Mercurial > sdl-ios-xcode
diff TODO @ 4811:d79939f20c45
Working on Cocoa implementation.
author | Eli Gottlieb <eligottlieb@gmail.com> |
---|---|
date | Mon, 26 Jul 2010 21:48:53 -0400 |
parents | 7a602fd2121f |
children |
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--- a/TODO Mon Jul 26 20:41:45 2010 -0400 +++ b/TODO Mon Jul 26 21:48:53 2010 -0400 @@ -13,8 +13,8 @@ 4. Implement the SDL shaped-windows API for Mac OS X using Cocoa. STATUS: IN PROGRESS --> Locate (once more) the API documentation for shaped windows under Cocoa. STATUS: NEARLY FINISHED. --> Design and encode a version of SDL_ShapeData for Cocoa. STATUS: IN PROGRESS. ---> Write Cocoa_CreateShaper(). STATUS: IN PROGRESS. ---> Write Cocoa_ResizeWindowShape(). STATUS: IN PROGRESS. +--> Write Cocoa_CreateShaper(). STATUS: MOSTLY DONE, AFAIK. +--> Write Cocoa_ResizeWindowShape(). STATUS: DONE, AFAIK. --> Write Cocoa_SetWindowShape(). STATUS: IN PROGRESS. --> If necessary, implement functionality adjunct to SDL_CalculateShapeBitmap() for Cocoa usage. 5. Use testeyes to debug all implementations. STATUS: SPRINT + 2.