Mercurial > sdl-ios-xcode
diff src/render/software/SDL_renderer_sw.c @ 5166:d72793305335
Making the API simpler, moved the surface drawing functions to the software renderer.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 03 Feb 2011 02:45:29 -0800 |
parents | 657543cc92f9 |
children | 4d39eeaad00b |
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--- a/src/render/software/SDL_renderer_sw.c Thu Feb 03 02:42:50 2011 -0800 +++ b/src/render/software/SDL_renderer_sw.c Thu Feb 03 02:45:29 2011 -0800 @@ -24,6 +24,13 @@ #include "../SDL_sysrender.h" #include "../../video/SDL_pixels_c.h" +#include "SDL_draw.h" +#include "SDL_blendfillrect.h" +#include "SDL_blendline.h" +#include "SDL_blendpoint.h" +#include "SDL_drawline.h" +#include "SDL_drawpoint.h" + /* SDL surface based renderer implementation */