuffer(GLuint buffer);
865 GL_API GLboolean GL_APIENTRY glIsEnabled(GLenum cap);
866 GL_API GLboolean GL_APIENTRY glIsTexture(GLuint texture);
867 GL_API void GL_APIENTRY glLightModelx(GLenum pname, GLfixed param);
868 GL_API void GL_APIENTRY glLightModelxv(GLenum pname,
869 const GLfixed * params);
870 GL_API void GL_APIENTRY glLightx(GLenum light, GLenum pname,
871 GLfixed param);
872 GL_API void GL_APIENTRY glLightxv(GLenum light, GLenum pname,
873 const GLfixed * params);
874 GL_API void GL_APIENTRY glLineWidthx(GLfixed width);
875 GL_API void GL_APIENTRY glLoadIdentity(void);
876 GL_API void GL_APIENTRY glLoadMatrixx(const GLfixed * m);
877 GL_API void GL_APIENTRY glLogicOp(GLenum opcode);
878 GL_API void GL_APIENTRY glMaterialx(GLenum face, GLenum pname,
879 GLfixed param);
880 GL_API void GL_APIENTRY glMaterialxv(GLenum face, GLenum pname,
881 const GLfixed * params);
882 GL_API void GL_APIENTRY glMatrixMode(GLenum mode);
883 GL_API void GL_APIENTRY glMultMatrixx(const GLfixed * m);
884 GL_API void GL_APIENTRY glMultiTexCoord4x(GLenum target, GLfixed s,
885 GLfixed t, GLfixed r,
886 GLfixed q);
887 GL_API void GL_APIENTRY glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz);
888 GL_API void GL_APIENTRY glNormalPointer(GLenum type, GLsizei stride,
889 const GLvoid * pointer);
890 GL_API void GL_APIENTRY glOrthox(GLfixed left, GLfixed right,
891 GLfixed bottom, GLfixed top,
892 GLfixed zNear, GLfixed zFar);
893 GL_API void GL_APIENTRY glPixelStorei(GLenum pname, GLint param);
894 GL_API void GL_APIENTRY glPointParameterx(GLenum pname, GLfixed param);
895 GL_API void GL_APIENTRY glPointParameterxv(GLenum pname,
896 const GLfixed * params);
897 GL_API void GL_APIENTRY glPointSizex(GLfixed size);
898 GL_API void GL_APIENTRY glPolygonOffsetx(GLfixed factor, GLfixed units);
899 GL_API void GL_APIENTRY glPopMatrix(void);
900 GL_API void GL_APIENTRY glPushMatrix(void);
901 GL_API void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width,
902 GLsizei height, GLenum format,
903 GLenum type, GLvoid * pixels);
904 GL_API void GL_APIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y,
905 GLfixed z);
906 GL_API void GL_APIENTRY glSampleCoverage(GLclampf value,
907 GLboolean invert);
908 GL_API void GL_APIENTRY glSampleCoveragex(GLclampx value,
909 GLboolean invert);
910 GL_API void GL_APIENTRY glScalex(GLfixed x, GLfixed y, GLfixed z);
911 GL_API void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width,
912 GLsizei height);
913 GL_API void GL_APIENTRY glShadeModel(GLenum mode);
914 GL_API void GL_APIENTRY glStencilFunc(GLenum func, GLint ref,
915 GLuint mask);
916 GL_API void GL_APIENTRY glStencilMask(GLuint mask);
917 GL_API void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail,
918 GLenum zpass);
919 GL_API void GL_APIENTRY glTexCoordPointer(GLint size, GLenum type,
920 GLsizei stride,
921 const GLvoid * pointer);
922 GL_API void GL_APIENTRY glTexEnvi(GLenum target, GLenum pname,
923 GLint param);
924 GL_API void GL_APIENTRY glTexEnvx(GLenum target, GLenum pname,
925 GLfixed param);
926 GL_API void GL_APIENTRY glTexEnviv(GLenum target, GLenum pname,
927 const GLint * params);
928 GL_API void GL_APIENTRY glTexEnvxv(GLenum target, GLenum pname,
929 const GLfixed * params);
930 GL_API void GL_APIENTRY glTexImage2D(GLenum target, GLint level,
931 GLint internalformat, GLsizei width,
932 GLsizei height, GLint border,
933 GLenum format, GLenum type,
934 const GLvoid * pixels);
935 GL_API void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname,
936 GLint param);
937 GL_API void GL_APIENTRY glTexParameterx(GLenum target, GLenum pname,
938 GLfixed param);
939 GL_API void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname,
940 const GLint * params);
941 GL_API void GL_APIENTRY glTexParameterxv(GLenum target, GLenum pname,
942 const GLfixed * params);
943 GL_API void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level,
944 GLint xoffset, GLint yoffset,
945 GLsizei width, GLsizei height,
946 GLenum format, GLenum type,
947 const GLvoid * pixels);
948 GL_API void GL_APIENTRY glTranslatex(GLfixed x, GLfixed y, GLfixed z);
949 GL_API void GL_APIENTRY glVertexPointer(GLint size, GLenum type,
950 GLsizei stride,
951 const GLvoid * pointer);
952 GL_API void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width,
953 GLsizei height);
954
955 /*------------------------------------------------------------------------*
956 * Required OES extension functions
957 *------------------------------------------------------------------------*/
958
959 /* GL_OES_read_format */
960 #ifndef GL_OES_read_format
961 #define GL_OES_read_format 1
962 #endif
963
964 /* GL_OES_compressed_paletted_texture */
965 #ifndef GL_OES_compressed_paletted_texture
966 #define GL_OES_compressed_paletted_texture 1
967 #endif
968
969 /* GL_OES_point_size_array */
970 #ifndef GL_OES_point_size_array
971 #define GL_OES_point_size_array 1
972 GL_API void GL_APIENTRY glPointSizePointerOES(GLenum type, GLsizei stride,
973 const GLvoid * pointer);
974 #endif
975
976 /* GL_OES_query_matrix */
977 #ifndef GL_OES_query_matrix
978 #define GL_OES_query_matrix 1
979 GL_API GLbitfield GL_APIENTRY glQueryMatrixxOES(GLfixed mantissa[16],
980 GLint exponent[16]);
981 #endif /* GL_OES_query_matrix */
982
983 /* GL_OES_point_sprite */
984 #ifndef GL_OES_point_sprite
985 #define GL_OES_point_sprite 1
986 #endif
987
988 /* GL_OES_draw_texture */
989 #ifndef GL_OES_draw_texture
990 #define GL_OES_draw_texture 1
991 GL_API void GL_APIENTRY glDrawTexsOES(GLshort x, GLshort y, GLshort z,
992 GLshort width, GLshort height);
993 GL_API void GL_APIENTRY glDrawTexiOES(GLint x, GLint y, GLint z,
994 GLint width, GLint height);
995 GL_API void GL_APIENTRY glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z,
996 GLfixed width, GLfixed height);
997 GL_API void GL_APIENTRY glDrawTexsvOES(const GLshort * coords);
998 GL_API void GL_APIENTRY glDrawTexivOES(const GLint * coords);
999 GL_API void GL_APIENTRY glDrawTexxvOES(const GLfixed * coords);
1000 GL_API void GL_APIENTRY glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z,
1001 GLfloat width, GLfloat height);
1002 GL_API void GL_APIENTRY glDrawTexfvOES(const GLfloat * coords);
1003 #endif /* GL_OES_draw_texture */
1004
1005 /* GL_OES_single_precision */
1006 #ifndef GL_OES_single_precision
1007 #define GL_OES_single_precision 1
1008 GL_API void GL_APIENTRY glDepthRangefOES(GLclampf zNear, GLclampf zFar);
1009 GL_API void GL_APIENTRY glFrustumfOES(GLfloat left, GLfloat right,
1010 GLfloat bottom, GLfloat top,
1011 GLfloat zNear, GLfloat zFar);
1012 GL_API void GL_APIENTRY glOrthofOES(GLfloat left, GLfloat right,
1013 GLfloat bottom, GLfloat top,
1014 GLfloat zNear, GLfloat zFar);
1015 GL_API void GL_APIENTRY glClipPlanefOES(GLenum plane,
1016 const GLfloat * equation);
1017 GL_API void GL_APIENTRY glGetClipPlanefOES(GLenum pname, GLfloat eqn[4]);
1018 GL_API void GL_APIENTRY glClearDepthfOES(GLclampf depth);
1019 #endif /* GL_OES_single_precision */
1020
1021 /* GL_OES_vertex_buffer_object */
1022 #ifndef GL_OES_vertex_buffer_object
1023 #define GL_OES_vertex_buffer_object 1
1024 GL_API void APIENTRY glBindBufferOES(GLenum, GLuint);
1025 GL_API void APIENTRY glDeleteBuffersOES(GLsizei, const GLuint *);
1026 GL_API void APIENTRY glGenBuffersOES(GLsizei, GLuint *);
1027 GL_API GLboolean APIENTRY glIsBufferOES(GLuint);
1028 GL_API void APIENTRY glBufferDataOES(GLenum, GLsizeiptr, const GLvoid *,
1029 GLenum);
1030 GL_API void APIENTRY glBufferSubDataOES(GLenum, GLintptr, GLsizeiptr,
1031 const GLvoid *);
1032 GL_API void APIENTRY glGetBufferParameterivOES(GLenum, GLenum, GLint *);
1033 #endif /* GL_OES_vertex_buffer_object */
1034
1035 #ifdef __cplusplus
1036 }
1037 #endif
1038
1039 #endif /* __gles_h_ */