Mercurial > sdl-ios-xcode
annotate src/render/software/SDL_blendpoint.c @ 5166:d72793305335
Making the API simpler, moved the surface drawing functions to the software renderer.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 03 Feb 2011 02:45:29 -0800 |
parents | src/video/SDL_blendpoint.c@e743b9c3f6d6 |
children | d976b67150c5 |
rev | line source |
---|---|
2901 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
2901 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Lesser General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2.1 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Lesser General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Lesser General Public | |
16 License along with this library; if not, write to the Free Software | |
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@libsdl.org | |
21 */ | |
22 #include "SDL_config.h" | |
23 | |
24 #include "SDL_draw.h" | |
5166
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Making the API simpler, moved the surface drawing functions to the software renderer.
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25 #include "SDL_blendpoint.h" |
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26 |
2901 | 27 |
28 static int | |
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29 SDL_BlendPoint_RGB555(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, |
2901 | 30 Uint8 g, Uint8 b, Uint8 a) |
31 { | |
32 unsigned inva = 0xff - a; | |
33 | |
34 switch (blendMode) { | |
35 case SDL_BLENDMODE_BLEND: | |
36 DRAW_SETPIXELXY_BLEND_RGB555(x, y); | |
37 break; | |
38 case SDL_BLENDMODE_ADD: | |
39 DRAW_SETPIXELXY_ADD_RGB555(x, y); | |
40 break; | |
41 default: | |
42 DRAW_SETPIXELXY_RGB555(x, y); | |
43 break; | |
44 } | |
45 return 0; | |
46 } | |
47 | |
48 static int | |
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49 SDL_BlendPoint_RGB565(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, |
2901 | 50 Uint8 g, Uint8 b, Uint8 a) |
51 { | |
52 unsigned inva = 0xff - a; | |
53 | |
54 switch (blendMode) { | |
55 case SDL_BLENDMODE_BLEND: | |
56 DRAW_SETPIXELXY_BLEND_RGB565(x, y); | |
57 break; | |
58 case SDL_BLENDMODE_ADD: | |
59 DRAW_SETPIXELXY_ADD_RGB565(x, y); | |
60 break; | |
61 default: | |
62 DRAW_SETPIXELXY_RGB565(x, y); | |
63 break; | |
64 } | |
65 return 0; | |
66 } | |
67 | |
68 static int | |
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69 SDL_BlendPoint_RGB888(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, |
2901 | 70 Uint8 g, Uint8 b, Uint8 a) |
71 { | |
72 unsigned inva = 0xff - a; | |
73 | |
74 switch (blendMode) { | |
75 case SDL_BLENDMODE_BLEND: | |
76 DRAW_SETPIXELXY_BLEND_RGB888(x, y); | |
77 break; | |
78 case SDL_BLENDMODE_ADD: | |
79 DRAW_SETPIXELXY_ADD_RGB888(x, y); | |
80 break; | |
81 default: | |
82 DRAW_SETPIXELXY_RGB888(x, y); | |
83 break; | |
84 } | |
85 return 0; | |
86 } | |
87 | |
88 static int | |
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89 SDL_BlendPoint_ARGB8888(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, |
2901 | 90 Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
91 { | |
92 unsigned inva = 0xff - a; | |
93 | |
94 switch (blendMode) { | |
95 case SDL_BLENDMODE_BLEND: | |
96 DRAW_SETPIXELXY_BLEND_ARGB8888(x, y); | |
97 break; | |
98 case SDL_BLENDMODE_ADD: | |
99 DRAW_SETPIXELXY_ADD_ARGB8888(x, y); | |
100 break; | |
101 default: | |
102 DRAW_SETPIXELXY_ARGB8888(x, y); | |
103 break; | |
104 } | |
105 return 0; | |
106 } | |
107 | |
108 static int | |
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109 SDL_BlendPoint_RGB(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, |
2901 | 110 Uint8 g, Uint8 b, Uint8 a) |
111 { | |
112 SDL_PixelFormat *fmt = dst->format; | |
113 unsigned inva = 0xff - a; | |
114 | |
115 switch (fmt->BytesPerPixel) { | |
116 case 2: | |
117 switch (blendMode) { | |
118 case SDL_BLENDMODE_BLEND: | |
119 DRAW_SETPIXELXY2_BLEND_RGB(x, y); | |
120 break; | |
121 case SDL_BLENDMODE_ADD: | |
122 DRAW_SETPIXELXY2_ADD_RGB(x, y); | |
123 break; | |
124 default: | |
125 DRAW_SETPIXELXY2_RGB(x, y); | |
126 break; | |
127 } | |
128 return 0; | |
129 case 4: | |
130 switch (blendMode) { | |
131 case SDL_BLENDMODE_BLEND: | |
132 DRAW_SETPIXELXY4_BLEND_RGB(x, y); | |
133 break; | |
134 case SDL_BLENDMODE_ADD: | |
135 DRAW_SETPIXELXY4_ADD_RGB(x, y); | |
136 break; | |
137 default: | |
138 DRAW_SETPIXELXY4_RGB(x, y); | |
139 break; | |
140 } | |
141 return 0; | |
142 default: | |
143 SDL_Unsupported(); | |
144 return -1; | |
145 } | |
146 } | |
147 | |
148 static int | |
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149 SDL_BlendPoint_RGBA(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, |
2901 | 150 Uint8 g, Uint8 b, Uint8 a) |
151 { | |
152 SDL_PixelFormat *fmt = dst->format; | |
153 unsigned inva = 0xff - a; | |
154 | |
155 switch (fmt->BytesPerPixel) { | |
156 case 4: | |
157 switch (blendMode) { | |
158 case SDL_BLENDMODE_BLEND: | |
159 DRAW_SETPIXELXY4_BLEND_RGBA(x, y); | |
160 break; | |
161 case SDL_BLENDMODE_ADD: | |
162 DRAW_SETPIXELXY4_ADD_RGBA(x, y); | |
163 break; | |
164 default: | |
165 DRAW_SETPIXELXY4_RGBA(x, y); | |
166 break; | |
167 } | |
168 return 0; | |
169 default: | |
170 SDL_Unsupported(); | |
171 return -1; | |
172 } | |
173 } | |
174 | |
175 int | |
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176 SDL_BlendPoint(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, |
2901 | 177 Uint8 g, Uint8 b, Uint8 a) |
178 { | |
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179 if (!dst) { |
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180 SDL_SetError("Passed NULL destination surface"); |
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181 return -1; |
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182 } |
2901 | 183 |
184 /* This function doesn't work on surfaces < 8 bpp */ | |
185 if (dst->format->BitsPerPixel < 8) { | |
186 SDL_SetError("SDL_BlendPoint(): Unsupported surface format"); | |
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187 return -1; |
2901 | 188 } |
189 | |
190 /* Perform clipping */ | |
191 if (x < dst->clip_rect.x || y < dst->clip_rect.y || | |
192 x >= (dst->clip_rect.x + dst->clip_rect.w) || | |
193 y >= (dst->clip_rect.y + dst->clip_rect.h)) { | |
194 return 0; | |
195 } | |
196 | |
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197 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { |
2901 | 198 r = DRAW_MUL(r, a); |
199 g = DRAW_MUL(g, a); | |
200 b = DRAW_MUL(b, a); | |
201 } | |
202 | |
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203 switch (dst->format->BitsPerPixel) { |
2901 | 204 case 15: |
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205 switch (dst->format->Rmask) { |
2901 | 206 case 0x7C00: |
207 return SDL_BlendPoint_RGB555(dst, x, y, blendMode, r, g, b, a); | |
208 } | |
209 break; | |
210 case 16: | |
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211 switch (dst->format->Rmask) { |
2901 | 212 case 0xF800: |
213 return SDL_BlendPoint_RGB565(dst, x, y, blendMode, r, g, b, a); | |
214 } | |
215 break; | |
216 case 32: | |
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217 switch (dst->format->Rmask) { |
2901 | 218 case 0x00FF0000: |
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219 if (!dst->format->Amask) { |
2901 | 220 return SDL_BlendPoint_RGB888(dst, x, y, blendMode, r, g, b, |
221 a); | |
222 } else { | |
223 return SDL_BlendPoint_ARGB8888(dst, x, y, blendMode, r, g, b, | |
224 a); | |
225 } | |
226 break; | |
227 } | |
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228 break; |
2901 | 229 default: |
230 break; | |
231 } | |
232 | |
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233 if (!dst->format->Amask) { |
2901 | 234 return SDL_BlendPoint_RGB(dst, x, y, blendMode, r, g, b, a); |
235 } else { | |
236 return SDL_BlendPoint_RGBA(dst, x, y, blendMode, r, g, b, a); | |
237 } | |
238 } | |
239 | |
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240 int |
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241 SDL_BlendPoints(SDL_Surface * dst, const SDL_Point * points, int count, |
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242 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
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243 { |
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244 int minx, miny; |
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245 int maxx, maxy; |
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246 int i; |
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247 int x, y; |
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248 int (*func)(SDL_Surface * dst, int x, int y, |
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249 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) = NULL; |
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250 int status = 0; |
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251 |
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252 if (!dst) { |
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253 SDL_SetError("Passed NULL destination surface"); |
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254 return -1; |
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255 } |
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256 |
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257 /* This function doesn't work on surfaces < 8 bpp */ |
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258 if (dst->format->BitsPerPixel < 8) { |
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259 SDL_SetError("SDL_BlendPoints(): Unsupported surface format"); |
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260 return (-1); |
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261 } |
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262 |
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263 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { |
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264 r = DRAW_MUL(r, a); |
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265 g = DRAW_MUL(g, a); |
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266 b = DRAW_MUL(b, a); |
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267 } |
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268 |
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269 /* FIXME: Does this function pointer slow things down significantly? */ |
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270 switch (dst->format->BitsPerPixel) { |
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271 case 15: |
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272 switch (dst->format->Rmask) { |
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273 case 0x7C00: |
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274 func = SDL_BlendPoint_RGB555; |
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275 break; |
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276 } |
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277 break; |
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278 case 16: |
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279 switch (dst->format->Rmask) { |
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280 case 0xF800: |
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281 func = SDL_BlendPoint_RGB565; |
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282 break; |
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283 } |
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284 break; |
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285 case 32: |
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286 switch (dst->format->Rmask) { |
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287 case 0x00FF0000: |
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288 if (!dst->format->Amask) { |
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289 func = SDL_BlendPoint_RGB888; |
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290 } else { |
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291 func = SDL_BlendPoint_ARGB8888; |
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292 } |
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293 break; |
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294 } |
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295 break; |
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296 default: |
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297 break; |
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298 } |
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299 |
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300 if (!func) { |
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301 if (!dst->format->Amask) { |
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302 func = SDL_BlendPoint_RGB; |
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303 } else { |
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304 func = SDL_BlendPoint_RGBA; |
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305 } |
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306 } |
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307 |
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308 minx = dst->clip_rect.x; |
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309 maxx = dst->clip_rect.x + dst->clip_rect.w - 1; |
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310 miny = dst->clip_rect.y; |
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311 maxy = dst->clip_rect.y + dst->clip_rect.h - 1; |
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312 |
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313 for (i = 0; i < count; ++i) { |
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314 x = points[i].x; |
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315 y = points[i].y; |
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316 |
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317 if (x < minx || x > maxx || y < miny || y > maxy) { |
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318 continue; |
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319 } |
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320 status = func(dst, x, y, blendMode, r, g, b, a); |
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321 } |
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322 return status; |
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323 } |
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324 |
2901 | 325 /* vi: set ts=4 sw=4 expandtab: */ |