Mercurial > sdl-ios-xcode
comparison include/SDL_compat.h @ 5141:da10636e5eca
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 31 Jan 2011 22:44:43 -0800 |
parents | 481dabb098ef |
children | 2f44e6969a59 |
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5140:e594f07297a9 | 5141:da10636e5eca |
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205 { | 205 { |
206 SDL_GRAB_QUERY = -1, | 206 SDL_GRAB_QUERY = -1, |
207 SDL_GRAB_OFF = 0, | 207 SDL_GRAB_OFF = 0, |
208 SDL_GRAB_ON = 1 | 208 SDL_GRAB_ON = 1 |
209 } SDL_GrabMode; | 209 } SDL_GrabMode; |
210 | |
211 typedef enum | |
212 { | |
213 SDL_TEXTURESCALEMODE_NONE = SDL_SCALEMODE_NONE, | |
214 SDL_TEXTURESCALEMODE_FAST = SDL_SCALEMODE_FAST, | |
215 SDL_TEXTURESCALEMODE_SLOW = SDL_SCALEMODE_SLOW, | |
216 SDL_TEXTURESCALEMODE_BEST = SDL_SCALEMODE_BEST | |
217 } SDL_TextureScaleMode; | |
218 | 210 |
219 struct SDL_SysWMinfo; | 211 struct SDL_SysWMinfo; |
220 | 212 |
221 /** | 213 /** |
222 * \name Obsolete or renamed key codes | 214 * \name Obsolete or renamed key codes |