Mercurial > sdl-ios-xcode
diff src/video/android/SDL_androidvideo.c @ 4701:d40bb3165d2b
Added (partially implemented) android video backend and associated files needed to build
author | Paul Hunkin <paul@bieh.net> |
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date | Thu, 10 Jun 2010 18:54:23 +1200 |
parents | |
children | c93b44ddc63e |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/android/SDL_androidvideo.c Thu Jun 10 18:54:23 2010 +1200 @@ -0,0 +1,152 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2010 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +/* Android SDL video driver implementation +*/ + +#include "SDL_video.h" +#include "SDL_mouse.h" +#include "../SDL_sysvideo.h" +#include "../SDL_pixels_c.h" +#include "../../events/SDL_events_c.h" + +#include "SDL_androidvideo.h" +#include "SDL_androidevents_c.h" +#include "SDL_androidrender_c.h" + +#define ANDROID_VID_DRIVER_NAME "Android" + +/* Initialization/Query functions */ +static int Android_VideoInit(_THIS); +static int Android_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode); +static void Android_VideoQuit(_THIS); + +/* GL functions (SDL_androidgl.c) */ +extern int Android_GL_LoadLibrary(_THIS, const char *path); +extern void *Android_GL_GetProcAddress(_THIS, const char *proc); +extern void Android_GL_UnloadLibrary(_THIS); +//extern int *Android_GL_GetVisual(_THIS, Display * display, int screen); +extern SDL_GLContext Android_GL_CreateContext(_THIS, SDL_Window * window); +extern int Android_GL_MakeCurrent(_THIS, SDL_Window * window, + SDL_GLContext context); +extern int Android_GL_SetSwapInterval(_THIS, int interval); +extern int Android_GL_GetSwapInterval(_THIS); +extern void Android_GL_SwapWindow(_THIS, SDL_Window * window); +extern void Android_GL_DeleteContext(_THIS, SDL_GLContext context); + +/* Android driver bootstrap functions */ + + +static int +Android_Available(void) +{ + return 1; +} + +static void +Android_DeleteDevice(SDL_VideoDevice * device) +{ + SDL_free(device); +} + +static SDL_VideoDevice * +Android_CreateDevice(int devindex) +{ + printf("Creating video device\n"); + SDL_VideoDevice *device; + + /* Initialize all variables that we clean on shutdown */ + device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); + if (!device) { + SDL_OutOfMemory(); + if (device) { + SDL_free(device); + } + return (0); + } + + /* Set the function pointers */ + device->VideoInit = Android_VideoInit; + device->VideoQuit = Android_VideoQuit; + device->SetDisplayMode = Android_SetDisplayMode; + device->PumpEvents = Android_PumpEvents; + + device->free = Android_DeleteDevice; + + /* GL pointers */ + device->GL_LoadLibrary = Android_GL_LoadLibrary; + device->GL_GetProcAddress = Android_GL_GetProcAddress; + device->GL_UnloadLibrary = Android_GL_UnloadLibrary; + device->GL_CreateContext = Android_GL_CreateContext; + device->GL_MakeCurrent = Android_GL_MakeCurrent; + device->GL_SetSwapInterval = Android_GL_SetSwapInterval; + device->GL_GetSwapInterval = Android_GL_GetSwapInterval; + device->GL_SwapWindow = Android_GL_SwapWindow; + device->GL_DeleteContext = Android_GL_DeleteContext; + + return device; +} + +VideoBootStrap Android_bootstrap = { + ANDROID_VID_DRIVER_NAME, "SDL Android video driver", + Android_Available, Android_CreateDevice +}; + + +int +Android_VideoInit(_THIS) +{ + SDL_DisplayMode mode; + + /* Use a fake 32-bpp desktop mode */ + mode.format = SDL_PIXELFORMAT_RGB888; + mode.w = 1024; + mode.h = 768; + mode.refresh_rate = 0; + mode.driverdata = NULL; + if (SDL_AddBasicVideoDisplay(&mode) < 0) { + return -1; + } + SDL_AddRenderDriver(&_this->displays[0], &Android_RenderDriver); + + SDL_zero(mode); + SDL_AddDisplayMode(&_this->displays[0], &mode); + + /* We're done! */ + return 0; +} + +static int +Android_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode) +{ + return 0; +} + +void +Android_VideoQuit(_THIS) +{ +} + + + +/* vi: set ts=4 sw=4 expandtab: */