Mercurial > sdl-ios-xcode
diff src/video/windows/SDL_gapirender.c @ 5141:da10636e5eca
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 31 Jan 2011 22:44:43 -0800 |
parents | 327f181542f1 |
children |
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--- a/src/video/windows/SDL_gapirender.c Mon Jan 31 22:21:29 2011 -0800 +++ b/src/video/windows/SDL_gapirender.c Mon Jan 31 22:44:43 2011 -0800 @@ -210,7 +210,6 @@ (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD), (SDL_TEXTUREMODULATE_NONE), (SDL_BLENDMODE_NONE), - (SDL_SCALEMODE_NONE), 7, { SDL_PIXELFORMAT_RGB555, @@ -233,7 +232,6 @@ (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD), (SDL_TEXTUREMODULATE_NONE), (SDL_BLENDMODE_NONE), - (SDL_SCALEMODE_NONE), 7, { SDL_PIXELFORMAT_RGB555,