Mercurial > sdl-ios-xcode
comparison src/video/windows/SDL_gapirender.c @ 5141:da10636e5eca
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 31 Jan 2011 22:44:43 -0800 |
parents | 327f181542f1 |
children |
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5140:e594f07297a9 | 5141:da10636e5eca |
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208 { | 208 { |
209 GAPI_RENDER_NAME, | 209 GAPI_RENDER_NAME, |
210 (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD), | 210 (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD), |
211 (SDL_TEXTUREMODULATE_NONE), | 211 (SDL_TEXTUREMODULATE_NONE), |
212 (SDL_BLENDMODE_NONE), | 212 (SDL_BLENDMODE_NONE), |
213 (SDL_SCALEMODE_NONE), | |
214 7, | 213 7, |
215 { | 214 { |
216 SDL_PIXELFORMAT_RGB555, | 215 SDL_PIXELFORMAT_RGB555, |
217 SDL_PIXELFORMAT_RGB565, | 216 SDL_PIXELFORMAT_RGB565, |
218 SDL_PIXELFORMAT_YV12, | 217 SDL_PIXELFORMAT_YV12, |
231 { | 230 { |
232 RAW_RENDER_NAME, | 231 RAW_RENDER_NAME, |
233 (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD), | 232 (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD), |
234 (SDL_TEXTUREMODULATE_NONE), | 233 (SDL_TEXTUREMODULATE_NONE), |
235 (SDL_BLENDMODE_NONE), | 234 (SDL_BLENDMODE_NONE), |
236 (SDL_SCALEMODE_NONE), | |
237 7, | 235 7, |
238 { | 236 { |
239 SDL_PIXELFORMAT_RGB555, | 237 SDL_PIXELFORMAT_RGB555, |
240 SDL_PIXELFORMAT_RGB565, | 238 SDL_PIXELFORMAT_RGB565, |
241 SDL_PIXELFORMAT_YV12, | 239 SDL_PIXELFORMAT_YV12, |