comparison src/audio/SDL_audio.c @ 5088:c2539ff054c8

Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
author Sam Lantinga <slouken@libsdl.org>
date Mon, 24 Jan 2011 15:46:11 -0800
parents e8916fe9cfc8
children b530ef003506
comparison
equal deleted inserted replaced
5087:e7680e2c9f3c 5088:c2539ff054c8
969 969
970 /* Start the audio thread if necessary */ 970 /* Start the audio thread if necessary */
971 if (!current_audio.impl.ProvidesOwnCallbackThread) { 971 if (!current_audio.impl.ProvidesOwnCallbackThread) {
972 /* Start the audio thread */ 972 /* Start the audio thread */
973 /* !!! FIXME: this is nasty. */ 973 /* !!! FIXME: this is nasty. */
974 #if (defined(__WINDOWS__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) 974 #if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC)
975 #undef SDL_CreateThread 975 #undef SDL_CreateThread
976 device->thread = SDL_CreateThread(SDL_RunAudio, device, NULL, NULL); 976 device->thread = SDL_CreateThread(SDL_RunAudio, device, NULL, NULL);
977 #else 977 #else
978 device->thread = SDL_CreateThread(SDL_RunAudio, device); 978 device->thread = SDL_CreateThread(SDL_RunAudio, device);
979 #endif 979 #endif