comparison test/testdyngl.c @ 1402:d910939febfa

Use consistent identifiers for the various platforms we support. Make sure every source file includes SDL_config.h, so the proper system headers are chosen.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 21 Feb 2006 08:46:50 +0000
parents 2b7e0180a72c
children b5d4f280c960
comparison
equal deleted inserted replaced
1401:1819fd069e89 1402:d910939febfa
94 glfuncs f; 94 glfuncs f;
95 int i; 95 int i;
96 SDL_Event event; 96 SDL_Event event;
97 int done=0; 97 int done=0;
98 GLfloat pixels[NB_PIXELS*3]; 98 GLfloat pixels[NB_PIXELS*3];
99 #if defined(_WIN32) 99 #if defined(__IRIX__)
100 char *gl_library = "OpenGL32.DLL"; 100 const char *gl_library = "libGL.so";
101 #elif defined(__MACOSX__)
102 const char *gl_library = "/usr/X11R6/lib/libGL.1.dylib";
101 #elif defined(__QNXNTO__) 103 #elif defined(__QNXNTO__)
102 char *gl_library = "libGL.so.3"; 104 const char *gl_library = "libGL.so.3";
103 #elif defined(_SGI_SOURCE) 105 #elif defined(__WIN32__)
104 char *gl_library = "libGL.so"; 106 const char *gl_library = "OpenGL32.DLL";
105 #else 107 #else
106 char *gl_library = "libGL.so.1"; 108 const char *gl_library = "libGL.so.1";
107 #endif 109 #endif
108 110
109 if (argv[1]) { 111 if (argv[1]) {
110 gl_library = argv[1]; 112 gl_library = argv[1];
111 } 113 }
112 114
113 if (SDL_Init(SDL_INIT_VIDEO)<0) 115 if (SDL_Init(SDL_INIT_VIDEO)<0)