Mercurial > sdl-ios-xcode
diff src/render/software/SDL_blendpoint.c @ 5166:d72793305335
Making the API simpler, moved the surface drawing functions to the software renderer.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 03 Feb 2011 02:45:29 -0800 |
parents | src/video/SDL_blendpoint.c@e743b9c3f6d6 |
children | d976b67150c5 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/render/software/SDL_blendpoint.c Thu Feb 03 02:45:29 2011 -0800 @@ -0,0 +1,325 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2010 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#include "SDL_draw.h" +#include "SDL_blendpoint.h" + + +static int +SDL_BlendPoint_RGB555(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, + Uint8 g, Uint8 b, Uint8 a) +{ + unsigned inva = 0xff - a; + + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + DRAW_SETPIXELXY_BLEND_RGB555(x, y); + break; + case SDL_BLENDMODE_ADD: + DRAW_SETPIXELXY_ADD_RGB555(x, y); + break; + default: + DRAW_SETPIXELXY_RGB555(x, y); + break; + } + return 0; +} + +static int +SDL_BlendPoint_RGB565(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, + Uint8 g, Uint8 b, Uint8 a) +{ + unsigned inva = 0xff - a; + + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + DRAW_SETPIXELXY_BLEND_RGB565(x, y); + break; + case SDL_BLENDMODE_ADD: + DRAW_SETPIXELXY_ADD_RGB565(x, y); + break; + default: + DRAW_SETPIXELXY_RGB565(x, y); + break; + } + return 0; +} + +static int +SDL_BlendPoint_RGB888(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, + Uint8 g, Uint8 b, Uint8 a) +{ + unsigned inva = 0xff - a; + + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + DRAW_SETPIXELXY_BLEND_RGB888(x, y); + break; + case SDL_BLENDMODE_ADD: + DRAW_SETPIXELXY_ADD_RGB888(x, y); + break; + default: + DRAW_SETPIXELXY_RGB888(x, y); + break; + } + return 0; +} + +static int +SDL_BlendPoint_ARGB8888(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, + Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + unsigned inva = 0xff - a; + + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + DRAW_SETPIXELXY_BLEND_ARGB8888(x, y); + break; + case SDL_BLENDMODE_ADD: + DRAW_SETPIXELXY_ADD_ARGB8888(x, y); + break; + default: + DRAW_SETPIXELXY_ARGB8888(x, y); + break; + } + return 0; +} + +static int +SDL_BlendPoint_RGB(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, + Uint8 g, Uint8 b, Uint8 a) +{ + SDL_PixelFormat *fmt = dst->format; + unsigned inva = 0xff - a; + + switch (fmt->BytesPerPixel) { + case 2: + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + DRAW_SETPIXELXY2_BLEND_RGB(x, y); + break; + case SDL_BLENDMODE_ADD: + DRAW_SETPIXELXY2_ADD_RGB(x, y); + break; + default: + DRAW_SETPIXELXY2_RGB(x, y); + break; + } + return 0; + case 4: + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + DRAW_SETPIXELXY4_BLEND_RGB(x, y); + break; + case SDL_BLENDMODE_ADD: + DRAW_SETPIXELXY4_ADD_RGB(x, y); + break; + default: + DRAW_SETPIXELXY4_RGB(x, y); + break; + } + return 0; + default: + SDL_Unsupported(); + return -1; + } +} + +static int +SDL_BlendPoint_RGBA(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, + Uint8 g, Uint8 b, Uint8 a) +{ + SDL_PixelFormat *fmt = dst->format; + unsigned inva = 0xff - a; + + switch (fmt->BytesPerPixel) { + case 4: + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + DRAW_SETPIXELXY4_BLEND_RGBA(x, y); + break; + case SDL_BLENDMODE_ADD: + DRAW_SETPIXELXY4_ADD_RGBA(x, y); + break; + default: + DRAW_SETPIXELXY4_RGBA(x, y); + break; + } + return 0; + default: + SDL_Unsupported(); + return -1; + } +} + +int +SDL_BlendPoint(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, + Uint8 g, Uint8 b, Uint8 a) +{ + if (!dst) { + SDL_SetError("Passed NULL destination surface"); + return -1; + } + + /* This function doesn't work on surfaces < 8 bpp */ + if (dst->format->BitsPerPixel < 8) { + SDL_SetError("SDL_BlendPoint(): Unsupported surface format"); + return -1; + } + + /* Perform clipping */ + if (x < dst->clip_rect.x || y < dst->clip_rect.y || + x >= (dst->clip_rect.x + dst->clip_rect.w) || + y >= (dst->clip_rect.y + dst->clip_rect.h)) { + return 0; + } + + if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { + r = DRAW_MUL(r, a); + g = DRAW_MUL(g, a); + b = DRAW_MUL(b, a); + } + + switch (dst->format->BitsPerPixel) { + case 15: + switch (dst->format->Rmask) { + case 0x7C00: + return SDL_BlendPoint_RGB555(dst, x, y, blendMode, r, g, b, a); + } + break; + case 16: + switch (dst->format->Rmask) { + case 0xF800: + return SDL_BlendPoint_RGB565(dst, x, y, blendMode, r, g, b, a); + } + break; + case 32: + switch (dst->format->Rmask) { + case 0x00FF0000: + if (!dst->format->Amask) { + return SDL_BlendPoint_RGB888(dst, x, y, blendMode, r, g, b, + a); + } else { + return SDL_BlendPoint_ARGB8888(dst, x, y, blendMode, r, g, b, + a); + } + break; + } + break; + default: + break; + } + + if (!dst->format->Amask) { + return SDL_BlendPoint_RGB(dst, x, y, blendMode, r, g, b, a); + } else { + return SDL_BlendPoint_RGBA(dst, x, y, blendMode, r, g, b, a); + } +} + +int +SDL_BlendPoints(SDL_Surface * dst, const SDL_Point * points, int count, + SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + int minx, miny; + int maxx, maxy; + int i; + int x, y; + int (*func)(SDL_Surface * dst, int x, int y, + SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) = NULL; + int status = 0; + + if (!dst) { + SDL_SetError("Passed NULL destination surface"); + return -1; + } + + /* This function doesn't work on surfaces < 8 bpp */ + if (dst->format->BitsPerPixel < 8) { + SDL_SetError("SDL_BlendPoints(): Unsupported surface format"); + return (-1); + } + + if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { + r = DRAW_MUL(r, a); + g = DRAW_MUL(g, a); + b = DRAW_MUL(b, a); + } + + /* FIXME: Does this function pointer slow things down significantly? */ + switch (dst->format->BitsPerPixel) { + case 15: + switch (dst->format->Rmask) { + case 0x7C00: + func = SDL_BlendPoint_RGB555; + break; + } + break; + case 16: + switch (dst->format->Rmask) { + case 0xF800: + func = SDL_BlendPoint_RGB565; + break; + } + break; + case 32: + switch (dst->format->Rmask) { + case 0x00FF0000: + if (!dst->format->Amask) { + func = SDL_BlendPoint_RGB888; + } else { + func = SDL_BlendPoint_ARGB8888; + } + break; + } + break; + default: + break; + } + + if (!func) { + if (!dst->format->Amask) { + func = SDL_BlendPoint_RGB; + } else { + func = SDL_BlendPoint_RGBA; + } + } + + minx = dst->clip_rect.x; + maxx = dst->clip_rect.x + dst->clip_rect.w - 1; + miny = dst->clip_rect.y; + maxy = dst->clip_rect.y + dst->clip_rect.h - 1; + + for (i = 0; i < count; ++i) { + x = points[i].x; + y = points[i].y; + + if (x < minx || x > maxx || y < miny || y > maxy) { + continue; + } + status = func(dst, x, y, blendMode, r, g, b, a); + } + return status; +} + +/* vi: set ts=4 sw=4 expandtab: */