Mercurial > sdl-ios-xcode
diff test/testdyngl.c @ 1402:d910939febfa
Use consistent identifiers for the various platforms we support.
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 21 Feb 2006 08:46:50 +0000 |
parents | 2b7e0180a72c |
children | b5d4f280c960 |
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--- a/test/testdyngl.c Tue Feb 21 08:34:45 2006 +0000 +++ b/test/testdyngl.c Tue Feb 21 08:46:50 2006 +0000 @@ -96,16 +96,18 @@ SDL_Event event; int done=0; GLfloat pixels[NB_PIXELS*3]; -#if defined(_WIN32) - char *gl_library = "OpenGL32.DLL"; +#if defined(__IRIX__) + const char *gl_library = "libGL.so"; +#elif defined(__MACOSX__) + const char *gl_library = "/usr/X11R6/lib/libGL.1.dylib"; #elif defined(__QNXNTO__) - char *gl_library = "libGL.so.3"; -#elif defined(_SGI_SOURCE) - char *gl_library = "libGL.so"; + const char *gl_library = "libGL.so.3"; +#elif defined(__WIN32__) + const char *gl_library = "OpenGL32.DLL"; #else - char *gl_library = "libGL.so.1"; + const char *gl_library = "libGL.so.1"; #endif - + if (argv[1]) { gl_library = argv[1]; }