diff include/SDL_opengles.h @ 5207:daa5463466c5

Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
author Sam Lantinga <slouken@libsdl.org>
date Sun, 06 Feb 2011 02:35:14 -0800
parents f7b03b6838cb
children b530ef003506
line wrap: on
line diff
--- a/include/SDL_opengles.h	Sun Feb 06 00:48:41 2011 -0800
+++ b/include/SDL_opengles.h	Sun Feb 06 02:35:14 2011 -0800
@@ -1,1039 +1,39 @@
 /*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2010 Sam Lantinga
- 
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
- 
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- Lesser General Public License for more details.
- 
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
- 
- Sam Lantinga
- slouken@libsdl.org
- */
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2010 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
 
 /**
  *  \file SDL_opengles.h
  *  
- *  This is a simple file to encapsulate the OpenGL ES API headers.
- *  
- *  Headers copied from The Kronos Group website.
- *  	http://www.khronos.org/opengles/
+ *  This is a simple file to encapsulate the OpenGL ES 1.X API headers.
  */
 
-#ifndef __gles_h_
-#define __gles_h_
-
-/* $Id: gl.h 4533 2007-11-26 11:19:35Z markc $ */
-
-#ifdef __cplusplus
-extern "C"
-{
-#endif
-
 #ifdef __IPHONEOS__
-#include <OpenGLES/ES1/gl.h>    /* Header File For The OpenGL ES Library */
+#include <OpenGLES/ES1/gl.h>
+#include <OpenGLES/ES1/glext.h>
+#else
+#include <GLES/gl.h>
+#include <GLES/glext.h>
 #endif
 
 #ifndef APIENTRY
 #define APIENTRY
 #endif
-
-#ifndef GL_APIENTRY
-#define GL_APIENTRY
-#endif
-
-#ifndef GL_API
-#define GL_API
-#endif                          /* GL_API */
-
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.0 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-*/
-
-    typedef unsigned int GLenum;
-    typedef unsigned char GLboolean;
-    typedef unsigned int GLbitfield;
-    typedef signed char GLbyte;
-    typedef short GLshort;
-    typedef int GLint;
-    typedef int GLsizei;
-    typedef unsigned char GLubyte;
-    typedef unsigned short GLushort;
-    typedef unsigned int GLuint;
-    typedef float GLfloat;
-    typedef float GLclampf;
-    typedef void GLvoid;
-    typedef int GLfixed;
-    typedef int GLclampx;
-
-    typedef int GLintptr;
-    typedef int GLsizeiptr;
-
-
-/*************************************************************/
-
-/* OpenGL ES core versions */
-#define GL_VERSION_ES_CM_1_0		  1
-#define GL_VERSION_ES_CL_1_0		  1
-#define GL_VERSION_ES_CM_1_1		  1
-#define GL_VERSION_ES_CL_1_1		  1
-
-/* ClearBufferMask */
-#define GL_DEPTH_BUFFER_BIT               0x00000100
-#define GL_STENCIL_BUFFER_BIT             0x00000400
-#define GL_COLOR_BUFFER_BIT               0x00004000
-
-/* Boolean */
-#define GL_FALSE                          0
-#define GL_TRUE                           1
-
-/* BeginMode */
-#define GL_POINTS                         0x0000
-#define GL_LINES                          0x0001
-#define GL_LINE_LOOP                      0x0002
-#define GL_LINE_STRIP                     0x0003
-#define GL_TRIANGLES                      0x0004
-#define GL_TRIANGLE_STRIP                 0x0005
-#define GL_TRIANGLE_FAN                   0x0006
-
-/* AlphaFunction */
-#define GL_NEVER                          0x0200
-#define GL_LESS                           0x0201
-#define GL_EQUAL                          0x0202
-#define GL_LEQUAL                         0x0203
-#define GL_GREATER                        0x0204
-#define GL_NOTEQUAL                       0x0205
-#define GL_GEQUAL                         0x0206
-#define GL_ALWAYS                         0x0207
-
-/* BlendingFactorDest */
-#define GL_ZERO                           0
-#define GL_ONE                            1
-#define GL_SRC_COLOR                      0x0300
-#define GL_ONE_MINUS_SRC_COLOR            0x0301
-#define GL_SRC_ALPHA                      0x0302
-#define GL_ONE_MINUS_SRC_ALPHA            0x0303
-#define GL_DST_ALPHA                      0x0304
-#define GL_ONE_MINUS_DST_ALPHA            0x0305
-
-/* BlendingFactorSrc */
-/*      GL_ZERO */
-/*      GL_ONE */
-#define GL_DST_COLOR                      0x0306
-#define GL_ONE_MINUS_DST_COLOR            0x0307
-#define GL_SRC_ALPHA_SATURATE             0x0308
-/*      GL_SRC_ALPHA */
-/*      GL_ONE_MINUS_SRC_ALPHA */
-/*      GL_DST_ALPHA */
-/*      GL_ONE_MINUS_DST_ALPHA */
-
-/* ClipPlaneName */
-#define GL_CLIP_PLANE0                    0x3000
-#define GL_CLIP_PLANE1                    0x3001
-#define GL_CLIP_PLANE2                    0x3002
-#define GL_CLIP_PLANE3                    0x3003
-#define GL_CLIP_PLANE4                    0x3004
-#define GL_CLIP_PLANE5                    0x3005
-
-/* ColorMaterialFace */
-/*      GL_FRONT_AND_BACK */
-
-/* ColorMaterialParameter */
-/*      GL_AMBIENT_AND_DIFFUSE */
-
-/* ColorPointerType */
-/*      GL_UNSIGNED_BYTE */
-/*      GL_FLOAT */
-/*      GL_FIXED */
-
-/* CullFaceMode */
-#define GL_FRONT                          0x0404
-#define GL_BACK                           0x0405
-#define GL_FRONT_AND_BACK                 0x0408
-
-/* DepthFunction */
-/*      GL_NEVER */
-/*      GL_LESS */
-/*      GL_EQUAL */
-/*      GL_LEQUAL */
-/*      GL_GREATER */
-/*      GL_NOTEQUAL */
-/*      GL_GEQUAL */
-/*      GL_ALWAYS */
-
-/* EnableCap */
-#define GL_FOG                            0x0B60
-#define GL_LIGHTING                       0x0B50
-#define GL_TEXTURE_2D                     0x0DE1
-#define GL_CULL_FACE                      0x0B44
-#define GL_ALPHA_TEST                     0x0BC0
-#define GL_BLEND                          0x0BE2
-#define GL_COLOR_LOGIC_OP                 0x0BF2
-#define GL_DITHER                         0x0BD0
-#define GL_STENCIL_TEST                   0x0B90
-#define GL_DEPTH_TEST                     0x0B71
-/*      GL_LIGHT0 */
-/*      GL_LIGHT1 */
-/*      GL_LIGHT2 */
-/*      GL_LIGHT3 */
-/*      GL_LIGHT4 */
-/*      GL_LIGHT5 */
-/*      GL_LIGHT6 */
-/*      GL_LIGHT7 */
-#define GL_POINT_SMOOTH                   0x0B10
-#define GL_LINE_SMOOTH                    0x0B20
-#define GL_SCISSOR_TEST                   0x0C11
-#define GL_COLOR_MATERIAL                 0x0B57
-#define GL_NORMALIZE                      0x0BA1
-#define GL_RESCALE_NORMAL                 0x803A
-#define GL_POLYGON_OFFSET_FILL            0x8037
-#define GL_VERTEX_ARRAY                   0x8074
-#define GL_NORMAL_ARRAY                   0x8075
-#define GL_COLOR_ARRAY                    0x8076
-#define GL_TEXTURE_COORD_ARRAY            0x8078
-#define GL_MULTISAMPLE                    0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE            0x809F
-#define GL_SAMPLE_COVERAGE                0x80A0
-
-/* ErrorCode */
-#define GL_NO_ERROR                       0
-#define GL_INVALID_ENUM                   0x0500
-#define GL_INVALID_VALUE                  0x0501
-#define GL_INVALID_OPERATION              0x0502
-#define GL_STACK_OVERFLOW                 0x0503
-#define GL_STACK_UNDERFLOW                0x0504
-#define GL_OUT_OF_MEMORY                  0x0505
-
-/* FogMode */
-/*      GL_LINEAR */
-#define GL_EXP                            0x0800
-#define GL_EXP2                           0x0801
-
-/* FogParameter */
-#define GL_FOG_DENSITY                    0x0B62
-#define GL_FOG_START                      0x0B63
-#define GL_FOG_END                        0x0B64
-#define GL_FOG_MODE                       0x0B65
-#define GL_FOG_COLOR                      0x0B66
-
-/* FrontFaceDirection */
-#define GL_CW                             0x0900
-#define GL_CCW                            0x0901
-
-/* GetPName */
-#define GL_CURRENT_COLOR                  0x0B00
-#define GL_CURRENT_NORMAL                 0x0B02
-#define GL_CURRENT_TEXTURE_COORDS         0x0B03
-#define GL_POINT_SIZE                     0x0B11
-#define GL_POINT_SIZE_MIN                 0x8126
-#define GL_POINT_SIZE_MAX                 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
-#define GL_POINT_DISTANCE_ATTENUATION     0x8129
-#define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
-#define GL_LINE_WIDTH                     0x0B21
-#define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
-#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
-#define GL_CULL_FACE_MODE                 0x0B45
-#define GL_FRONT_FACE                     0x0B46
-#define GL_SHADE_MODEL                    0x0B54
-#define GL_DEPTH_RANGE                    0x0B70
-#define GL_DEPTH_WRITEMASK                0x0B72
-#define GL_DEPTH_CLEAR_VALUE              0x0B73
-#define GL_DEPTH_FUNC                     0x0B74
-#define GL_STENCIL_CLEAR_VALUE            0x0B91
-#define GL_STENCIL_FUNC                   0x0B92
-#define GL_STENCIL_VALUE_MASK             0x0B93
-#define GL_STENCIL_FAIL                   0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
-#define GL_STENCIL_REF                    0x0B97
-#define GL_STENCIL_WRITEMASK              0x0B98
-#define GL_MATRIX_MODE                    0x0BA0
-#define GL_VIEWPORT                       0x0BA2
-#define GL_MODELVIEW_STACK_DEPTH          0x0BA3
-#define GL_PROJECTION_STACK_DEPTH         0x0BA4
-#define GL_TEXTURE_STACK_DEPTH            0x0BA5
-#define GL_MODELVIEW_MATRIX               0x0BA6
-#define GL_PROJECTION_MATRIX              0x0BA7
-#define GL_TEXTURE_MATRIX                 0x0BA8
-#define GL_ALPHA_TEST_FUNC                0x0BC1
-#define GL_ALPHA_TEST_REF                 0x0BC2
-#define GL_BLEND_DST                      0x0BE0
-#define GL_BLEND_SRC                      0x0BE1
-#define GL_LOGIC_OP_MODE                  0x0BF0
-#define GL_SCISSOR_BOX                    0x0C10
-#define GL_SCISSOR_TEST                   0x0C11
-#define GL_COLOR_CLEAR_VALUE              0x0C22
-#define GL_COLOR_WRITEMASK                0x0C23
-#define GL_UNPACK_ALIGNMENT               0x0CF5
-#define GL_PACK_ALIGNMENT                 0x0D05
-#define GL_MAX_LIGHTS                     0x0D31
-#define GL_MAX_CLIP_PLANES                0x0D32
-#define GL_MAX_TEXTURE_SIZE               0x0D33
-#define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36
-#define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38
-#define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39
-#define GL_MAX_VIEWPORT_DIMS              0x0D3A
-#define GL_MAX_TEXTURE_UNITS              0x84E2
-#define GL_SUBPIXEL_BITS                  0x0D50
-#define GL_RED_BITS                       0x0D52
-#define GL_GREEN_BITS                     0x0D53
-#define GL_BLUE_BITS                      0x0D54
-#define GL_ALPHA_BITS                     0x0D55
-#define GL_DEPTH_BITS                     0x0D56
-#define GL_STENCIL_BITS                   0x0D57
-#define GL_POLYGON_OFFSET_UNITS           0x2A00
-#define GL_POLYGON_OFFSET_FILL            0x8037
-#define GL_POLYGON_OFFSET_FACTOR          0x8038
-#define GL_TEXTURE_BINDING_2D             0x8069
-#define GL_VERTEX_ARRAY_SIZE              0x807A
-#define GL_VERTEX_ARRAY_TYPE              0x807B
-#define GL_VERTEX_ARRAY_STRIDE            0x807C
-#define GL_NORMAL_ARRAY_TYPE              0x807E
-#define GL_NORMAL_ARRAY_STRIDE            0x807F
-#define GL_COLOR_ARRAY_SIZE               0x8081
-#define GL_COLOR_ARRAY_TYPE               0x8082
-#define GL_COLOR_ARRAY_STRIDE             0x8083
-#define GL_TEXTURE_COORD_ARRAY_SIZE       0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE       0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE     0x808A
-#define GL_VERTEX_ARRAY_POINTER           0x808E
-#define GL_NORMAL_ARRAY_POINTER           0x808F
-#define GL_COLOR_ARRAY_POINTER            0x8090
-#define GL_TEXTURE_COORD_ARRAY_POINTER    0x8092
-#define GL_SAMPLE_BUFFERS                 0x80A8
-#define GL_SAMPLES                        0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
-
-/* OpenGL ES 1.0 defines, they gone in 1.1 and 2.0 */
-#ifndef GL_MAX_ELEMENTS_VERTICES
-#define GL_MAX_ELEMENTS_VERTICES          0x80E8
-#endif                          /* GL_MAX_ELEMENTS_VERTICES */
-#ifndef GL_MAX_ELEMENTS_INDICES
-#define GL_MAX_ELEMENTS_INDICES           0x80E9
-#endif                          /* GL_MAX_ELEMENTS_INDICES */
-
-/* GetTextureParameter */
-/*      GL_TEXTURE_MAG_FILTER */
-/*      GL_TEXTURE_MIN_FILTER */
-/*      GL_TEXTURE_WRAP_S */
-/*      GL_TEXTURE_WRAP_T */
-
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
-
-/* HintMode */
-#define GL_DONT_CARE                      0x1100
-#define GL_FASTEST                        0x1101
-#define GL_NICEST                         0x1102
-
-/* HintTarget */
-#define GL_PERSPECTIVE_CORRECTION_HINT    0x0C50
-#define GL_POINT_SMOOTH_HINT              0x0C51
-#define GL_LINE_SMOOTH_HINT               0x0C52
-#define GL_FOG_HINT                       0x0C54
-#define GL_GENERATE_MIPMAP_HINT           0x8192
-
-/* LightModelParameter */
-#define GL_LIGHT_MODEL_AMBIENT            0x0B53
-#define GL_LIGHT_MODEL_TWO_SIDE           0x0B52
-
-/* LightParameter */
-#define GL_AMBIENT                        0x1200
-#define GL_DIFFUSE                        0x1201
-#define GL_SPECULAR                       0x1202
-#define GL_POSITION                       0x1203
-#define GL_SPOT_DIRECTION                 0x1204
-#define GL_SPOT_EXPONENT                  0x1205
-#define GL_SPOT_CUTOFF                    0x1206
-#define GL_CONSTANT_ATTENUATION           0x1207
-#define GL_LINEAR_ATTENUATION             0x1208
-#define GL_QUADRATIC_ATTENUATION          0x1209
-
-/* DataType */
-#define GL_BYTE                           0x1400
-#define GL_UNSIGNED_BYTE                  0x1401
-#define GL_SHORT                          0x1402
-#define GL_UNSIGNED_SHORT                 0x1403
-#define GL_FLOAT                          0x1406
-#define GL_FIXED                          0x140C
-
-/* LogicOp */
-#define GL_CLEAR                          0x1500
-#define GL_AND                            0x1501
-#define GL_AND_REVERSE                    0x1502
-#define GL_COPY                           0x1503
-#define GL_AND_INVERTED                   0x1504
-#define GL_NOOP                           0x1505
-#define GL_XOR                            0x1506
-#define GL_OR                             0x1507
-#define GL_NOR                            0x1508
-#define GL_EQUIV                          0x1509
-#define GL_INVERT                         0x150A
-#define GL_OR_REVERSE                     0x150B
-#define GL_COPY_INVERTED                  0x150C
-#define GL_OR_INVERTED                    0x150D
-#define GL_NAND                           0x150E
-#define GL_SET                            0x150F
-
-/* MaterialFace */
-/*      GL_FRONT_AND_BACK */
-
-/* MaterialParameter */
-#define GL_EMISSION                       0x1600
-#define GL_SHININESS                      0x1601
-#define GL_AMBIENT_AND_DIFFUSE            0x1602
-/*      GL_AMBIENT */
-/*      GL_DIFFUSE */
-/*      GL_SPECULAR */
-
-/* MatrixMode */
-#define GL_MODELVIEW                      0x1700
-#define GL_PROJECTION                     0x1701
-#define GL_TEXTURE                        0x1702
-
-/* NormalPointerType */
-/*      GL_BYTE */
-/*      GL_SHORT */
-/*      GL_FLOAT */
-/*      GL_FIXED */
-
-/* PixelFormat */
-#define GL_ALPHA                          0x1906
-#define GL_RGB                            0x1907
-#define GL_RGBA                           0x1908
-#define GL_LUMINANCE                      0x1909
-#define GL_LUMINANCE_ALPHA                0x190A
-
-/* PixelStoreParameter */
-#define GL_UNPACK_ALIGNMENT               0x0CF5
-#define GL_PACK_ALIGNMENT                 0x0D05
-
-/* PixelType */
-/*      GL_UNSIGNED_BYTE */
-#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
-#define GL_UNSIGNED_SHORT_5_6_5           0x8363
-
-/* ShadingModel */
-#define GL_FLAT                           0x1D00
-#define GL_SMOOTH                         0x1D01
-
-/* StencilFunction */
-/*      GL_NEVER */
-/*      GL_LESS */
-/*      GL_EQUAL */
-/*      GL_LEQUAL */
-/*      GL_GREATER */
-/*      GL_NOTEQUAL */
-/*      GL_GEQUAL */
-/*      GL_ALWAYS */
-
-/* StencilOp */
-/*      GL_ZERO */
-#define GL_KEEP                           0x1E00
-#define GL_REPLACE                        0x1E01
-#define GL_INCR                           0x1E02
-#define GL_DECR                           0x1E03
-/*      GL_INVERT */
-
-/* StringName */
-#define GL_VENDOR                         0x1F00
-#define GL_RENDERER                       0x1F01
-#define GL_VERSION                        0x1F02
-#define GL_EXTENSIONS                     0x1F03
-
-/* TexCoordPointerType */
-/*      GL_SHORT */
-/*      GL_FLOAT */
-/*      GL_FIXED */
-/*      GL_BYTE */
-
-/* TextureEnvMode */
-#define GL_MODULATE                       0x2100
-#define GL_DECAL                          0x2101
-/*      GL_BLEND */
-#define GL_ADD                            0x0104
-/*      GL_REPLACE */
-
-/* TextureEnvParameter */
-#define GL_TEXTURE_ENV_MODE               0x2200
-#define GL_TEXTURE_ENV_COLOR              0x2201
-
-/* TextureEnvTarget */
-#define GL_TEXTURE_ENV                    0x2300
-
-/* TextureMagFilter */
-#define GL_NEAREST                        0x2600
-#define GL_LINEAR                         0x2601
-
-/* TextureMinFilter */
-/*      GL_NEAREST */
-/*      GL_LINEAR */
-#define GL_NEAREST_MIPMAP_NEAREST         0x2700
-#define GL_LINEAR_MIPMAP_NEAREST          0x2701
-#define GL_NEAREST_MIPMAP_LINEAR          0x2702
-#define GL_LINEAR_MIPMAP_LINEAR           0x2703
-
-/* TextureParameterName */
-#define GL_TEXTURE_MAG_FILTER             0x2800
-#define GL_TEXTURE_MIN_FILTER             0x2801
-#define GL_TEXTURE_WRAP_S                 0x2802
-#define GL_TEXTURE_WRAP_T                 0x2803
-#define GL_GENERATE_MIPMAP                0x8191
-
-/* TextureTarget */
-/*      GL_TEXTURE_2D */
-
-/* TextureUnit */
-#define GL_TEXTURE0                       0x84C0
-#define GL_TEXTURE1                       0x84C1
-#define GL_TEXTURE2                       0x84C2
-#define GL_TEXTURE3                       0x84C3
-#define GL_TEXTURE4                       0x84C4
-#define GL_TEXTURE5                       0x84C5
-#define GL_TEXTURE6                       0x84C6
-#define GL_TEXTURE7                       0x84C7
-#define GL_TEXTURE8                       0x84C8
-#define GL_TEXTURE9                       0x84C9
-#define GL_TEXTURE10                      0x84CA
-#define GL_TEXTURE11                      0x84CB
-#define GL_TEXTURE12                      0x84CC
-#define GL_TEXTURE13                      0x84CD
-#define GL_TEXTURE14                      0x84CE
-#define GL_TEXTURE15                      0x84CF
-#define GL_TEXTURE16                      0x84D0
-#define GL_TEXTURE17                      0x84D1
-#define GL_TEXTURE18                      0x84D2
-#define GL_TEXTURE19                      0x84D3
-#define GL_TEXTURE20                      0x84D4
-#define GL_TEXTURE21                      0x84D5
-#define GL_TEXTURE22                      0x84D6
-#define GL_TEXTURE23                      0x84D7
-#define GL_TEXTURE24                      0x84D8
-#define GL_TEXTURE25                      0x84D9
-#define GL_TEXTURE26                      0x84DA
-#define GL_TEXTURE27                      0x84DB
-#define GL_TEXTURE28                      0x84DC
-#define GL_TEXTURE29                      0x84DD
-#define GL_TEXTURE30                      0x84DE
-#define GL_TEXTURE31                      0x84DF
-#define GL_ACTIVE_TEXTURE                 0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
-
-/* TextureWrapMode */
-#define GL_REPEAT                         0x2901
-#define GL_CLAMP_TO_EDGE                  0x812F
-
-/* VertexPointerType */
-/*      GL_SHORT */
-/*      GL_FLOAT */
-/*      GL_FIXED */
-/*      GL_BYTE */
-
-/* LightName */
-#define GL_LIGHT0                         0x4000
-#define GL_LIGHT1                         0x4001
-#define GL_LIGHT2                         0x4002
-#define GL_LIGHT3                         0x4003
-#define GL_LIGHT4                         0x4004
-#define GL_LIGHT5                         0x4005
-#define GL_LIGHT6                         0x4006
-#define GL_LIGHT7                         0x4007
-
-/* Buffer Objects */
-#define GL_ARRAY_BUFFER                   0x8892
-#define GL_ELEMENT_ARRAY_BUFFER           0x8893
-
-#define GL_ARRAY_BUFFER_BINDING               0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING       0x8895
-#define GL_VERTEX_ARRAY_BUFFER_BINDING        0x8896
-#define GL_NORMAL_ARRAY_BUFFER_BINDING        0x8897
-#define GL_COLOR_ARRAY_BUFFER_BINDING         0x8898
-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
-
-#define GL_STATIC_DRAW                    0x88E4
-#define GL_DYNAMIC_DRAW                   0x88E8
-
-#define GL_BUFFER_SIZE                    0x8764
-#define GL_BUFFER_USAGE                   0x8765
-
-/* Texture combine + dot3 */
-#define GL_SUBTRACT                       0x84E7
-#define GL_COMBINE                        0x8570
-#define GL_COMBINE_RGB                    0x8571
-#define GL_COMBINE_ALPHA                  0x8572
-#define GL_RGB_SCALE                      0x8573
-#define GL_ADD_SIGNED                     0x8574
-#define GL_INTERPOLATE                    0x8575
-#define GL_CONSTANT                       0x8576
-#define GL_PRIMARY_COLOR                  0x8577
-#define GL_PREVIOUS                       0x8578
-#define GL_OPERAND0_RGB                   0x8590
-#define GL_OPERAND1_RGB                   0x8591
-#define GL_OPERAND2_RGB                   0x8592
-#define GL_OPERAND0_ALPHA                 0x8598
-#define GL_OPERAND1_ALPHA                 0x8599
-#define GL_OPERAND2_ALPHA                 0x859A
-
-#define GL_ALPHA_SCALE                    0x0D1C
-
-#define GL_SRC0_RGB                       0x8580
-#define GL_SRC1_RGB                       0x8581
-#define GL_SRC2_RGB                       0x8582
-#define GL_SRC0_ALPHA                     0x8588
-#define GL_SRC1_ALPHA                     0x8589
-#define GL_SRC2_ALPHA                     0x858A
-
-#define GL_DOT3_RGB                       0x86AE
-#define GL_DOT3_RGBA                      0x86AF
-
-/*------------------------------------------------------------------------*
- * required OES extension tokens
- *------------------------------------------------------------------------*/
-
-/* OES_read_format */
-#ifndef GL_OES_read_format
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES                   0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES                 0x8B9B
-#endif
-
-/* GL_OES_compressed_paletted_texture */
-#ifndef GL_OES_compressed_paletted_texture
-#define GL_PALETTE4_RGB8_OES                                    0x8B90
-#define GL_PALETTE4_RGBA8_OES                                   0x8B91
-#define GL_PALETTE4_R5_G6_B5_OES                                0x8B92
-#define GL_PALETTE4_RGBA4_OES                                   0x8B93
-#define GL_PALETTE4_RGB5_A1_OES                                 0x8B94
-#define GL_PALETTE8_RGB8_OES                                    0x8B95
-#define GL_PALETTE8_RGBA8_OES                                   0x8B96
-#define GL_PALETTE8_R5_G6_B5_OES                                0x8B97
-#define GL_PALETTE8_RGBA4_OES                                   0x8B98
-#define GL_PALETTE8_RGB5_A1_OES                                 0x8B99
-#endif
-
-/* OES_point_size_array */
-#ifndef GL_OES_point_size_array
-#define GL_POINT_SIZE_ARRAY_OES                                 0x8B9C
-#define GL_POINT_SIZE_ARRAY_TYPE_OES                            0x898A
-#define GL_POINT_SIZE_ARRAY_STRIDE_OES                          0x898B
-#define GL_POINT_SIZE_ARRAY_POINTER_OES                         0x898C
-#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES                  0x8B9F
-#endif
-
-/* GL_OES_point_sprite */
-#ifndef GL_OES_point_sprite
-#define GL_POINT_SPRITE_OES                                     0x8861
-#define GL_COORD_REPLACE_OES                                    0x8862
-#endif
-
-/* GL_OES_draw_texture */
-#ifndef GL_OES_draw_texture
-#define GL_TEXTURE_CROP_RECT_OES                                0x8B9D
-#endif                          /* GL_OES_draw_texture */
-
-/*  GL_OES_vertex_buffer_object */
-#ifndef GL_OES_vertex_buffer_object
-#define GL_ARRAY_BUFFER_OES                                     0x8892
-#define GL_ELEMENT_ARRAY_BUFFER_OES                             0x8893
-#define GL_ARRAY_BUFFER_BINDING_OES                             0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING_OES                     0x8895
-#define GL_VERTEX_ARRAY_BUFFER_BINDING_OES                      0x8896
-#define GL_NORMAL_ARRAY_BUFFER_BINDING_OES                      0x8897
-#define GL_COLOR_ARRAY_BUFFER_BINDING_OES                       0x8898
-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_OES               0x889A
-#define GL_STATIC_DRAW_OES                                      0x88E4
-#define GL_DYNAMIC_DRAW_OES                                     0x88E8
-#define GL_WRITE_ONLY_OES                                       0x88B9
-#define GL_BUFFER_SIZE_OES                                      0x8764
-#define GL_BUFFER_USAGE_OES                                     0x8765
-#define GL_BUFFER_ACCESS_OES                                    0x88BB
-#endif                          /* GL_OES_vertex_buffer_object */
-
-/*************************************************************/
-
-/* Available only in Common profile */
-    GL_API void GL_APIENTRY glAlphaFunc(GLenum func, GLclampf ref);
-    GL_API void GL_APIENTRY glClearColor(GLclampf red, GLclampf green,
-                                         GLclampf blue, GLclampf alpha);
-    GL_API void GL_APIENTRY glClearDepthf(GLclampf depth);
-    GL_API void GL_APIENTRY glClipPlanef(GLenum plane,
-                                         const GLfloat * equation);
-    GL_API void GL_APIENTRY glColor4f(GLfloat red, GLfloat green,
-                                      GLfloat blue, GLfloat alpha);
-    GL_API void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar);
-    GL_API void GL_APIENTRY glFogf(GLenum pname, GLfloat param);
-    GL_API void GL_APIENTRY glFogfv(GLenum pname, const GLfloat * params);
-    GL_API void GL_APIENTRY glFrustumf(GLfloat left, GLfloat right,
-                                       GLfloat bottom, GLfloat top,
-                                       GLfloat zNear, GLfloat zFar);
-    GL_API void GL_APIENTRY glGetClipPlanef(GLenum pname, GLfloat eqn[4]);
-    GL_API void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat * params);
-    GL_API void GL_APIENTRY glGetLightfv(GLenum light, GLenum pname,
-                                         GLfloat * params);
-    GL_API void GL_APIENTRY glGetMaterialfv(GLenum face, GLenum pname,
-                                            GLfloat * params);
-    GL_API void GL_APIENTRY glGetTexEnvfv(GLenum env, GLenum pname,
-                                          GLfloat * params);
-    GL_API void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname,
-                                                GLfloat * params);
-    GL_API void GL_APIENTRY glLightModelf(GLenum pname, GLfloat param);
-    GL_API void GL_APIENTRY glLightModelfv(GLenum pname,
-                                           const GLfloat * params);
-    GL_API void GL_APIENTRY glLightf(GLenum light, GLenum pname,
-                                     GLfloat param);
-    GL_API void GL_APIENTRY glLightfv(GLenum light, GLenum pname,
-                                      const GLfloat * params);
-    GL_API void GL_APIENTRY glLineWidth(GLfloat width);
-    GL_API void GL_APIENTRY glLoadMatrixf(const GLfloat * m);
-    GL_API void GL_APIENTRY glMaterialf(GLenum face, GLenum pname,
-                                        GLfloat param);
-    GL_API void GL_APIENTRY glMaterialfv(GLenum face, GLenum pname,
-                                         const GLfloat * params);
-    GL_API void GL_APIENTRY glMultMatrixf(const GLfloat * m);
-    GL_API void GL_APIENTRY glMultiTexCoord4f(GLenum target, GLfloat s,
-                                              GLfloat t, GLfloat r,
-                                              GLfloat q);
-    GL_API void GL_APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
-    GL_API void GL_APIENTRY glOrthof(GLfloat left, GLfloat right,
-                                     GLfloat bottom, GLfloat top,
-                                     GLfloat zNear, GLfloat zFar);
-    GL_API void GL_APIENTRY glPointParameterf(GLenum pname, GLfloat param);
-    GL_API void GL_APIENTRY glPointParameterfv(GLenum pname,
-                                               const GLfloat * params);
-    GL_API void GL_APIENTRY glPointSize(GLfloat size);
-    GL_API void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units);
-    GL_API void GL_APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y,
-                                      GLfloat z);
-    GL_API void GL_APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z);
-    GL_API void GL_APIENTRY glTexEnvf(GLenum target, GLenum pname,
-                                      GLfloat param);
-    GL_API void GL_APIENTRY glTexEnvfv(GLenum target, GLenum pname,
-                                       const GLfloat * params);
-    GL_API void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname,
-                                            GLfloat param);
-    GL_API void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname,
-                                             const GLfloat * params);
-    GL_API void GL_APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z);
-
-/* Available in both Common and Common-Lite profiles */
-    GL_API void GL_APIENTRY glActiveTexture(GLenum texture);
-    GL_API void GL_APIENTRY glAlphaFuncx(GLenum func, GLclampx ref);
-    GL_API void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer);
-    GL_API void GL_APIENTRY glBindTexture(GLenum target, GLuint texture);
-    GL_API void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor);
-    GL_API void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size,
-                                         const GLvoid * data, GLenum usage);
-    GL_API void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset,
-                                            GLsizeiptr size,
-                                            const GLvoid * data);
-    GL_API void GL_APIENTRY glClear(GLbitfield mask);
-    GL_API void GL_APIENTRY glClearColorx(GLclampx red, GLclampx green,
-                                          GLclampx blue, GLclampx alpha);
-    GL_API void GL_APIENTRY glClearDepthx(GLclampx depth);
-    GL_API void GL_APIENTRY glClearStencil(GLint s);
-    GL_API void GL_APIENTRY glClientActiveTexture(GLenum texture);
-    GL_API void GL_APIENTRY glClipPlanex(GLenum plane,
-                                         const GLfixed * equation);
-    GL_API void GL_APIENTRY glColor4ub(GLubyte red, GLubyte green,
-                                       GLubyte blue, GLubyte alpha);
-    GL_API void GL_APIENTRY glColor4x(GLfixed red, GLfixed green,
-                                      GLfixed blue, GLfixed alpha);
-    GL_API void GL_APIENTRY glColorMask(GLboolean red, GLboolean green,
-                                        GLboolean blue, GLboolean alpha);
-    GL_API void GL_APIENTRY glColorPointer(GLint size, GLenum type,
-                                           GLsizei stride,
-                                           const GLvoid * pointer);
-    GL_API void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level,
-                                                   GLenum internalformat,
-                                                   GLsizei width,
-                                                   GLsizei height,
-                                                   GLint border,
-                                                   GLsizei imageSize,
-                                                   const GLvoid * data);
-    GL_API void GL_APIENTRY glCompressedTexSubImage2D(GLenum target,
-                                                      GLint level,
-                                                      GLint xoffset,
-                                                      GLint yoffset,
-                                                      GLsizei width,
-                                                      GLsizei height,
-                                                      GLenum format,
-                                                      GLsizei imageSize,
-                                                      const GLvoid * data);
-    GL_API void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level,
-                                             GLenum internalformat, GLint x,
-                                             GLint y, GLsizei width,
-                                             GLsizei height, GLint border);
-    GL_API void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level,
-                                                GLint xoffset, GLint yoffset,
-                                                GLint x, GLint y,
-                                                GLsizei width,
-                                                GLsizei height);
-    GL_API void GL_APIENTRY glCullFace(GLenum mode);
-    GL_API void GL_APIENTRY glDeleteBuffers(GLsizei n,
-                                            const GLuint * buffers);
-    GL_API void GL_APIENTRY glDeleteTextures(GLsizei n,
-                                             const GLuint * textures);
-    GL_API void GL_APIENTRY glDepthFunc(GLenum func);
-    GL_API void GL_APIENTRY glDepthMask(GLboolean flag);
-    GL_API void GL_APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar);
-    GL_API void GL_APIENTRY glDisable(GLenum cap);
-    GL_API void GL_APIENTRY glDisableClientState(GLenum array);
-    GL_API void GL_APIENTRY glDrawArrays(GLenum mode, GLint first,
-                                         GLsizei count);
-    GL_API void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count,
-                                           GLenum type,
-                                           const GLvoid * indices);
-    GL_API void GL_APIENTRY glEnable(GLenum cap);
-    GL_API void GL_APIENTRY glEnableClientState(GLenum array);
-    GL_API void GL_APIENTRY glFinish(void);
-    GL_API void GL_APIENTRY glFlush(void);
-    GL_API void GL_APIENTRY glFogx(GLenum pname, GLfixed param);
-    GL_API void GL_APIENTRY glFogxv(GLenum pname, const GLfixed * params);
-    GL_API void GL_APIENTRY glFrontFace(GLenum mode);
-    GL_API void GL_APIENTRY glFrustumx(GLfixed left, GLfixed right,
-                                       GLfixed bottom, GLfixed top,
-                                       GLfixed zNear, GLfixed zFar);
-    GL_API void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean * params);
-    GL_API void GL_APIENTRY glGetBufferParameteriv(GLenum target,
-                                                   GLenum pname,
-                                                   GLint * params);
-    GL_API void GL_APIENTRY glGetClipPlanex(GLenum pname, GLfixed eqn[4]);
-    GL_API void GL_APIENTRY glGenBuffers(GLsizei n, GLuint * buffers);
-    GL_API void GL_APIENTRY glGenTextures(GLsizei n, GLuint * textures);
-    GL_API GLenum GL_APIENTRY glGetError(void);
-    GL_API void GL_APIENTRY glGetFixedv(GLenum pname, GLfixed * params);
-    GL_API void GL_APIENTRY glGetIntegerv(GLenum pname, GLint * params);
-    GL_API void GL_APIENTRY glGetLightxv(GLenum light, GLenum pname,
-                                         GLfixed * params);
-    GL_API void GL_APIENTRY glGetMaterialxv(GLenum face, GLenum pname,
-                                            GLfixed * params);
-    GL_API void GL_APIENTRY glGetPointerv(GLenum pname, void **params);
-    GL_API const GLubyte *GL_APIENTRY glGetString(GLenum name);
-    GL_API void GL_APIENTRY glGetTexEnviv(GLenum env, GLenum pname,
-                                          GLint * params);
-    GL_API void GL_APIENTRY glGetTexEnvxv(GLenum env, GLenum pname,
-                                          GLfixed * params);
-    GL_API void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname,
-                                                GLint * params);
-    GL_API void GL_APIENTRY glGetTexParameterxv(GLenum target, GLenum pname,
-                                                GLfixed * params);
-    GL_API void GL_APIENTRY glHint(GLenum target, GLenum mode);
-    GL_API GLboolean GL_APIENTRY glIsBuffer(GLuint buffer);
-    GL_API GLboolean GL_APIENTRY glIsEnabled(GLenum cap);
-    GL_API GLboolean GL_APIENTRY glIsTexture(GLuint texture);
-    GL_API void GL_APIENTRY glLightModelx(GLenum pname, GLfixed param);
-    GL_API void GL_APIENTRY glLightModelxv(GLenum pname,
-                                           const GLfixed * params);
-    GL_API void GL_APIENTRY glLightx(GLenum light, GLenum pname,
-                                     GLfixed param);
-    GL_API void GL_APIENTRY glLightxv(GLenum light, GLenum pname,
-                                      const GLfixed * params);
-    GL_API void GL_APIENTRY glLineWidthx(GLfixed width);
-    GL_API void GL_APIENTRY glLoadIdentity(void);
-    GL_API void GL_APIENTRY glLoadMatrixx(const GLfixed * m);
-    GL_API void GL_APIENTRY glLogicOp(GLenum opcode);
-    GL_API void GL_APIENTRY glMaterialx(GLenum face, GLenum pname,
-                                        GLfixed param);
-    GL_API void GL_APIENTRY glMaterialxv(GLenum face, GLenum pname,
-                                         const GLfixed * params);
-    GL_API void GL_APIENTRY glMatrixMode(GLenum mode);
-    GL_API void GL_APIENTRY glMultMatrixx(const GLfixed * m);
-    GL_API void GL_APIENTRY glMultiTexCoord4x(GLenum target, GLfixed s,
-                                              GLfixed t, GLfixed r,
-                                              GLfixed q);
-    GL_API void GL_APIENTRY glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz);
-    GL_API void GL_APIENTRY glNormalPointer(GLenum type, GLsizei stride,
-                                            const GLvoid * pointer);
-    GL_API void GL_APIENTRY glOrthox(GLfixed left, GLfixed right,
-                                     GLfixed bottom, GLfixed top,
-                                     GLfixed zNear, GLfixed zFar);
-    GL_API void GL_APIENTRY glPixelStorei(GLenum pname, GLint param);
-    GL_API void GL_APIENTRY glPointParameterx(GLenum pname, GLfixed param);
-    GL_API void GL_APIENTRY glPointParameterxv(GLenum pname,
-                                               const GLfixed * params);
-    GL_API void GL_APIENTRY glPointSizex(GLfixed size);
-    GL_API void GL_APIENTRY glPolygonOffsetx(GLfixed factor, GLfixed units);
-    GL_API void GL_APIENTRY glPopMatrix(void);
-    GL_API void GL_APIENTRY glPushMatrix(void);
-    GL_API void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width,
-                                         GLsizei height, GLenum format,
-                                         GLenum type, GLvoid * pixels);
-    GL_API void GL_APIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y,
-                                      GLfixed z);
-    GL_API void GL_APIENTRY glSampleCoverage(GLclampf value,
-                                             GLboolean invert);
-    GL_API void GL_APIENTRY glSampleCoveragex(GLclampx value,
-                                              GLboolean invert);
-    GL_API void GL_APIENTRY glScalex(GLfixed x, GLfixed y, GLfixed z);
-    GL_API void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width,
-                                      GLsizei height);
-    GL_API void GL_APIENTRY glShadeModel(GLenum mode);
-    GL_API void GL_APIENTRY glStencilFunc(GLenum func, GLint ref,
-                                          GLuint mask);
-    GL_API void GL_APIENTRY glStencilMask(GLuint mask);
-    GL_API void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail,
-                                        GLenum zpass);
-    GL_API void GL_APIENTRY glTexCoordPointer(GLint size, GLenum type,
-                                              GLsizei stride,
-                                              const GLvoid * pointer);
-    GL_API void GL_APIENTRY glTexEnvi(GLenum target, GLenum pname,
-                                      GLint param);
-    GL_API void GL_APIENTRY glTexEnvx(GLenum target, GLenum pname,
-                                      GLfixed param);
-    GL_API void GL_APIENTRY glTexEnviv(GLenum target, GLenum pname,
-                                       const GLint * params);
-    GL_API void GL_APIENTRY glTexEnvxv(GLenum target, GLenum pname,
-                                       const GLfixed * params);
-    GL_API void GL_APIENTRY glTexImage2D(GLenum target, GLint level,
-                                         GLint internalformat, GLsizei width,
-                                         GLsizei height, GLint border,
-                                         GLenum format, GLenum type,
-                                         const GLvoid * pixels);
-    GL_API void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname,
-                                            GLint param);
-    GL_API void GL_APIENTRY glTexParameterx(GLenum target, GLenum pname,
-                                            GLfixed param);
-    GL_API void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname,
-                                             const GLint * params);
-    GL_API void GL_APIENTRY glTexParameterxv(GLenum target, GLenum pname,
-                                             const GLfixed * params);
-    GL_API void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level,
-                                            GLint xoffset, GLint yoffset,
-                                            GLsizei width, GLsizei height,
-                                            GLenum format, GLenum type,
-                                            const GLvoid * pixels);
-    GL_API void GL_APIENTRY glTranslatex(GLfixed x, GLfixed y, GLfixed z);
-    GL_API void GL_APIENTRY glVertexPointer(GLint size, GLenum type,
-                                            GLsizei stride,
-                                            const GLvoid * pointer);
-    GL_API void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width,
-                                       GLsizei height);
-
-/*------------------------------------------------------------------------*
- * Required OES extension functions
- *------------------------------------------------------------------------*/
-
-/* GL_OES_read_format */
-#ifndef GL_OES_read_format
-#define GL_OES_read_format 1
-#endif
-
-/* GL_OES_compressed_paletted_texture */
-#ifndef GL_OES_compressed_paletted_texture
-#define GL_OES_compressed_paletted_texture 1
-#endif
-
-/* GL_OES_point_size_array */
-#ifndef GL_OES_point_size_array
-#define GL_OES_point_size_array 1
-    GL_API void GL_APIENTRY glPointSizePointerOES(GLenum type, GLsizei stride,
-                                                  const GLvoid * pointer);
-#endif
-
-/* GL_OES_query_matrix */
-#ifndef GL_OES_query_matrix
-#define GL_OES_query_matrix 1
-    GL_API GLbitfield GL_APIENTRY glQueryMatrixxOES(GLfixed mantissa[16],
-                                                    GLint exponent[16]);
-#endif                          /* GL_OES_query_matrix */
-
-/* GL_OES_point_sprite */
-#ifndef GL_OES_point_sprite
-#define GL_OES_point_sprite 1
-#endif
-
-/* GL_OES_draw_texture */
-#ifndef GL_OES_draw_texture
-#define GL_OES_draw_texture 1
-    GL_API void GL_APIENTRY glDrawTexsOES(GLshort x, GLshort y, GLshort z,
-                                          GLshort width, GLshort height);
-    GL_API void GL_APIENTRY glDrawTexiOES(GLint x, GLint y, GLint z,
-                                          GLint width, GLint height);
-    GL_API void GL_APIENTRY glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z,
-                                          GLfixed width, GLfixed height);
-    GL_API void GL_APIENTRY glDrawTexsvOES(const GLshort * coords);
-    GL_API void GL_APIENTRY glDrawTexivOES(const GLint * coords);
-    GL_API void GL_APIENTRY glDrawTexxvOES(const GLfixed * coords);
-    GL_API void GL_APIENTRY glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z,
-                                          GLfloat width, GLfloat height);
-    GL_API void GL_APIENTRY glDrawTexfvOES(const GLfloat * coords);
-#endif                          /* GL_OES_draw_texture */
-
-/* GL_OES_single_precision */
-#ifndef GL_OES_single_precision
-#define GL_OES_single_precision 1
-    GL_API void GL_APIENTRY glDepthRangefOES(GLclampf zNear, GLclampf zFar);
-    GL_API void GL_APIENTRY glFrustumfOES(GLfloat left, GLfloat right,
-                                          GLfloat bottom, GLfloat top,
-                                          GLfloat zNear, GLfloat zFar);
-    GL_API void GL_APIENTRY glOrthofOES(GLfloat left, GLfloat right,
-                                        GLfloat bottom, GLfloat top,
-                                        GLfloat zNear, GLfloat zFar);
-    GL_API void GL_APIENTRY glClipPlanefOES(GLenum plane,
-                                            const GLfloat * equation);
-    GL_API void GL_APIENTRY glGetClipPlanefOES(GLenum pname, GLfloat eqn[4]);
-    GL_API void GL_APIENTRY glClearDepthfOES(GLclampf depth);
-#endif                          /* GL_OES_single_precision */
-
-/* GL_OES_vertex_buffer_object */
-#ifndef GL_OES_vertex_buffer_object
-#define GL_OES_vertex_buffer_object 1
-    GL_API void APIENTRY glBindBufferOES(GLenum, GLuint);
-    GL_API void APIENTRY glDeleteBuffersOES(GLsizei, const GLuint *);
-    GL_API void APIENTRY glGenBuffersOES(GLsizei, GLuint *);
-    GL_API GLboolean APIENTRY glIsBufferOES(GLuint);
-    GL_API void APIENTRY glBufferDataOES(GLenum, GLsizeiptr, const GLvoid *,
-                                         GLenum);
-    GL_API void APIENTRY glBufferSubDataOES(GLenum, GLintptr, GLsizeiptr,
-                                            const GLvoid *);
-    GL_API void APIENTRY glGetBufferParameterivOES(GLenum, GLenum, GLint *);
-#endif                          /* GL_OES_vertex_buffer_object */
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif                          /* __gles_h_ */