Mercurial > sdl-ios-xcode
comparison src/render/software/SDL_renderer_sw.c @ 5166:d72793305335
Making the API simpler, moved the surface drawing functions to the software renderer.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 03 Feb 2011 02:45:29 -0800 |
parents | 657543cc92f9 |
children | 4d39eeaad00b |
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5165:e2b3f003e085 | 5166:d72793305335 |
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21 */ | 21 */ |
22 #include "SDL_config.h" | 22 #include "SDL_config.h" |
23 | 23 |
24 #include "../SDL_sysrender.h" | 24 #include "../SDL_sysrender.h" |
25 #include "../../video/SDL_pixels_c.h" | 25 #include "../../video/SDL_pixels_c.h" |
26 | |
27 #include "SDL_draw.h" | |
28 #include "SDL_blendfillrect.h" | |
29 #include "SDL_blendline.h" | |
30 #include "SDL_blendpoint.h" | |
31 #include "SDL_drawline.h" | |
32 #include "SDL_drawpoint.h" | |
26 | 33 |
27 | 34 |
28 /* SDL surface based renderer implementation */ | 35 /* SDL surface based renderer implementation */ |
29 | 36 |
30 static SDL_Renderer *SW_CreateRenderer(SDL_Window * window, Uint32 flags); | 37 static SDL_Renderer *SW_CreateRenderer(SDL_Window * window, Uint32 flags); |