Mercurial > sdl-ios-xcode
diff include/SDL_audio.h @ 1:cf2af46e9e2a
Changes since SDL 1.2.0 release
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Thu, 26 Apr 2001 16:50:19 +0000 |
parents | 74212992fb08 |
children | 901e45fd0432 |
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--- a/include/SDL_audio.h Thu Apr 26 16:45:43 2001 +0000 +++ b/include/SDL_audio.h Thu Apr 26 16:50:19 2001 +0000 @@ -234,7 +234,7 @@ * This is provided for convenience -- you can mix your own audio data. */ #define SDL_MIX_MAXVOLUME 128 -extern DECLSPEC void SDL_MixAudio(Uint8 *dst, Uint8 *src, Uint32 len, int volume); +extern DECLSPEC void SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume); /* * The lock manipulated by these functions protects the callback function.