comparison include/SDL_audio.h @ 1:cf2af46e9e2a

Changes since SDL 1.2.0 release
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:50:19 +0000
parents 74212992fb08
children 901e45fd0432
comparison
equal deleted inserted replaced
0:74212992fb08 1:cf2af46e9e2a
232 * The volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME 232 * The volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME
233 * for full audio volume. Note this does not change hardware volume. 233 * for full audio volume. Note this does not change hardware volume.
234 * This is provided for convenience -- you can mix your own audio data. 234 * This is provided for convenience -- you can mix your own audio data.
235 */ 235 */
236 #define SDL_MIX_MAXVOLUME 128 236 #define SDL_MIX_MAXVOLUME 128
237 extern DECLSPEC void SDL_MixAudio(Uint8 *dst, Uint8 *src, Uint32 len, int volume); 237 extern DECLSPEC void SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume);
238 238
239 /* 239 /*
240 * The lock manipulated by these functions protects the callback function. 240 * The lock manipulated by these functions protects the callback function.
241 * During a LockAudio/UnlockAudio pair, you can be guaranteed that the 241 * During a LockAudio/UnlockAudio pair, you can be guaranteed that the
242 * callback function is not running. Do not call these from the callback 242 * callback function is not running. Do not call these from the callback