comparison TODO @ 4811:d79939f20c45

Working on Cocoa implementation.
author Eli Gottlieb <eligottlieb@gmail.com>
date Mon, 26 Jul 2010 21:48:53 -0400
parents 7a602fd2121f
children
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4810:7a602fd2121f 4811:d79939f20c45
11 --> Get it, along with the rest of the test suite in my branch, building successfully. STATUS: DONE. 11 --> Get it, along with the rest of the test suite in my branch, building successfully. STATUS: DONE.
12 --> Debug testeyes and the platform-specific shaped-window implementations in tandem. STATUS: IN PROGRESS. 12 --> Debug testeyes and the platform-specific shaped-window implementations in tandem. STATUS: IN PROGRESS.
13 4. Implement the SDL shaped-windows API for Mac OS X using Cocoa. STATUS: IN PROGRESS 13 4. Implement the SDL shaped-windows API for Mac OS X using Cocoa. STATUS: IN PROGRESS
14 --> Locate (once more) the API documentation for shaped windows under Cocoa. STATUS: NEARLY FINISHED. 14 --> Locate (once more) the API documentation for shaped windows under Cocoa. STATUS: NEARLY FINISHED.
15 --> Design and encode a version of SDL_ShapeData for Cocoa. STATUS: IN PROGRESS. 15 --> Design and encode a version of SDL_ShapeData for Cocoa. STATUS: IN PROGRESS.
16 --> Write Cocoa_CreateShaper(). STATUS: IN PROGRESS. 16 --> Write Cocoa_CreateShaper(). STATUS: MOSTLY DONE, AFAIK.
17 --> Write Cocoa_ResizeWindowShape(). STATUS: IN PROGRESS. 17 --> Write Cocoa_ResizeWindowShape(). STATUS: DONE, AFAIK.
18 --> Write Cocoa_SetWindowShape(). STATUS: IN PROGRESS. 18 --> Write Cocoa_SetWindowShape(). STATUS: IN PROGRESS.
19 --> If necessary, implement functionality adjunct to SDL_CalculateShapeBitmap() for Cocoa usage. 19 --> If necessary, implement functionality adjunct to SDL_CalculateShapeBitmap() for Cocoa usage.
20 5. Use testeyes to debug all implementations. STATUS: SPRINT + 2. 20 5. Use testeyes to debug all implementations. STATUS: SPRINT + 2.
21 --> Debug Cocoa implementation. 21 --> Debug Cocoa implementation.
22 --> Debug Win32 implementation. 22 --> Debug Win32 implementation.