diff include/SDL_compat.h @ 5141:da10636e5eca

Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 31 Jan 2011 22:44:43 -0800
parents 481dabb098ef
children 2f44e6969a59
line wrap: on
line diff
--- a/include/SDL_compat.h	Mon Jan 31 22:21:29 2011 -0800
+++ b/include/SDL_compat.h	Mon Jan 31 22:44:43 2011 -0800
@@ -208,14 +208,6 @@
     SDL_GRAB_ON = 1
 } SDL_GrabMode;
 
-typedef enum
-{
-    SDL_TEXTURESCALEMODE_NONE = SDL_SCALEMODE_NONE,
-    SDL_TEXTURESCALEMODE_FAST = SDL_SCALEMODE_FAST,
-    SDL_TEXTURESCALEMODE_SLOW = SDL_SCALEMODE_SLOW,
-    SDL_TEXTURESCALEMODE_BEST = SDL_SCALEMODE_BEST
-} SDL_TextureScaleMode;
-
 struct SDL_SysWMinfo;
 
 /**