Mercurial > sdl-ios-xcode
diff src/audio/SDL_audio.c @ 5088:c2539ff054c8
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 24 Jan 2011 15:46:11 -0800 |
parents | e8916fe9cfc8 |
children | b530ef003506 |
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--- a/src/audio/SDL_audio.c Mon Jan 24 15:10:16 2011 -0800 +++ b/src/audio/SDL_audio.c Mon Jan 24 15:46:11 2011 -0800 @@ -971,7 +971,7 @@ if (!current_audio.impl.ProvidesOwnCallbackThread) { /* Start the audio thread */ /* !!! FIXME: this is nasty. */ -#if (defined(__WINDOWS__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) +#if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) #undef SDL_CreateThread device->thread = SDL_CreateThread(SDL_RunAudio, device, NULL, NULL); #else